TrulyRandom
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Randomise the world
Features small, self-contained games within Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
TrulyRandom – Randomise the World
Choose which modules should be randomised for the world through three main categories: Worldgen Modules, General Modules, and Client Modules. You can access the module configurations during world creation or in-game via the designated keybind (g) to open the Randomiser GUI.
Modules & Settings
- Block Models: Randomises the models of blocks that share the same shape and states.
- Settings allow you to force all instances of a block state to share the same model as the default state.
- You can also choose to ignore model occlusion and state properties, though this may cause rendering quirks or FPS lag.
- Item Models: Randomises the models of items.
- You can enable "Match Block Model Randomisation" to force the random item model to match its block counterpart.
- Loot Tables: Randomises the loot tables of blocks, entities, chests, and more.
- You can configure this to swap loot tables entirely (recommended for consistency) or to produce random items with random quantities.
- Recipes: Randomises the crafting recipes of items.
- Individual settings are available to toggle randomisation for Crafting, Smelting, Blasting, Smoking, Campfire Cooking, Stonecutting, and Smithing.
- Villager Trades: Randomises the traded items of villagers.
- This randomisation includes emeralds.
- Structures: Each structure will be replaced with a different structure where it would normally generate (excluding strongholds).
- The
/locatecommand will be unreliable with this enabled. - Settings include a toggle to use the legacy randomiser (which allows all structures to generate everywhere) and an option to nerf elytra durability to 0 in end cities.
- The
- Features: Each feature will be replaced with another feature where possible (e.g., placing an iceberg instead of a tree).
- Block Palette: Each type of block will be replaced with another type of block.
- Settings allow you to ignore state properties, collision shapes, and occlusion shapes.
- You can choose to "Keep Stone As Stone" to allow overworld surface rules to apply.
- Warning: This module may lead to unstable worlds and cannot be changed once set.
Note on Worldgen Modules:
- Worldgen modules like Structures, Features, and Block Palette cannot be changed once they are set during world creation.
/trulyrandom Playerwill configure the Minecraft modules forPlayer, allowing for per-player item/block model randomisation.
Loot Tracker
- Opened from the Red Book in the survival inventory.
- Displays entries of items you have triggered the loot tables for (even if they didn't drop).
- Entries open a graph showing their sources up to a depth of 20.
- Hovering a source displays the full path to get to the entry.
- Holding shift while hovering an item will show which loot tables you have discovered that drop said item.
- The tracker book now also supports tracking "Hero of the Village" gifts across all villager professions.
TrulyRandom – Randomise the World
Choose which modules should be randomised for the world through three main categories: Worldgen Modules, General Modules, and Client Modules. You can access the module configurations during world creation or in-game via the designated keybind (g) to open the Randomiser GUI.
Modules & Settings
- Block Models: Randomises the models of blocks that share the same shape and states.
- Settings allow you to force all instances of a block state to share the same model as the default state.
- You can also choose to ignore model occlusion and state properties, though this may cause rendering quirks or FPS lag.
- Item Models: Randomises the models of items.
- You can enable "Match Block Model Randomisation" to force the random item model to match its block counterpart.
- Loot Tables: Randomises the loot tables of blocks, entities, chests, and more.
- You can configure this to swap loot tables entirely (recommended for consistency) or to produce random items with random quantities.
- Recipes: Randomises the crafting recipes of items.
- Individual settings are available to toggle randomisation for Crafting, Smelting, Blasting, Smoking, Campfire Cooking, Stonecutting, and Smithing.
- Villager Trades: Randomises the traded items of villagers.
- This randomisation includes emeralds.
- Structures: Each structure will be replaced with a different structure where it would normally generate (excluding strongholds).
- The
/locatecommand will be unreliable with this enabled. - Settings include a toggle to use the legacy randomiser (which allows all structures to generate everywhere) and an option to nerf elytra durability to 0 in end cities.
- The
- Features: Each feature will be replaced with another feature where possible (e.g., placing an iceberg instead of a tree).
- Block Palette: Each type of block will be replaced with another type of block.
- Settings allow you to ignore state properties, collision shapes, and occlusion shapes.
- You can choose to "Keep Stone As Stone" to allow overworld surface rules to apply.
- Warning: This module may lead to unstable worlds and cannot be changed once set.
Note on Worldgen Modules:
- Worldgen modules like Structures, Features, and Block Palette cannot be changed once they are set during world creation.
/trulyrandom Playerwill configure the Minecraft modules forPlayer, allowing for per-player item/block model randomisation.
Loot Tracker
- Opened from the Red Book in the survival inventory.
- Displays entries of items you have triggered the loot tables for (even if they didn't drop).
- Entries open a graph showing their sources up to a depth of 20.
- Hovering a source displays the full path to get to the entry.
- Holding shift while hovering an item will show which loot tables you have discovered that drop said item.
- The tracker book now also supports tracking "Hero of the Village" gifts across all villager professions.
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