Ultra Hard Coremod

Quick rating

Community listing page, reviews here may not be monitored by the author.

Ultra Hard Coremod

By MrbyscoOwner

No reviews yet

A mod to help with Modded UHC's

Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Ultra Hard Coremod-0.8.4.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

(No, this mod is not a coremod. That's the joke)

A mod that allows people to create Modded UHC's.

It implements a book similar to the one from UHC Blox.

Within the book you can change all the UHC settings. If there's a setting missing note me and I'll add it.

If there's any mod support you'd like just create an issue on the Github

The mod is highly inspired by Gerrybrano's UHC Blox.

Crafttweaker support:

//Auto Conversion

mods.ultrahardcoremod.conversion.addConversion(IItemStack input, IItemStack result , IItemStack result2 etc (max of 9));

//Auto Cook

mods.ultrahardcoremod.autocook.addRecipe(IItemStack stack, IItemStack stack2, float experience); mods.ultrahardcoremod.autocook.removeRecipe(IItemStack output);


//Spawn Items (if ever you want people to start the uhc with specific items)
mods.ultrahardcoremod.starting.addStartingGear(IItemStack input, IItemStack result , IItemStack result2 etc (max of 9));


//Twilight forest boss respawn

//Example position = "-1,6,100"

//Example boss = "hydra"

mods.ultrahardcoremod.twilight.boss.addBoss(String position, String boss);

//Change Entity Data upon it's spawn (For advanced users AKA users that are familiar with the /entityData command)

//Example entityID String = "minecraft:wolf"

//Example IEntityDefinition = <entity:minecraft:wolf>

//Example dataChange = "{Attributes:[{Name:generic.maxHealth,Base:10}],Health:10.0f}" (Changes health of the mob to 10)

mods.ultrahardcoremod.datachanger.changeData(String entityID, String dataChange);

mods.ultrahardcoremod.datachanger.changeData(IEntityDefinition entity, String dataChange);

Akliz Partner

Need a server? Get 20% off your first month by using promo code "mrbysco"

For questions feel free to join my Discord.

Discord Link

 Want to support us?

Patreon  -Mrbysco

Patreon  -ShyNieke

 

(No, this mod is not a coremod. That's the joke)
A mod that allows people to create Modded UHC's.

It implements a book similar to the one from UHC Blox.
Within the book you can change all the UHC settings. If there's a setting missing note me and I'll add it.
If there's any mod support you'd like just create an issue on the Github

The mod is highly inspired by Gerrybrano's UHC Blox.

Crafttweaker support (1.12):


//Auto Conversion

mods.ultrahardcoremod.conversion.addConversion(IItemStack input, IItemStack result , IItemStack result2 etc (max of 9));

//Auto Cook

mods.ultrahardcoremod.autocook.addRecipe(IItemStack stack, IItemStack stack2, float experience); mods.ultrahardcoremod.autocook.removeRecipe(IItemStack output);


//Spawn Items (if ever you want people to start the uhc with specific items)
mods.ultrahardcoremod.starting.addStartingGear(IItemStack input, IItemStack result , IItemStack result2 etc (max of 9));


//Twilight forest boss respawn

//Example position = "-1,6,100"

//Example boss = "hydra"

mods.ultrahardcoremod.twilight.boss.addBoss(String position, String boss);

 

//Change Entity Data upon it's spawn (For advanced users AKA users that are familiar with the /entityData command)

//Example entityID String = "minecraft:wolf"

//Example IEntityDefinition = <entity:minecraft:wolf>

//Example dataChange = "{Attributes:[{Name:generic.maxHealth,Base:10}],Health:10.0f}" (Changes health of the mob to 10)

mods.ultrahardcoremod.datachanger.changeData(String entityID, String dataChange);

mods.ultrahardcoremod.datachanger.changeData(IEntityDefinition entity, String dataChange);

Akliz Partner

Need a server? Get 20% off your first month by using promo code "mrbysco"

For questions feel free to join my Discord.

Want to support us?

Patreon  -Mrbysco

Patreon  -ShyNieke

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
~4,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works