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Treasures of the dead
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This is a mod that adds new pirate enemies, structures and many other features, inspired by Sea of thieves.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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Must be installed on both the client and the server.
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About
Description
This mod required Geckolib.

About
Treasures of the dead is a inspired by Sea of Thieves mod that adds new enemies and features. I am extremely happy to release my mod inspired by the sea of thieves, because I have not seen any such mod before. That's what inspired me to make this mod. I want to say right away that I do not plan to abandon this mod, but will continue to develop it, adding new features from Sea of thieves, as well as adding my own ideas.
Features
Pirate skeletons
Skeleton pirates are a new kind of enemies that you can meet in your world. They are different from ordinary undead, as they probably came from another world, so they don't burn in the sun. They also look different from other skeletons and are dressed in shabby clothes.
Captain skeletons
Skeleton captains are the heads of their crews. They have more health than pirate skeletons and fancy clothes. If you manage to defeat them, you will receive a TROPHY SKULL as a reward.
Trophy skulls
Trophy skulls, as you might guess, remain after the death of the skeletons of captains. Each variant of such a skull has its own value and rarity. You can sell such skulls to the villagers, or use them as decorations for your buildings.
Pirate and captain's clothes
You can finish off the clothes from the skeleton pirates and their captains. Dress up as a captain and sail the seas with your crew! (not all clothes are displayed correctly on the player, but most are correct).
Important note
Not all textures, models, and animations are final. They will be updated with the release of new versions.
Supported languages
Items - English, French, Russian, Chinese, Brazilian Portuguese, German, Spanish, Korean, Japanese, Polish, Ukrainian
Captain names - English, Russian (or set to "Custom" and make your own captain names).
Requirements
To launch the mod, you need Geckolib.
Contact
discord: mrwilfis

DESCRIPTION
Treasures of the dead is a pirate themed mod inspired by Sea of thieves that adds new strong skelly enemies, treasures, decorative items, dress, structures, mechanics, and throwable blunderbombs! The mod is designed to diversify the gameplay by adding new enemies and side quests, such as treasure hunts, battles in skeletons camp, and even raids on sea forts. All for the sake of collecting trophies, wealth, and glory! The sea is calling!
Some features in mod you can configure in .json and .toml files (more below).
This mod requires Geckolib.
🎬To see features from the mod you can watch this trailer
✨Features
Spoiler
💀Pirate skeletons and captains
Skeleton pirates are a new kind of enemies that you can meet in your world. They are different from ordinary undead, they don't burn in the sun. They also look different from other skeletons and are dressed in shabby clothes.
Skeleton captains are the heads of their crews. They have more health than pirate skeletons and fancy clothes. If you manage to defeat them, you will receive a trophy skull as a reward and one of the side quest items: treasure key, skeleton's order or skeleton crew assignment.
☠️Types of skeletons
There are currently four types of skeletons, each with different attributes and combat approaches: Skeleton Pirates (regular), Blooming Skeletons, Shadow Skeletons, and Golden Skeletons. Use your wits to defeat the last two types
💎Treasures
Treasures include trophy skulls and treasure chests.
Trophy skulls can be obtained by defeating the Skeleton Captain or found in structures. They vary in rarity and value. Sell them to skull merchants or use them as decorations in your buildings.
Treasure chests can be found in structures or by using the skeleton's order. They are opened with a treasure key. After being emptied, they can also be used as decorations.
🏰Structures
Skull merchant house - it's home to a skull merchant. He can sell you skeleton's crew assignments and blunderbombs, and you can sell him trophy skulls.
Sea fortress - large structure in the ocean. Once you reach it, you will encounter waves of enemies, and once you defeat them, you will be able to unlock the core of the sea fortress to receive rewards. After a while, the fortress will recharge and you can start a new raid.
👑Pirate and captain's clothes
Pirates and captains may drop clothes. Dress up as a captain! (not all clothes are displayed correctly on the player, but most are correct).
💣Weapons
Blunderbombs are new throwable projectiles which are deal a lot of damage.
⚙️Configurables
Spoiler
.toml file
Located in config folder.
Here you can change health and damage of every skeleton in mod.
randomAdventureItemDistanceInChunks - affects the maximum distance at which a treasure or skeleton camp can spawn from the corresponding item (default 8).
captain_names_lang - for servers only. Use the ready-made captain names for "en_us" or "ru_ru". OR, write "custom" and create your own captain names in config/treasures_of_the_dead/custom_captain_names.json directory;
Here, you can also specify the damage, hit damage, and player damage modifier for blunderbomb.
.json files (for datapacks)
treasures_of_the_dead/sea_fortress_loot/sea_fortress_loot.json (0.8.0+)
In this file, you can configure which treasures can be obtained from this fortress (inherited from AnyTreasureClass).
min_key_loot_value- the minimum value of the loot value of sea fortress key to spawn this particular treasure;value- this is the value that is removed from the loot value of the sea fortress key before the treasure spawns. It is also the equivalent of the value in emeralds;weight- The weight system is used when spawning a treasure. It is the same as when spawning any mob in Minecraft;max_count- The maximum amount of this particular treasure.
