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Training Dummy
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A stationary, fully-equippable combat training dummy for testing your gear and weapons.
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Description
Training Dummy
A stationary, fully-equippable combat training dummy for testing your gear and weapons.
Features
- Craftable spawner: combine an Armor Stand and a Hay Block to craft the Training Dummy item, then place it anywhere.
- Damage readout: every hit shows the damage you dealt, configurable to appear on your screen (above the XP bar) or in your chat, as either a running total, DPS or per hit. The total resets after a configurable idle interval, so back-to-back hits stack into one combo instead of spamming the screen.
- Full gear: right-click with a Stick to open the dummy's inventory, helmet, chestplate, leggings, boots, shield/offhand, main hand, and (if Curios API is installed) accessory slots.
- Wears real skins: rename the dummy with a Name Tag, and it fetches and wears that Minecraft account's actual skin (including slim/wide arm support).
- Lure Bait: craft this TNT-shaped item (any food item + Bone Meal) and place it in the dummy's main hand to make nearby mobs notice and attack it, great for testing mob AI or filming combat footage.
- Only removable on purpose: hit it with a Stick to break it (drops all its gear); nothing else can destroy it.
- Scoreboard Dummy: craft one from a Dummy Spawner + Diamond. Instead of a running total, it tracks the single biggest hit landed on it and reports it to a leaderboard, a local one for this server, and an optional global one shared across servers. Right-click with a Stick to view the leaderboard; the #1 player's real skin renders next to their name, and you can click-drag it to spin it around.
- In-game guide: if GuideMe is installed, a Training Dummy Guide item is added with a full walkthrough of the mod.
Configuration
- Client config: damage display location (screen/chat), metric (total/DPS), hit-reset interval, and display duration.
- Common config: Lure Bait radius, scoreboard leaderboard settings (modpack ID, worker URL/API key, refresh/debounce timing), a global-leaderboard on/off toggle (on by default), and a weapon blacklist for the leaderboard (some entries, like Avaritia/Modern Industrialization items and the Morgan Sword, are always blocked and can't be overridden).
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