Tube Transport System : Reforged

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Tube Transport System : Reforged

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A different way to travel.

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Latest Version
tts-0.6.jar
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Description

Pneumatic tubes you ride yourself. Build a glass tube network across your base, your mineshaft, or the whole overworld, step in, and get carried to the far end with the landscape sliding past you.

This is a 1.12.2 Forge port of Tube Transport System, originally written for 1.7.10 by Alz454 (polyrobot).

Original Mod (if you want a more detailed description)

What you get

Transport Tube

  • Directional. Each tube is locked to one of the six directions, and the block colour tells you which at a glance.
  • Entities inside accelerate along the tube axis until they hit the speed cap.
  • Connected textures. Tubes joining tubes close up into one continuous corridor.
  • Anything that walks into a tube travels: players, mobs, animals.

Tube Station

  • Two blocks tall, hollow, and it is where you get in and out.
  • Stand on a station over an upward tube and it lifts you into the network.
  • Place stations in series and sneak to stop at an intermediate one.

Changes from the 1.7.10 original

  • Undirected tubes cannot be placed. Craft the direction first. (Original guessed from the clicked face, easy to mis-lay a run.) Still craftable, still in the tab.
  • Undirected tube has its own greyed out texture.
  • No walk head bob, no footstep sounds while riding.
  • Two tubes of different directions meeting no longer z-fight.

Config

config/TubeTransportSystem.cfg

  • MaxTubeSpeed (default 0.5, range 0.0 to 10.0). High values outrun chunk loading.

Requirements

  • Minecraft 1.12.2, Forge 14.23.5.2860 or newer
  • No dependencies, no core mods, no mixins. Nothing in vanilla is patched. Both sides.

Notes

  • Horizontal transport works, but as in the original it is the less polished half.
  • Long networks are chunk-loading limited.

Credits and license

Original mod by Alz454 (polyrobot), LGPLv3. Port keeps the same license and credit.

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