Example
{
"treasures_of_the_dead:villainous_skull": {
"min_key_loot_value": 40,
"value": 27,
"weight": 40,
"max_count": 100
},
"treasures_of_the_dead:treasure_chest": {
"min_key_loot_value": 20,
"value": 12,
"weight": 5,
"max_count": 3
}
}
treasures_of_the_dead/raid_entity_data/camp/camp_0.json (0.7.0+)
These files affect the waves of enemies in the skeleton camps. The number at the end means the difficulty of the quest. More specifically, it is the data component difficulty from the nbt tags
waves_cooldown- time in ticks between waves (default 100 for every quest);waves- includes curly braces with parametersminandmaxwhich indicate the number of waves. Curly brackets with these parameters are REQUIRED;entities_count- includes curly braces with parametersminandmaxwhich indicate the number of enemies on wave. Curly brackets with these parameters are REQUIRED;boss_count- includes curly braces with parametersminandmaxwhich indicate the number of captains on the last wave. Curly brackets with these parameters are REQUIRED;entities- opens curly brackets that list all possible enemies and their weight;-
type- mob that will spawn in wave (example:"type":"treasures_of_the_dead:shadow_skeleton");
-
weight- weight.
boss_entities- actually dont work. in TOTD, bosses are selected based on the ratio of regular skeletons and captains of the same type. This is implemented directly through the SkeletonCrewCamp class.
If difficulty is higher than 3 (>3) then in waves there will be 2 types of enemies.
Example
camp_3.json
{
"waves_cooldown": 100,
"waves": {
"min": 5,
"max": 6
},
"entities_count": {
"min": 5,
"max": 6
},
"boss_count": {
"min": 2,
"max": 3
},
"entities": [
{
"type": "treasures_of_the_dead:totd_skeleton",
"weight": 30
},
{
"type": "treasures_of_the_dead:blooming_skeleton",
"weight": 30
},
{
"type": "treasures_of_the_dead:shadow_skeleton",
"weight": 15
},
{
"type": "treasures_of_the_dead:golden_skeleton",
"weight": 15
}
]
}
treasures_of_the_dead/entities_equipment/totd_skeleton.json (0.8.0+)
These files configure the equipment of skeletons when they appear. This is done for convenience. Currently, items cannot be enchanted. This only works on entities that are inherited from TOTDSkeletonEntity. the file must be named the same as the mob's ID.
equip_method- chooses the method of dressing the skeleton. It's the only one right now (pirates_and_captains), and it's REQUIRED;apply_filter_for_special_variants- You may have noticed that some skeletons have wooden legs or golden crowns on their models. When this option is enabled, skeletons with wooden legs and boots, and skeletons with crowns and helmets are no longer possible to spawn;wear_armor_chance- chance of getting armor on a mob fromarmor_variation(works on each item separately);wear_head_armor_chance- chance of getting helmet on a mob fromhead_armor_variation;armor_variation- listing armor sets with a weight system;-
variant_name- it doesn't affect anything, but it should be different from the others;
-
weight- weight;
-
type- It is an enumeration of armor for each part of the mob's body. The type is suitable for:head,chest,legs,feet,mainhandandoffhand;
head_armor_variation- It is an enumeration of armor for head with weight system.-
type- item id;
-
weight- weight;
mainhand_variation- It is an enumeration of items that can be spawned in mobs mainhand;-
type- item id;
-
weight- weight;
Example
totd_skeleton.json
{
"equip_method": "pirates_and_captains",
"apply_filters_for_special_variants": true,
"wear_armor_chance": 0.65,
"wear_head_armor_chance": 1.0,
"armor_variation": [
{
"variant_name": "var1",
"weight": 1,
"type": {
"head": "minecraft:air",
"chest": "treasures_of_the_dead:vest",
"legs": "treasures_of_the_dead:pants",
"feet": "treasures_of_the_dead:boots"
}
},
{
"variant_name": "var2",
"weight": 1,
"type": {
"head": "minecraft:air",
"chest": "treasures_of_the_dead:black_vest",
"legs": "treasures_of_the_dead:black_pants",
"feet": "treasures_of_the_dead:black_boots"
}
},
{
"variant_name": "var3",
"weight": 1,
"type": {
"head": "minecraft:air",
"chest": "treasures_of_the_dead:blue_vest",
"legs": "treasures_of_the_dead:blue_pants",
"feet": "treasures_of_the_dead:blue_boots"
}
}
],
"head_armor_variation": [
{
"item": "treasures_of_the_dead:red_bandana",
"weight": 1
},
{
"item": "treasures_of_the_dead:green_bandana",
"weight": 1
},
{
"item": "treasures_of_the_dead:blue_bandana",
"weight": 1
},
{
"item": "minecraft:air",
"weight": 1
}
],
"mainhand_variation": [
{
"item": "treasures_of_the_dead:powder_keg",
"weight": 5
},
{
"item": "minecraft:iron_sword",
"weight": 75
},
{
"item": "minecraft:golden_sword",
"weight": 10
},
{
"item": "minecraft:crossbow",
"weight": 25
},
{
"item": "minecraft:air",
"weight": 65
}
]
}
📌Important note
Not all textures, models, and animations are final. They will be updated with the release of new versions.
🌍Supported languages
Items - English, French, Russian, Chinese, Brazilian Portuguese, German, Spanish, Korean, Japanese, Polish, Ukrainian
Captain names - English, Russian (or set to "Custom" and make your own captain names).
💬Contact
Any ideas you want me to hear or discuss anything about mod!
My discord
mrwilfis
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