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Trial Vault ESP
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Trial Vault ESP is a Fabric client mod for Minecraft 26.2 that highlights unopened normal and ominous Trial Vaults through walls within a 200-block radius while you're below Y 10, so you can spot vaults you forgot to unlock in a Trial Chamber.
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Trial Vault ESP
Trial Vault ESP is a client-side Fabric mod for Minecraft 26.3 that helps you fully clear a Trial Chamber by highlighting Trial Vaults you haven't unlocked yet and showing you the live state of every Trial Spawner — all through walls, floors, and rubble.
What it does
Trial Chambers can span dozens of rooms, and it's easy to walk right past a vault or lose track of which spawners are still going. This mod scans the chamber around you and draws a colored wireframe box around:
Trial Vaults (unopened only):
- 🟦 Cyan — regular Trial Vault (opened with a Trial Key)
- 🟪 Purple — Ominous Trial Vault (opened with an Ominous Trial Key)
Trial Spawners:
- 🟢 Green —
active,ejecting_reward,waiting_for_players, orwaiting_for_reward_ejection(could still produce mobs right now) - 🟠 Orange —
cooldownfollowing a normal trial - 🔴 Red —
cooldownfollowing an ominous trial - ⬛ Black —
inactive(no mob set)
Vaults you've already claimed the reward from are automatically filtered out, so the vault ESP only ever shows what's left to do.
How it activates
- Height-gated: the ESP only draws while you're below a configurable Y level (default 10, roughly Trial Chamber depth) — or, if you enable Always active in the settings, at any height.
- Configurable radius: shows everything within a radius you set yourself, from 200 up to 500 blocks.
Accurate "already opened" vault detection
- Singleplayer / LAN worlds: 100% accurate. The mod reads the real reward data directly from your world, the same data the server uses to decide whether you're eligible for loot. Each save is tracked by its own persistent world identity, so this stays accurate even across renamed folders or worlds sharing the same name/seed.
- Other people's multiplayer servers: a server never tells your client which vaults it has already rewarded you for, so the mod tracks this itself instead — every vault you successfully open while the mod is running is remembered (per server, saved to disk). The one limitation this can't get around: vaults you opened before installing the mod won't be known automatically.
Manual override for vaults
For vaults the mod couldn't know about (opened before installation, on a server), you can mark them yourself, two ways — both work instantly, give you an on-screen confirmation, and are toggles (mark again to undo):
- Shift + middle-click (mouse wheel press) on the vault
- A dedicated keybind under Options → Controls → "Mark looked-at vault as opened" (unbound by default)
In-game settings
Trial Vault ESP integrates with ModMenu, giving you a config screen with:
- Enabled — master on/off switch for the whole mod
- Spawner ESP enabled — separate switch just for the spawner overlay
- Always active — ignore the height limit
- Max player Y — height threshold slider (-64 to 320)
- Radius — visibility range slider (200 to 500 blocks)
- Shift-middle-click marks vaults as opened — toggle for the manual vault shortcut
Every option has a hover tooltip explaining what it does, and the whole mod — settings screen and in-game messages alike — is available in English and German.
Requirements
- Minecraft 26.3
- Fabric Loader 0.19.5+
- Fabric API 0.160.6+26.3
- Cloth Config API 26.3.158+
- ModMenu (optional, only needed for the in-game settings screen)
Notes
This is a client-only mod — it doesn't need to be installed on the server, and it only ever reads data your own client is already allowed to see (or, on your own singleplayer world, data your own machine already has).
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