Is is weird reviewing my own project? Maybe. Do I care? Don't think so.
Gameplay
Depending on the packmode you choose to play this, you experience will differ greatly. I know that, it is intended.
The pack originated back in 1.10.2 as a small project for a good friend of mine to play during his stream. After having a server with almost 20 active players it was the first time I got recognized for something I made. What a great feeling.
A few years passed and I started to rebuild the experience for 1.12.2 - so the so called "legacy" mode is exactly this - a recreation of the adventures we used to play back in 1.10, but I always preferred modpacks that challenge the player with interesting automation mechanics. So over roughly 3 years and many, many hours I handcrafted a complete new path through almost all mods in the pack, featuring all crafting method, mob drop etc.
Overall the resonance, especially for the overhauled early and mid-game was mostly positive, but as in most "expert" (I hate this term) packs the end-game can get quite boring as you wait for resources and progress slows down even more. So I guess give it a try and just stop when you killed your first chaos guardian. :3
Performance
For roughly 300 mods it runs surprisingly good and yes this is without cleanroom-loader. This would probably improve things, but I simply don't have the time right now to publish an update for it. Also yes it runs on 4GB RAM, but users had issues on older laptops.
Aesthetics
The pack installs the unity resource pack by default and uses a bunch of addons to further build a cohesive experience. I mean it by no means can be compared to something like RotN, but it was enough to get it to a state that doesn't feel weird, when you fly through your base.
Note about the playtime: I finished the legacy mode like 5 times with roughly 200 hours each and beat the nightmare mode on my third attempt after roughly 700 hours according to FTB Teams, the first two attempts died around the 200 and 300 hour mark. This also doesn't include the time spend to actually develop the pack, that would easily add another 1k-2k hours.