UltimateMinePiece

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UltimateMinePiece

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A Mine Piece addon for Orca's San Mine Piece mod, aiming to make the mod more manga-accurate.

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Type
Mod
License
All Rights Reserved
Latest Version
umpremake-1.1.0.jar
Authors
CurseForge
Modrinth

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About

Description

Conqueror’s Clash System

Epic Conqueror’s Haki Clashes

When two powerful warriors with Conqueror’s Haki (Sovereign Haki Level 4+) clash in battle, they can trigger cinematic Haki clashes inspired by One Piece.

How Clashes Trigger

  • Both entities must be actively fighting.
  • Maximum clash range: 100 blocks.
  • Both fighters must have Sovereign Haki Level 4+.
  • Each entity has a 30-second cooldown between clashes.

Clash Results

Both fighters have Conqueror’s Haki:

  • A cinematic head-on Haki clash begins.
  • The fighter with the higher Haki level wins.
  • The winner gains damage, resistance, and speed buffs.
  • The loser receives weakness, slowness, and confusion.
  • Massive shockwaves and particle effects are triggered.

Only one fighter has Conqueror’s Haki:

The outcome depends on the difference in strength:

  • Full paralysis
  • Dominance
  • Partial resistance
  • Knockback only
  • Complete resistance

Visuals & Audio

  • Expanding energy rings
  • Powerful shockwave effects
  • Dynamic cinematic sound effects

Smart NPC Logic

NPCs now handle Haki clashes more intelligently:

  • NPCs remember resisted Haki effects for 30 seconds.
  • No more constant clash spam.
  • NPCs only initiate clashes when it makes tactical sense.

Ope-Ope no Mi – New Abilities

ROOM

  • Can only be activated using the Passive Key.
  • The keybind can be changed in the settings.
  • Required for advanced Ope-Ope no Mi abilities.

Slash

  • Added a Shift variant: Mes.
  • Has a chance to extract an enemy's heart and crush it.

Shambles

  • Added a Shift variant for more advanced swaps.

TACT

Requirement: ROOM must be active.

The target must be inside the ROOM, otherwise the ability fails.

Normal (not sneaking):

  • Lifts nearby enemies approximately 8 blocks, up to 10 targets.
  • Applies Levitation, Slow Falling, Weakness, and Highlight.
  • Deals a small amount of magic damage.
  • Has a very low chance to trap enemies inside a wooden cage.

Shift (Sneaking):

  • Hold the ability to charge through 5 levels.
  • Cuts and lifts a chunk of terrain.
  • Reuse the ability to turn the terrain into a cage around a target.
  • The target becomes trapped, heavily debuffed, briefly lifted, and takes burst magic damage.

Additional Abilities

  • Counter Shock
  • Gamma Knife

NPC Observation Haki System

NPCs with Observation Haki can now predict attacks, dodge incoming strikes, and counter their opponents, making combat feel more dynamic and anime-accurate.

Observation Tiers

Awakened

  • Basic dodging abilities.

Advanced

  • Faster dodges.
  • Reduced dodge cooldowns.

Master

  • Particle effects.
  • Stronger counter-attacks.

Ultimate

  • Maximum dodge chance.
  • Strongest bonuses and abilities.

Dodge & Prediction

  • Dodging consumes stamina.
  • Repeated dodges become progressively harder.
  • NPCs can perform teleport or sidestep dodges.

Future Sight — Master+

  • Predicts attacks before they land.
  • Provides brief invulnerability.
  • Allows NPCs to perform instant counters.

NPC vs NPC

  • Creates prediction-based mind games.
  • Higher Observation tiers have the advantage.
  • Equal tiers cancel each other out visually.
  • Repeated predictions become less effective over time.

How NPCs Feel in Combat

Low-Tier NPCs

  • Occasional dodges.
  • Simple sidesteps.
  • Light counter-attacks.

Master / Ultimate NPCs

  • Frequent dodges.
  • Can teleport behind you during combos.
  • Predict attacks before you even swing.
  • Receive powerful counter-attack buffs.
  • Display visible Haki effects during combat.

Player Observation Haki System — NEW

Players can now use Observation Haki to sense enemies, dodge attacks, predict incoming strikes, and counter their opponents, adding a new skill-based layer to combat.

Entity Detection — Level 2+

  • See entities through walls.
  • Hostiles: Red
  • Allies: Green
  • Neutrals: Yellow
  • Detection range increases with Observation Haki level.
  • Toggleable vision mode.

Dodging — Level 4+

  • Stamina-based dodging.
  • Directional dashes.
  • Perfect dodges provide additional bonuses.
  • Anti-spam system prevents constant dodging.

Auto-Dodge — Level 6+

  • Chance-based automatic dodges.
  • Still consumes stamina.

Future Sight — Level 10

  • Predict attacks before they happen.
  • Creates a time-slowing effect.
  • Enables powerful instant counters.
  • Includes rare unlock conditions.

Teleport Dodge

  • Teleports you behind nearby enemies.
  • Includes a cooldown to prevent abuse and spam.

