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Description
Ui mob from trickcal.
You can find them in RIVER and SWAMPLAND.
Use sugar to tame them.
They will protect you and make you happy!
This mod won't download missing file and will crash if machine code not exist.
For Linux x86-64 only.
Support Cleanroom.
To compile machine code this mod use https://github.com/nali-1/SmallPointer/tree/91ee364cb564e37b86f69c94ca67b6771a3246d8
Don't use above than 91ee364cb564e37b86f69c94ca67b6771a3246d8 because won't support for now.
You need only compile machine code if need safe or need test in your case while I already compile for Linux x86-64 mean you can download ready one by scroll down after this.
This step go to https://github.com/nali-1/SmallPointer/blob/91ee364cb564e37b86f69c94ca67b6771a3246d8/doc/build.md
Run command in Java-Release to compile to machine code or libSmallPointer.so then move it to your .minecraft
Shader just copy all of it from https://github.com/nali-1/SmallPointer/blob/91ee364cb564e37b86f69c94ca67b6771a3246d8/source/shader/gl
to your .minecraft
asset.bin also move to .minecraft and no need to regen it again because it is just model data or byte file and you can also see how code work before compile to machine code I won't introduce it yet but you can find me in Cleanroom discord and ask about it.
All ready file you can download one.
https://github.com/nali-1/Ui/releases/tag/1.1.1
ui-mob
Ui mob from trickcal.
You can find them in RIVER and SWAMPLAND.
Use sugar to tame them.
They will protect you and make you happy!
How this work
It need machine code for best rendering you will need to compile byself or download ready one.
Model/Animation is high quality and need to use gpu much to render.
With C code make it faster to load data to memory and data already sort so you will get small size of file.
This mod won't download missing file and will crash if machine code not exist for safe download from source.
C code is for Linux x86-64 only.
Support to run on Cleanroom.
You can check C code that use as machine code here https://github.com/nali-1/SmallPointer/tree/91ee364cb564e37b86f69c94ca67b6771a3246d8
Compile machine code
Folder where it read file is .minecraft
but if use prismlauncher it is minecraft
-
Download C code
https://github.com/nali-1/SmallPointer/tree/91ee364cb564e37b86f69c94ca67b6771a3246d8
Don't use commit above than 91ee364cb564e37b86f69c94ca67b6771a3246d8 because won't support for now. -
Command to compile
https://github.com/nali-1/SmallPointer/blob/91ee364cb564e37b86f69c94ca67b6771a3246d8/doc/build.md
Run command in Java-Release to compile to machine code or libSmallPointer.so then move it to your .minecraft -
Move Data/Shader from
https://github.com/nali-1/SmallPointer/blob/91ee364cb564e37b86f69c94ca67b6771a3246d8/source/shader/gl
to your .minecraft
asset.bin will introduce to gen data later in next update.
can download from ready one and move to .minecraft
Ready file
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