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Twilight Forest Epicfied
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Epic Fight combo/skill system for 12 Twilight Forest weapons — 4 bows, 4 melee, 4 scepters.
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Twilight Forest Epicfied
A standalone addon inspired by TwilightForestEFCompat, built independently with no shared code. Twilight Forest's weapons stay flat, vanilla-feeling items even with Epic Fight installed — this mod gives each one its own distinct combo and active skill set.
Supported Weapons (12)
Bows (4)
| Weapon | Skills |
|---|---|
| Triple Arrow | S1: Rapid-fire 5 arrows that pierce up to 5 enemies · S2: Fire a wide cone of 15 arrows |
| Hunter's Arrow | S1: Take aim, then fire a single homing arrow that always crits for triple damage · S2: Fire 10 homing arrows at once in a circular volley |
| Frozen Raider | S1: Hurl an ice bomb forward · S2: Fire a cone of 10 ice arrows |
| Ender Raider | S1: Fire 2 homing arrows that teleport you to wherever they strike · S2: Blink toward your target, then crash down with a devastating slam that damages everything nearby |
Melee (4)
| Weapon | Skill |
|---|---|
| Frost Awl | Dash forward and deliver a piercing thrust |
| Yanartas | Strike with a flame-wreathed diagonal slash |
| Giant's War | Smash your foe with a devastating two-part combo empowered by a giant's strength |
| Glass Sword | No unique skill — reuses a hard-hitting rapier combo |
Scepters (4)
| Weapon | Skill |
|---|---|
| Fortify | Let out a roar and gain a protective ward |
| Raise the Dead | Slam the ground and summon an empowered zombie to fight at your side (on cooldown) |
| Dracula | Fire a bolt of blood at your target, draining their life force (on cooldown) |
| Twilight Beam | Fire a ray of twilight energy that damages your target and weakens them for 10 seconds (on cooldown) |
Features
- The 7 bow/melee weapons use a hit-charge gauge — basic attacks build up a stack, which is consumed to use the skill
- The 4 scepters run on vanilla item cooldown instead — the icon stays blue while equipped, with the remaining cooldown shown as a number
- Scepter skills consume a small amount of extra item durability on cast (amount configurable per scepter)
- Each skill cast leaves a weapon-colored swing trail
- Aim priority (recent target / camera direction / crosshair reticle) is configurable in-game
Required Dependencies
- Epic Fight
- Twilight Forest
- p1nero_bow
- Epic Fight Nightfall (EFN)
- EpicfightDD
- refm (Epic Fight - Rapier Moveset Addon)
- WeaponsOfMiracles (WoM)
Configuration
Available in the in-game Forge config screen (EN/KO localized):
- Strength II duration on the zombie summoned by the Raise the Dead scepter
- Bow skill aim priority (separate setting for Hunter's Arrow S1 vs. the rest)
- Scepter skill durability cost per cast (separate range for the Fortify scepter, since its native skill already consumes durability on its own)
- Raw-damage gauge accept ratio
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