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UltimateMinePiece
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A Mine Piece addon for Orca's San Mine Piece mod, aiming to make the mod more manga-accurate.
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Description
Ultimate Mine Piece
Ultimate Mine Piece is an addon for Orca-san's Mine Piece that expands the mod with new Haki mechanics, Devil Fruit abilities, NPC AI, progression systems, challenge content, and visual improvements inspired by the One Piece manga and anime.
Haki Systems
Conqueror's Haki
Expanded Conqueror's Haki with advanced progression and combat mechanics.
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5-tier Supreme King progression.
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Haki awakening, control, Skypiea Trial, Beast Slayer, and Supreme King stages.
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Advanced Conqueror's Coating progression.
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Reworked WiFi Haki with long-range lightning strikes, charging effects, and cinematic visuals.
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Customizable Conqueror's Haki effects through the Haki wheel.
Armament Haki
A 5-tier progression system tied to Haki level, bounty, combat challenges, and boss kills.
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Hardening
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Full-Body Hardening
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Emission / Ryuo
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Internal Destruction
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Conqueror's Coating
Armament also includes new visual overlays, item coating, first-person coating, and multiple color options.
Observation Haki
A progression-based combat system for both players and NPCs.
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Detect entities through walls.
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Haki-based vision range and highlighting.
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Dodge and auto-dodge mechanics.
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Teleport and directional dodges.
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Future Sight.
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Counter-attacks and perfect counters.
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Stamina-based mechanics with anti-spam systems.
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NPCs can predict attacks, dodge, counter, and use Future Sight.
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Observation HUD and configurable visual effects.
Haki Stamina
Haki stamina can be enabled or disabled with:
/gamerule HakiStaminaEnabled
It is disabled by default.
Ope-Ope no Mi
Major expansion of Law's abilities with ROOM-based mechanics.
ROOM
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Activated through the Passive Key.
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Required for advanced Ope-Ope abilities.
Abilities
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Slash / Mes
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Shambles
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TACT
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Counter Shock
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Gamma Knife
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TACT Extension
TACT allows terrain manipulation, enemy lifting, cages, debuffs, and charged attacks.
TACT Extension adds:
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Path — Carves a 7×5 tunnel up to 128 blocks.
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Platform — Creates a huge platform across water.
Law NPCs can also use the expanded Ope-Ope abilities.
Soru-Soru no Mi
Soul Pocus
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Locks onto targets and extracts their soul.
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Deals heavy damage.
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Applies Wither and Weakness.
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Drops Soul Fragments.
Soul Fragments can be used for effects and to craft Soul Homie Eggs.
Soul Homies
Summon Homies that fight for you:
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Wood
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Plant
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Stone
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Soul Sand
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Pumpkinhead
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Bone
Homies can be dismissed and automatically despawn after 5 minutes.
Devil Fruit Awakening
A new awakening system controlled by:
/gamerule umpremake_awakening_enabled
Requirements:
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1.5 Billion Bounty
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After meeting the requirement, Fruit skill usage has a chance to unlock the awakening condition.
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Dropping to 15% HP or lower then triggers the awakening.
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Includes a cinematic awakening sequence.
Currently includes awakening content for:
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Mera Mera no Mi
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Gura Gura no Mi
More awakened abilities are planned.
String String Fruit — Ito Ito no Mi
A complete String String Fruit moveset inspired by Doflamingo.
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Thread Shigan
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Piercing Strings
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String Cage
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String Slash
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String Clone
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Thread Barrage
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String Dash
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Flap Thread
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Strong Thread
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Overheat V1
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Overheat V2
The fruit also allows string-based flight.
String textures and colors can be customized with:
/umpremake stringparticle
/umpremake stringcolor
New Devil Fruits
Sound-Sound Fruit — Goe Goe no Mi
A voice-powered Devil Fruit with multiple power levels.
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Battle Cry
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Goe Beam
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Voice Nova
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Echo Barrier
Higher voice levels increase power while also increasing energy costs.
Luck-Luck Fruit — Raki Raki no Mi
A luck-based Devil Fruit focused on manipulating fortune.
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Lucky Touch
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Jackpot
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Multiple positive and negative roulette outcomes.
Wax-Wax Fruit — Doru Doru no Mi
Currently WIP.
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Wax Wave
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Wax Clone
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Candle Service Set
Other Devil Fruit Content
Expanded and improved abilities for several existing fruits, including:
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Phoenix Fruit
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Gravity Fruit
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Kaido's Fruit
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Rumble Fruit
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Gura Gura no Mi
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Mera Mera no Mi
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Pika Pika no Mi
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Suna Suna no Mi
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Magu Magu no Mi
Includes new skills, awakened abilities, transformations, VFX, and balance changes.
Challenge Arenas
Added two single-use Epic Challenge Scrolls.
Pirate Challenge
Fight endless waves of pirates and Warlords on a massive island.
Marine Challenge
Fight endless waves of Marines that progressively become stronger, eventually reaching Admirals and the Fleet Admiral.
Features:
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Endless waves.
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Increasing enemy difficulty.
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Wave, enemy, and time HUD.
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Rewards come from enemy drops.
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The challenge ends when you die.
Challenge scrolls can drop from Emperors of the Sea and their drop rate can be configured.
Warlord System
A full Warlord progression system with:
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Shichibukai Letters
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Marineford ceremonies
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Warlord rank
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Traitor status
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Bounty freezing
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/warlord status -
/warlord resign -
/warlord pardon -
/warlord marineford
NPC Improvements
NPCs have received major combat upgrades.
They can:
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Use advanced Haki.
