UltimateAntiSeedCracker

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UltimateAntiSeedCracker

By TsiFroviKOwner

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Datapack to protect seed from any hacking

Mod Loaders
Minecraft

About

Description

ะ”ะปั ั€ะฐะฑะพั‚ั‹ ะดะฐั‚ะฐะฟะฐะบะฐ ะตะณะพ ะฝะตะพะฑั…ะพะดะธะผะพ ะฟะพะปะพะถะธั‚ัŒ ะŸะ•ะ ะ•ะ” ะ“ะ•ะะ•ะ ะะฆะ˜ะ•ะ™ ะœะ˜ะ ะ. ะ”ะฐั‚ะฐะฟะฐะบ ะฝะต ั€ะฐะฑะพั‚ะฐะตั‚ ะฝะฐ ัƒะถะต ัะณะตะฝะตั€ะธั€ะพะฒะฐะฝะฝะพะผ ะผะธั€ะต. ะกะพะทะดะฐะนั‚ะต ะฟะฐะฟะบัƒ "world" ะธ "datapacks" ะฒ ะบะพั€ะฝะต ัะตั€ะฒะตั€ะฐ ะธ ะฟะพะผะตัั‚ะธั‚ะต ะตะณะพ ั‚ัƒะดะฐ

For the data pack to work, it must be put BEFORE GENERATING THE WORLD. The datapack does not work on an already generated world. Create a "world" and "datapacks" in the root of the server folder and put it there.

[RUS]

ะŸั€ะพะฑะปะตะผะฐ ัะฒัะทะฐะฝะฝะฐั ัะพ ะฒะทะปะพะผะพะผ ัะธะดะพะฒ ะผะธั€ะฐ ััƒั‰ะตัั‚ะฒัƒะตั‚ ัƒะถะต ะดะพะฒะพะปัŒะฝะพ ะดะฐะฒะฝะพ ะธ ั€ะตัˆะตะฝะธะต ะฒ ะฒะธะดะต ะฟะปะฐะณะธะฝะฐ AntiSeedCracker ะฟั€ะฐะบั‚ะธั‡ะตัะบะธ ะฝะต ะฟะพะผะพะณะฐะตั‚ ะฟั€ะพั‚ะธะฒ ะผะพะดะพะฒ ะฟะพ ั‚ะธะฟัƒ SeedCrackerX. ะฏ ะฟั€ะธะดัƒะผะฐะป ัะฒะพะน ัะฟะพัะพะฑ ั€ะตัˆะตะฝะธั ะฟั€ะพะฑะปะตะผั‹, ะพะฝ ะทะฐะบะปัŽั‡ะฐะตั‚ัั ะฒ ะฝะตะฑะพะปัŒัˆะพะผ ะธะทะผะตะฝะตะฝะธะธ ะทะฝะฐั‡ะตะฝะธั ั‡ะฐัั‚ะพั‚ั‹, ั€ะฐััั‚ะพัะฝะธั ะธ ั€ะฐะทะดะตะปะตะฝะธั ะฒัะตั… ัั‚ั€ัƒะบั‚ัƒั€ ะฒ ัั‚ั€ัƒะบั‚ัƒั€ ัะตั‚ะต. ะ›ะธัˆัŒ ะฝะตะผะฝะพะณะพ ะธะทะผะตะฝะธะฒ ัั‚ะธ ะทะฝะฐั‡ะตะฝะธั, ะฒะทะปะพะผะฐั‚ัŒ ัะธะด ะฟะตั€ะตะฑะพั€ะพะผ ะฑัƒะดะตั‚ ะฝะตะฒะพะทะผะพะถะฝะพ, ะผะพะด SeedCrackerX ะฝะต ัะผะพะถะตั‚ ะฝะฐะนั‚ะธ ัะธะด ั ะฟะพะดะพะฑะฝั‹ะผ ัะฟะฐัƒะฝะพะผ ัั‚ั€ัƒะบั‚ัƒั€. ะญั‚ะพ ั‚ะฐะบะถะต ั‡ะฐัั‚ะธั‡ะฝะพ ะผะตะฝัะตั‚ ัˆะฐะฝัั‹ ะฟะพัะฒะปะตะฝะธั ัั‚ั€ัƒะบั‚ัƒั€, ะฝะพ ะฝะต ั‚ะฐะบ ะทะฝะฐั‡ะธั‚ะตะปัŒะฝะพ ั‡ั‚ะพะฑั‹ ัั‚ะพ ะผะพะถะฝะพ ะฑั‹ะปะพ ะทะฐะผะตั‚ะธั‚ัŒ ะฟั€ะธ ะพะฑั‹ั‡ะฝะพะผ ะฒั‹ะถะธะฒะฐะฝะธะธ.

[ENG] (yandex translate)

The problem associated with hacking the world's seeds has existed for quite a long time and the solution in the form of the AntiSeedCracker plugin practically does not help against mods like SeedCrackerX. I came up with my own way to solve the problem, it consists in slightly changing the value of frequency, spacing and separation of all structures in the structure set. By changing these values only slightly, it will be impossible to hack the seeds by brute force, the SeedCrackerX mod will not be able to find seeds with a similar structure spawn. It also partially changes the chances of structures appearing, but not so significantly that it can be noticed during normal survival.

SeedCrackerX not found seed

Changed values:

ancient_cities separation 8 -> 9 spacing 24 -> 23

buried_treasures frequency 0.01 -> 0.012

desert_pyramids separation 8 -> 9 spacing 32 -> 31

end_cities separation 11 -> 10 spacing 20 -> 21

igloos separation 8 -> 9 spacing 32 -> 31

jungle_temples separation 8 -> 9 spacing 32 -> 31

mineshafts frequency 0.004 -> 0.0037

nether_complexes separation 4 -> 5 spacing 27 -> 26

nether_fossils spacing 2 -> 3

ocean_monuments separation 5 -> 6 spacing 32 -> 31

ocean_ruins separation 8 -> 9 spacing 20 -> 19

pillager_outposts frequency 0.2 -> 0.22 separation 8 -> 7 spacing 32 -> 33

ruined_portals separation 15 -> 16 spacing 40 -> 39

shipwrecks separation 4 -> 5 spacing 24 -> 23

strongholds spread 3 -> 2 count 128 -> 120

swamp_huts separation 8 -> 9 spacing 32 -> 31

trail_ruins separation 8 -> 9 spacing 34 -> 33

villages separation 8 -> 9 spacing 34 -> 33

woodland_mansions separation 20 -> 19 spacing 80 -> 83