Ender's Modpack Tweaks

There still is so much potential.

Ender's Modpack Tweaks

Review for

Ender's Modpack Tweaks

3.5

There still is so much potential.

Enderman

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Verified Developer
Posted: July 12, 2026 at 10:42:34 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
2.0
Performance
5.0

Is is weird reviewing my own mod? Maybe. Do I care? Don't think so.

Gameplay

I mean it's basically the most important feature of the mod connecting mods together where it is needed. The mod chooses an "off-by-default" approach so the modpack creator can only enable the features they are interested in. This may seem like a weird choice, but this mod isn't made to be thrown in an instance and to "just play" it.
I'm quite fond of a few features, but according to the bugtracker there are a LOT of features that still need to make it into the mod.

Performance

Highest priority goal at all times. best example is my implementation of the old Neat mod, which has almost 3x less impact on the game and also comes with a bunch of new config options.

Aesthetics

I'm a programmer not a great one, but I am an even worse artist. Luckily this mod doesn't contain a lot of textures, but I hesitate give it more than 2 stars.

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