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Dodge and predict attacks.
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Use Future Sight.
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Counter players and other NPCs.
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Use advanced Devil Fruit abilities.
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Use improved combat AI.
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Make more strategic decisions during fights.
Skypiea
The Skypiea Dimension can be accessed by reaching Y=320.
It is also used for Haki progression and special trials such as the Skypiea Trial.
Visuals & Quality of Life
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New Haki overlays and visual stages.
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Full-Body, Emission, and Conqueror's Coating visuals.
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Fruit-based visual effects for Logia abilities.
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New Haki and Devil Fruit VFX.
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Haki wheel with configurable abilities and toggles.
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Observation Haki HUD.
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Server compatibility.
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Performance optimizations and reduced particle effects.
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Numerous NPC, skill, transformation, and visual bug fixes.
Configuration
Many systems can be customized or disabled through gamerules, including individual Devil Fruit reworks, Haki systems, awakening, challenge arenas, and NPC mechanics.
Examples:
/gamerule umpremake_awakening_enabled
/gamerule umpremake_challengeArenaEnabled
/gamerule HakiStaminaEnabled
Community
Join the Discord to report bugs, suggest features, get support, and follow future updates:
Conqueror’s Clash System Epic Conqueror’s Haki Clashes
When two powerful warriors with Conqueror’s Haki (Sovereign Haki Level 4+) clash in battle, they can trigger cinematic Haki clashes inspired by One Piece.
How Clashes Trigger Both entities must be actively fighting. Maximum clash range: 100 blocks. Both fighters must have Sovereign Haki Level 4+. Each entity has a 30-second cooldown between clashes. Clash Results
Both fighters have Conqueror’s Haki:
A cinematic head-on Haki clash begins. The fighter with the higher Haki level wins. The winner gains damage, resistance, and speed buffs. The loser receives weakness, slowness, and confusion. Massive shockwaves and particle effects are triggered.
Only one fighter has Conqueror’s Haki:
The outcome depends on the difference in strength:
Full paralysis Dominance Partial resistance Knockback only Complete resistance Visuals & Audio Expanding energy rings Powerful shockwave effects Dynamic cinematic sound effects Smart NPC Logic
NPCs now handle Haki clashes more intelligently:
NPCs remember resisted Haki effects for 30 seconds. No more constant clash spam. NPCs only initiate clashes when it makes tactical sense. Ope-Ope no Mi – New Abilities ROOM Can only be activated using the Passive Key. The keybind can be changed in the settings. Required for advanced Ope-Ope no Mi abilities. Slash Added a Shift variant: Mes. Has a chance to extract an enemy's heart and crush it. Shambles Added a Shift variant for more advanced swaps. TACT
Requirement: ROOM must be active.
The target must be inside the ROOM, otherwise the ability fails.
Normal (not sneaking):
Lifts nearby enemies approximately 8 blocks, up to 10 targets. Applies Levitation, Slow Falling, Weakness, and Highlight. Deals a small amount of magic damage. Has a very low chance to trap enemies inside a wooden cage.
Shift (Sneaking):
Hold the ability to charge through 5 levels. Cuts and lifts a chunk of terrain. Reuse the ability to turn the terrain into a cage around a target. The target becomes trapped, heavily debuffed, briefly lifted, and takes burst magic damage. Additional Abilities Counter Shock Gamma Knife NPC Observation Haki System
NPCs with Observation Haki can now predict attacks, dodge incoming strikes, and counter their opponents, making combat feel more dynamic and anime-accurate.
Observation Tiers
Awakened
Basic dodging abilities.
Advanced
Faster dodges. Reduced dodge cooldowns.
Master
Particle effects. Stronger counter-attacks.
Ultimate
Maximum dodge chance. Strongest bonuses and abilities. Dodge & Prediction Dodging consumes stamina. Repeated dodges become progressively harder. NPCs can perform teleport or sidestep dodges. Future Sight — Master+ Predicts attacks before they land. Provides brief invulnerability. Allows NPCs to perform instant counters. NPC vs NPC Creates prediction-based mind games. Higher Observation tiers have the advantage. Equal tiers cancel each other out visually. Repeated predictions become less effective over time. How NPCs Feel in Combat Low-Tier NPCs Occasional dodges. Simple sidesteps. Light counter-attacks. Master / Ultimate NPCs Frequent dodges. Can teleport behind you during combos. Predict attacks before you even swing. Receive powerful counter-attack buffs. Display visible Haki effects during combat. Player Observation Haki System — NEW
Players can now use Observation Haki to sense enemies, dodge attacks, predict incoming strikes, and counter their opponents, adding a new skill-based layer to combat.
Entity Detection — Level 2+ See entities through walls. Hostiles: Red Allies: Green Neutrals: Yellow Detection range increases with Observation Haki level. Toggleable vision mode. Dodging — Level 4+ Stamina-based dodging. Directional dashes. Perfect dodges provide additional bonuses. Anti-spam system prevents constant dodging. Auto-Dodge — Level 6+ Chance-based automatic dodges. Still consumes stamina. Future Sight — Level 10 Predict attacks before they happen. Creates a time-slowing effect. Enables powerful instant counters. Includes rare unlock conditions. Teleport Dodge Teleports you behind nearby enemies. Includes a cooldown to prevent abuse and spam. Customization & Progression Adjustable visual effects, particles, and sounds. Motion-safe options. Customizable dodge distance and cooldowns. Tier progression tied to bounty and achievements. 💬 Community
Join our Discord server to share suggestions, give feedback, ask questions, and stay up to date with the latest updates!
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