Tumbleweeds
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Breathe life into barren lands with immersive tumbleweeds. Tumbling into your desert soon!
Set in hot, arid environments, usually with unique survival challenges like managing heat and finding water.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Features new biomes or content focused on overhauling existing ones.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features high-quality textures and models.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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🌵 About
Are you looking for the charm of the Wild West and missing its most prevalent icon? You tumbled to the right place!
Tumbleweeds adds animated, loot-dropping tumbleweeds to the desert and badlands biomes, breathing new life into the drylands and immersing you in your journey through them.
This mod is designed to be lightweight and highly configurable in order to enhance any existing gameplay experience of your choosing and to not interfere with any of your other modifications.
🌐 Wiki
Additional information can be found on the Modrinth page of this project (here).
Credits:
- Inspired by Tumbleweed, created by 'bconv'
- In-game animations created using Animated Java in Blockbench
📬 Remarks
Please keep in mind that at any given time vast amounts of the mod may be edited or completely overhauled! These changes should not, but may leave existing worlds on older versions corrupted. Creating backups before updating to a new version is advised!
I want to reiterate that this is simply a passion project. It may occur that for longer periods no updates or bug fixes are being developed/released simply because I do not want to.

🌵 About
Are you looking for the charm of the Wild West and missing its most prevalent icon? You tumbled to the right place!
Tumbleweeds adds animated, loot-dropping tumbleweeds to the desert and badlands biomes, breathing new life into the drylands and immersing you in your journey through them.
This mod is designed to be lightweight and highly configurable in order to enhance any existing gameplay experience of your choosing and to not interfere with any of your other modifications.
🌐 Wiki
If you are looking for a wiki of sorts or just a more detailed walkthrough of the content of this mod, then you can find quick and easy introductions to all the added features of this project below.
If you find no answers to your questions here or want to suggest improvements for the project, then feel free to leave a comment on the CurseForge site (here).
Tumbleweed Animation

Supported Mods
The following mods should be natively supported. However, support for any of these mods may be broken at any time. If this is the case, feel free to comment on the CurseForge site to let me know!
... Work in progress ...
Credits:
- Inspired by Tumbleweed, created by 'bconv'
- In-game animations created using Animated Java in Blockbench
🔧 Configuration
If you’re looking for a detailed description of the configuration options and how to access them, you’ll find brief introductions to all available menus and their default values, grouped by privilege class, below.
Admin
Access method:
Run the following command: /function tumbleweed:.menu/admin
Features:
- Enable spawning of tumbleweeds [True]
- Enable loot dropping [True]
- Set maximum number of tumbleweeds [20]
- Set player cooldown for spawn attempts [600 Ticks / 30 Seconds]
- Set despawn time for tumbleweed entities [2400 Ticks / 2 Minutes]
Player
Currently no individual config options are available!
📬 Remarks
Please keep in mind that at any given time vast amounts of the mod may be edited or completely overhauled! These changes should not, but may leave existing worlds on older versions corrupted. Creating backups before updating to a new version is advised!
I want to reiterate that this is simply a passion project. It may occur that for longer periods no updates or bug fixes are being developed/released simply because I do not want to.
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