Mod

Ender's Modpack Tweaks
Rank 397
Rank 282 among mods

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Ender's Modpack Tweaks

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
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3.0★ (no ratings)
1 rating (50%) · 3.5★
4.0★ (no ratings)
4.5★ (no ratings)
1 rating (50%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
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3.5★ (no reviews)
1 review (100%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
1 review (100%) · 2.0★
2.5★ (no reviews)
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3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
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0.5★ 5★
Performance rating distribution
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3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★

General Tweaker mod inspired by Universal Tweaks, with a focus on modpacks.

QoL & Tweaks
Bug Fixes
Mod Loaders
Forge
Minecraft

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3.5
Enderman

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Verified Developer
Posted: July 12, 2026 at 10:42:34 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.0
Performance
5.0

Is is weird reviewing my own mod? Maybe. Do I care? Don't think so.

Gameplay

I mean it's basically the most important feature of the mod connecting mods together where it is needed. The mod chooses an "off-by-default" approach so the modpack creator can only enable the features they are interested in. This may seem like a weird choice, but this mod isn't made to be thrown in an instance and to "just play" it.
I'm quite fond of a few features, but according to the bugtracker there are a LOT of features that still need to make it into the mod.

Performance

Highest priority goal at all times. best example is my implementation of the old Neat mod, which has almost 3x less impact on the game and also comes with a bunch of new config options.

Aesthetics

I'm a programmer not a great one, but I am an even worse artist. Luckily this mod doesn't contain a lot of textures, but I hesitate give it more than 2 stars.

1
0
3.5
Enderman

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Verified Developer
Posted: July 12, 2026 at 10:42:34 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.0
Performance
5.0

Is is weird reviewing my own mod? Maybe. Do I care? Don't think so.

Gameplay

I mean it's basically the most important feature of the mod connecting mods together where it is needed. The mod chooses an "off-by-default" approach so the modpack creator can only enable the features they are interested in. This may seem like a weird choice, but this mod isn't made to be thrown in an instance and to "just play" it.
I'm quite fond of a few features, but according to the bugtracker there are a LOT of features that still need to make it into the mod.

Performance

Highest priority goal at all times. best example is my implementation of the old Neat mod, which has almost 3x less impact on the game and also comes with a bunch of new config options.

Aesthetics

I'm a programmer not a great one, but I am an even worse artist. Luckily this mod doesn't contain a lot of textures, but I hesitate give it more than 2 stars.

1
0
3.5
Enderman

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Verified Developer
Posted: July 12, 2026 at 10:42:34 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1
0

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About

Project Details

Type
Mod
License
MIT License
Latest Version
endermodpacktweaks-0.5.11
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Ender's Modpack Tweaks

This is a collection of tweaks and changes for the modpacks I'm working on. I will be adding more as I go along. Now that I'm somewhat comfortable writing mods, I don't have to rely on other mods to make the changes I want. Each feature can be enabled or disabled in the config file, so you can pick and choose what features you need for your own modpack. If you have any suggestions, feel free to let me know.

▶ Current Features

Dependencies

Currently the dependency management of Curseforge is broken. So if you encounter any crash with my mod make sure, you have the following mods installed:

image

Note: Since version 0.2.1 AssetMover isn't strictly required anymore, but some features break if it's not installed. This was made for the 2 people who asked to make it optional. I won't waste any more time on that.

Ender's Modpack Tweaks

This is a collection of tweaks and changes for the modpacks I'm working on. I will be adding more as I go along. Now that I'm somewhat comfortable writing mods, I don't have to rely on other mods to make the changes I want. Each feature can be enabled or disabled in the config file, so you can pick and choose what features you need for your own modpack. If you have any suggestions, feel free to let me know.

▶ Current Features

I wrote up a whole document as the feature list just got too long to keep it updated in multiple places at once.

Dependencies

Since version 0.2.1 AssetMover isn't strictly required anymore, but some features break if it's not installed. This was made for the 2 people who asked to make it optional. I won't waste any more time on that.

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~160,000
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Modrinth
<1,000
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Modrinth
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