Toxxic Mob Scaling
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Making all the mobs harder and scarier
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Mobs have been scaled to be significantly more difficult. Accordingly, their drops have been increased to make slaying them more rewarding.
These changes are all server-side only, as such a client-side mod is not needed.
Zombies:
- Odds and quality for armor and tools have been drastically increased
Spiders and Cave Spiders:
- All spiders now give poison, cave spiders now give wither
Drowned:
- Guaranteed to have a trident or nautilus shell
- Drastically increased chance of dropping trident
Piglin:
- Natural spawns are often replaced with Piglin Brutes
Ghasts:
- Health tripled
- Shoot up to 3 fireballs at once
Blazes:
- Deal thorns damage while their fire is active
- Deal double damage to shields
Creepers:
- On explosion spread a lingering potion of some kind
- Small chance to spawn charged
- Even smaller chance to spawn invisible
Warden:
- Immortal
- Will ignore noise from redstone equipment
Zoglin:
- Double Health
- Take half damage
Drop Upgrades:
All Hostile:
- The quantity of their normal drops have at least doubled when killed by a player
- Have at least a 1 in 200 chance to drop a totem of undying (except endermites)
Piglin Brutes:
Chance to drop an ancient debris
The following mobs have a new garunteed drop:
- Elder guardian, Ravanger, Zoglin, and Skeleton Horse: 1 totem
- Evoker: 2 totems
- Ender Dragon and Wither: 9 Totems
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