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Treeliable
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A highly configurable, simple mod that adds balanced tree felling mechanics!
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Description
Treeliable
Treeliable is a highly configurable, simple mod that adds balanced tree felling mechanics!
Dependencies
- Cloth Config is recommended to configure the mod.
Features
- Chop down entire trees by breaking a single block. By default, trees must have leaves connected to them to be considered a tree, preventing you from accidentally destroying wooden structures.
- The time it takes to chop down a tree scales dynamically based on its size. You can configure this algorithm to be logarithmic or linear to suit your modpack's balance.
- Trees can be configured to break layer-by-layer with customizable delays and exponential speedup, instead of instantly vanishing.
- An on-screen icon lets you know when you're looking at a tree that can be felled. There's also a spiderweb-like breaking animation on the tree layers as you chop.
- The mod calculates and applies tool damage and player food exhaustion based on the size of the tree being felled.
- Sneaking can either prevent chopping or activate it (configurable).
- There's also the option to toggle alternative felling mechanics inspired by Hytale! Chopping a layer of a tree will cause the whole tree to fall.
Mod Compatibility
- Most mods should work out of the box, as long as their logs and leaves are properly tagged with #minecraft:logs and #minecraft:leaves respectively.
- There are additional features for Apotheosis axes, Silent Gear saws, and handling for more troublesome modded trees like from Alex's Caves and Tropicraft.
License
Credits
Treeliable is a heavily modified fork of HT's TreeChop by hammertater, used under its MIT License. This project is built upon their original work and logic for tree detection and chopping algorithms.
Treeliable
Treeliable is a highly configurable, simple mod that adds balanced tree felling mechanics!
Dependencies
- Cloth Config is recommended to configure the mod.
Features
- Chop down entire trees by breaking a single block. By default, trees must have leaves connected to them to be considered a tree, preventing you from accidentally destroying wooden structures.
- The time it takes to chop down a tree scales dynamically based on its size. You can configure this algorithm to be logarithmic or linear to suit your modpack's balance.
- Trees can be configured to break layer-by-layer with customizable delays and exponential speedup, instead of instantly vanishing.
- An on-screen icon lets you know when you're looking at a tree that can be felled. There's also a spiderweb-like breaking animation on the tree layers as you chop.
- The mod calculates and applies tool damage and player food exhaustion based on the size of the tree being felled.
- Sneaking can either prevent chopping or activate it (configurable).
- There's also the option to toggle alternative felling mechanics inspired by Hytale! In this mode, chopping a layer of a tree will cause the rest of the tree above it to fall.
Mod Compatibility
- Most mods should work out of the box, as long as their logs and leaves are properly tagged with #minecraft:logs and #minecraft:leaves respectively.
- There are additional features for Apotheosis axes, Silent Gear saws, and handling for more troublesome modded trees like from Alex's Caves and Tropicraft.
License
Credits
Treeliable is a heavily modified fork of HT's TreeChop by hammertater, used under its MIT License. This project is built upon their original work and logic for tree detection and chopping algorithms.
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