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UltimateAntiSeedCracker
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Datapack to protect seed from any hacking
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ะะปั ัะฐะฑะพัั ะดะฐัะฐะฟะฐะบะฐ ะตะณะพ ะฝะตะพะฑั ะพะดะธะผะพ ะฟะพะปะพะถะธัั ะะะ ะะ ะะะะะ ะะฆะะะ ะะะ ะ. ะะฐัะฐะฟะฐะบ ะฝะต ัะฐะฑะพัะฐะตั ะฝะฐ ัะถะต ัะณะตะฝะตัะธัะพะฒะฐะฝะฝะพะผ ะผะธัะต. ะกะพะทะดะฐะนัะต ะฟะฐะฟะบั "world" ะธ "datapacks" ะฒ ะบะพัะฝะต ัะตัะฒะตัะฐ ะธ ะฟะพะผะตััะธัะต ะตะณะพ ััะดะฐ
For the data pack to work, it must be put BEFORE GENERATING THE WORLD. The datapack does not work on an already generated world. Create a "world" and "datapacks" in the root of the server folder and put it there.
[RUS]
ะัะพะฑะปะตะผะฐ ัะฒัะทะฐะฝะฝะฐั ัะพ ะฒะทะปะพะผะพะผ ัะธะดะพะฒ ะผะธัะฐ ัััะตััะฒัะตั ัะถะต ะดะพะฒะพะปัะฝะพ ะดะฐะฒะฝะพ ะธ ัะตัะตะฝะธะต ะฒ ะฒะธะดะต ะฟะปะฐะณะธะฝะฐ AntiSeedCracker ะฟัะฐะบัะธัะตัะบะธ ะฝะต ะฟะพะผะพะณะฐะตั ะฟัะพัะธะฒ ะผะพะดะพะฒ ะฟะพ ัะธะฟั SeedCrackerX. ะฏ ะฟัะธะดัะผะฐะป ัะฒะพะน ัะฟะพัะพะฑ ัะตัะตะฝะธั ะฟัะพะฑะปะตะผั, ะพะฝ ะทะฐะบะปััะฐะตััั ะฒ ะฝะตะฑะพะปััะพะผ ะธะทะผะตะฝะตะฝะธะธ ะทะฝะฐัะตะฝะธั ัะฐััะพัั, ัะฐัััะพัะฝะธั ะธ ัะฐะทะดะตะปะตะฝะธั ะฒัะตั ััััะบััั ะฒ ััััะบััั ัะตัะต. ะะธัั ะฝะตะผะฝะพะณะพ ะธะทะผะตะฝะธะฒ ััะธ ะทะฝะฐัะตะฝะธั, ะฒะทะปะพะผะฐัั ัะธะด ะฟะตัะตะฑะพัะพะผ ะฑัะดะตั ะฝะตะฒะพะทะผะพะถะฝะพ, ะผะพะด SeedCrackerX ะฝะต ัะผะพะถะตั ะฝะฐะนัะธ ัะธะด ั ะฟะพะดะพะฑะฝัะผ ัะฟะฐัะฝะพะผ ััััะบััั. ะญัะพ ัะฐะบะถะต ัะฐััะธัะฝะพ ะผะตะฝัะตั ัะฐะฝัั ะฟะพัะฒะปะตะฝะธั ััััะบััั, ะฝะพ ะฝะต ัะฐะบ ะทะฝะฐัะธัะตะปัะฝะพ ััะพะฑั ััะพ ะผะพะถะฝะพ ะฑัะปะพ ะทะฐะผะตัะธัั ะฟัะธ ะพะฑััะฝะพะผ ะฒัะถะธะฒะฐะฝะธะธ.
[ENG] (yandex translate)
The problem associated with hacking the world's seeds has existed for quite a long time and the solution in the form of the AntiSeedCracker plugin practically does not help against mods like SeedCrackerX. I came up with my own way to solve the problem, it consists in slightly changing the value of frequency, spacing and separation of all structures in the structure set. By changing these values only slightly, it will be impossible to hack the seeds by brute force, the SeedCrackerX mod will not be able to find seeds with a similar structure spawn. It also partially changes the chances of structures appearing, but not so significantly that it can be noticed during normal survival.

Changed values:
ancient_cities separation 8 -> 9 spacing 24 -> 23
buried_treasures frequency 0.01 -> 0.012
desert_pyramids separation 8 -> 9 spacing 32 -> 31
end_cities separation 11 -> 10 spacing 20 -> 21
igloos separation 8 -> 9 spacing 32 -> 31
jungle_temples separation 8 -> 9 spacing 32 -> 31
mineshafts frequency 0.004 -> 0.0037
nether_complexes separation 4 -> 5 spacing 27 -> 26
nether_fossils spacing 2 -> 3
ocean_monuments separation 5 -> 6 spacing 32 -> 31
ocean_ruins separation 8 -> 9 spacing 20 -> 19
pillager_outposts frequency 0.2 -> 0.22 separation 8 -> 7 spacing 32 -> 33
ruined_portals separation 15 -> 16 spacing 40 -> 39
shipwrecks separation 4 -> 5 spacing 24 -> 23
strongholds spread 3 -> 2 count 128 -> 120
swamp_huts separation 8 -> 9 spacing 32 -> 31
trail_ruins separation 8 -> 9 spacing 34 -> 33
villages separation 8 -> 9 spacing 34 -> 33
woodland_mansions separation 20 -> 19 spacing 80 -> 83
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