Traces of the Fallen

Quick rating

Traces of the Fallen

No reviews yet

Find lootable and interactable blocks around the world. Surely nothing wrong can happen from looting everything you see, right?

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
TracesOfTheFallen-1.0.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Traces of the Fallen is an adventure and worldgen mod about finding a suite of wildly different blocks from the past. Be it a cargo wagon abandoned little time ago, or stone circles from eras past.

Winner of the 2025 1.12 Modding Coalition Modjam.

Part of the core experience of the mod is going in blind and exploring the overworld in search for these blocks and finding out what happens when looting or interacting with all of them. A simple overview of the mod's main mechanics can be found here:

Cargo carts, crates of potions, abandoned tents, stashes hidden in bushes, human remains, stone circles, and the like generate on the surface of the world on most biomes.

Looting these traces is a no brainer, a chance to obtain common resources and even some exclusive items... unless. Sometimes, the more is unearthed, the riskier it gets.

Since players might find some mechanics confusing, and modpack developers might seethe over obstusely obscurse and hermetic documentation, all details can be found below:

Traces

Lost Cargo

image16.pngimage44.png

A broken-down wagon (or sledge in snowy biomes) full of supplies. Includes rare paintings and some basic unique items

Lost Crate of Potions

image33.png

An abandoned and valuable crate with potions and potion-making resources

Abandoned Tent

image5.png

image2.png

Comes in a few variants; the most valuable ones have a unique totem or ward that can be dropped, but be careful, there's a reason they are abandoned (see Mechanics).

Bush Crate

image38.png

A long-forgotten crate and looted chest hidden by a large bush that contains stolen and lost miscellaneous loot, like that of dungeons.

Lost Corpse (Skeleton)

image43.png

The remnants of some poor soul who died clinging to a crate. It can be looted with no remorse or buried with a shovel. It can drop some uniquely valuable loot like the Rune of Skimming. Be careful with getting too greedy. The more remains you desacrate, the more dangerous it could get... (see Mechanics).

Grave Marker

image35.png

A simple grave marker that appear by burying a lost corpse. Offer flowers to respect the dead.

Stone Circle

image30.png

An ancient stone circle, indestructible. It can be activated with a Rune of Skimming.

Mechanics

Haunting

Haunting is an invisible karma or moral system consistent in an internal haunting counter that increases with certain actions:

  • Looting Lost Corpses
  • Digging Grave Markers
  • Wearing a Veiled Mask

When a player's Haunting increases, it becomes more likely that the next time they mine a corpse or grave, a Especter will appear to attack the player. When the haunting level becomes sufficiently high, especters can spawn nearby the player at random.

Haunting level can be roughly estimated by interacting with an Armillary or looking at the Lost in the Forest painting, both obtained from lost cargo.

A player can atenuate their own haunting by burying exposed corpses with a shovel and placing flowers on their grave markers. 

Bliss

image12.png

Bliss is a new effect that provides regeneration and luck buffs. It can be obtained by performing certain actions

  • Placing flowers on grave markers
  • Reading Bundle of Lost Letters

Ambush

Approaching or harvesting certain blocks can result in ambushes:

Nearing abandoned tents, there is a chance that a goblin might appear and attack you.

Unearthing remains/graves have an increased chance to spawn a specter according to Haunting level

Goblin Commanding

image50.png

When using a Goblin Totem, it will emit a soundwave and work on both the main and off hand, while consuming durability. Goblins can be commanded with the totem; that is, when there is three or less... Any more, and goblins might be more inclined to overthrowing you. 

<3 Goblins: Will fight for the player and actively follow them.

4-5 Goblins: Will act neutral towards the player

>6 Goblins: Will just ignore the totem and attack the player for it. They might fight over who gets to keep the precious item.

Unique Loot

Veiled Mask

image7.png

Makes skeleons ignore you! But it constantly increases your Haunting (see Mechanics) while losing durability.

Ward of Blades

Mysterious Fur

image9.png

Use in snowy biomes to get a buff. Or obtain leather from it.

 

Old World Tinkers' Kit

image14.png

Repairs some duration of your off-hand-held item.

 

Pemmican

image17.png

Preserved food. Offers lots of saturation.

Bundle of Lost Letters

image19.png

Reading them gives Bliss for 30 seconds and provides decent XP.

Armillary

image28.pngimage31.png

Tells the moonphase and day number in-world. Has a useful secondary use related to the mod.

Wonder Fertilizer

image37.png

Increased radius and effectiveness!

Spindle

image49.png

Half a stack of string.

The Bloodcurling

image22.png

Wheel

image32.pngimage41.png

Lost Woods

image26.png

Showcases the player who places the painting. Has a useful secondary use related to the mod.

Portrait

image25.pngimage29.png

Showcases the player who places the painting.

Goblin Totem

image50.png

Command Goblins! See Mechanics

Mobs

Specter

image3.png

Will phase through blocks to damage the player. Upon attacking, it will phase out and approach from another angle to attack.

Familiar Specter

image10.png

🌹

Goblin

image39.png

Goblins can wear helmets and pick up items. They are quite weak, but will squirm around the player. When attacked, they will circle around the player to try backstabbing them.

Design principle of this mod for nerds

The mod seeks to add mostly single block sites, as opposed to structures, but these blocks shouldn't just be a 16x16 cube. Instead, they attempt to have unique models composed of three large-medium-small elements, or a single larger block. This makes the blocks feel more like complex clutter or constructs in a more organic way that helps with environmental storytelling and making the world feel inhabited, ancient, messy, and dangerous.

Another guiding principle in the functionality of the blocks comes from originally retrofitting the theme for the 2025 1.12 Coalition Modjam, whose theme was "The more you have, the worse it gets." This limitation made us play with our abandoned concept in a way to make it more dynamic and reactive to players, adding stacking or immediate consequences to looting/activating blocks. As such, we got ideas like "the more you loot, the more likely something bad can happens." Now, in order to not punish the player for engaging with the mod's systems, we took two approaches: means to reduce the chances of bad stuff happening, and, in case you choose to commit to looting with no remorse, potential rewards for the challenges.

The mod tries to use a diegetic approach. No explicit indicators or numbers; instead, there are visual cues of your level of risk in regard to the (in the future) different accumulations of threat level.

Code-wise, everything was programmed by windanesz, who also provided extensive feedback and extra ideas along the development of the mod, including the idea to flesh out the core idea in full. 

Texture-wise, all assets were made by hand by Foreck using Blockbench and Paint.Net, who also made the original concept of the mod and expanded on it with more concepts, items, and loot blocks.

This mod was made for the 2025 1.12 Coalition Mod Jam

Join the 1.12 Coalition Discord!

Additional Credits

SFX from Pixabay:

guillotine, bone_pile by Floraphonic

porcelain by bbrocer (Freesound) 

stone chest by u_i15wxund59

SFX from OpenGameArt:

goblin sounds by ArtisticDude

Screenshots

Gallery

  • Trinkets and unique loot!
    Trinkets and unique loot! Including the novelty portraits that depict those who place them!
  • Traces of the fallen
    Traces of the fallen They won't be needing that anymore, but they may still think they do...
  • Stone Circle
    Stone Circle Ancient and forgotten, but still functional...
  • Abandoned tent
    Abandoned tent Is someone there?

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works