Customization & Progression

  • Adjustable visual effects, particles, and sounds.
  • Motion-safe options.
  • Customizable dodge distance and cooldowns.
  • Tier progression tied to bounty and achievements.

💬 Community

Join our Discord server to share suggestions, give feedback, ask questions, and stay up to date with the latest updates!

👉 https://discord.gg/rA4rsv4ydq

 

Conqueror’s Clash System Epic Conqueror’s Haki Clashes

When two powerful warriors with Conqueror’s Haki (Sovereign Haki Level 4+) clash in battle, they can trigger cinematic Haki clashes inspired by One Piece.

How Clashes Trigger Both entities must be actively fighting. Maximum clash range: 100 blocks. Both fighters must have Sovereign Haki Level 4+. Each entity has a 30-second cooldown between clashes. Clash Results

Both fighters have Conqueror’s Haki:

A cinematic head-on Haki clash begins. The fighter with the higher Haki level wins. The winner gains damage, resistance, and speed buffs. The loser receives weakness, slowness, and confusion. Massive shockwaves and particle effects are triggered.

Only one fighter has Conqueror’s Haki:

The outcome depends on the difference in strength:

Full paralysis Dominance Partial resistance Knockback only Complete resistance Visuals & Audio Expanding energy rings Powerful shockwave effects Dynamic cinematic sound effects Smart NPC Logic

NPCs now handle Haki clashes more intelligently:

NPCs remember resisted Haki effects for 30 seconds. No more constant clash spam. NPCs only initiate clashes when it makes tactical sense. Ope-Ope no Mi – New Abilities ROOM Can only be activated using the Passive Key. The keybind can be changed in the settings. Required for advanced Ope-Ope no Mi abilities. Slash Added a Shift variant: Mes. Has a chance to extract an enemy's heart and crush it. Shambles Added a Shift variant for more advanced swaps. TACT

Requirement: ROOM must be active.

The target must be inside the ROOM, otherwise the ability fails.

Normal (not sneaking):

Lifts nearby enemies approximately 8 blocks, up to 10 targets. Applies Levitation, Slow Falling, Weakness, and Highlight. Deals a small amount of magic damage. Has a very low chance to trap enemies inside a wooden cage.

Shift (Sneaking):

Hold the ability to charge through 5 levels. Cuts and lifts a chunk of terrain. Reuse the ability to turn the terrain into a cage around a target. The target becomes trapped, heavily debuffed, briefly lifted, and takes burst magic damage. Additional Abilities Counter Shock Gamma Knife NPC Observation Haki System

NPCs with Observation Haki can now predict attacks, dodge incoming strikes, and counter their opponents, making combat feel more dynamic and anime-accurate.

Observation Tiers

Awakened

Basic dodging abilities.

Advanced

Faster dodges. Reduced dodge cooldowns.

Master

Particle effects. Stronger counter-attacks.

Ultimate

Maximum dodge chance. Strongest bonuses and abilities. Dodge & Prediction Dodging consumes stamina. Repeated dodges become progressively harder. NPCs can perform teleport or sidestep dodges. Future Sight — Master+ Predicts attacks before they land. Provides brief invulnerability. Allows NPCs to perform instant counters. NPC vs NPC Creates prediction-based mind games. Higher Observation tiers have the advantage. Equal tiers cancel each other out visually. Repeated predictions become less effective over time. How NPCs Feel in Combat Low-Tier NPCs Occasional dodges. Simple sidesteps. Light counter-attacks. Master / Ultimate NPCs Frequent dodges. Can teleport behind you during combos. Predict attacks before you even swing. Receive powerful counter-attack buffs. Display visible Haki effects during combat. Player Observation Haki System — NEW

Players can now use Observation Haki to sense enemies, dodge attacks, predict incoming strikes, and counter their opponents, adding a new skill-based layer to combat.

Entity Detection — Level 2+ See entities through walls. Hostiles: Red Allies: Green Neutrals: Yellow Detection range increases with Observation Haki level. Toggleable vision mode. Dodging — Level 4+ Stamina-based dodging. Directional dashes. Perfect dodges provide additional bonuses. Anti-spam system prevents constant dodging. Auto-Dodge — Level 6+ Chance-based automatic dodges. Still consumes stamina. Future Sight — Level 10 Predict attacks before they happen. Creates a time-slowing effect. Enables powerful instant counters. Includes rare unlock conditions. Teleport Dodge Teleports you behind nearby enemies. Includes a cooldown to prevent abuse and spam. Customization & Progression Adjustable visual effects, particles, and sounds. Motion-safe options. Customizable dodge distance and cooldowns. Tier progression tied to bounty and achievements. 💬 Community

Join our Discord server to share suggestions, give feedback, ask questions, and stay up to date with the latest updates!

👉 https://discord.gg/rA4rsv4ydq

Screenshots

Gallery

  • Gui
    Gui Gui
  • Haki vision 3
    Haki vision 3 Haki vision 3
  • Haki vision 2
    Haki vision 2 Haki vision 2
  • Haki vision 1
    Haki vision 1 Haki vision 1

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