Unhealthy Dying

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Unhealthy Dying

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Reduces your max health every time you die.

Adventure/Exploration
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NeoForge
Fabric
Minecraft

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
UnhealthyDying-neoforge-26.1.2-4.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

If you ever wanted dying to have more consequences than just you losing your items/experience than this is the mod for you.

This mod reduces the players maximum health every time they die.

In the config you have the following settings:

  • minimumHealth: Minimum amount of health the player can end up with.
  • healthPerDeath: The amount of health taken from the player upon death.
  • reducedHealthMessage: When set to true it notifies the player about their new max health when they respawn.
  • HealthSetting: Decides if the reduced health is per player, for everybody, per team or per FTB Team (Only works when FTB Utilities is installed)

There is also a config option to enable regeneration of previously lost health.

The following settings can be changed for regeneration:

  • regenHealth: When set to true allows you to gain back health upon killing set target(s).
  • maxRegenned: The amount of max health the player can get from killing the target(s).
  • regennedHealthMessage: When set to true it notifies the player about their new max health when they respawn.
  • regenTargets: Adding lines / removing lines specifies which mobs will cause the players to regen max health. Syntax: modid:mobname,healthRegenned,amount, For wildcards use *. For instance [*:*,1,20] would mean every 20 kills regain half a heart", While [minecraft:*,1,10] would mean every 10 kills of vanilla mobs regains half a heart

You can use the following command to manually set the health of a player.

/unhealthydying sethearts [player] <amount>

This mod was made thanks to an idea from a MinecraftForum user by the name of rubisnosetti.

Akliz Partner

Need a server? Get 20% off your first month by using promo code "mrbysco"

For questions feel free to join my Discord.

Discord Link

 Want to support me?

Patreon

If you ever wanted dying to have more consequences than just you losing your items/experience than this is the mod for you.
This mod reduces the players maximum health every time they die.

In the config you have the following settings:

  • minimumHealth: Minimum amount of health the player can end up with.
  • healthPerDeath: The amount of health taken from the player upon death.
  • reducedHealthMessage: When set to true it notifies the player about their new max health when they respawn.
  • HealthSetting: Decides if the reduced health is per player, for everybody, per team or per FTB Team (Only works when FTB Utilities is installed)
There is also a config option to enable regeneration of previously lost health.

The following settings can be changed for regeneration:
  • regenHealth: When set to true allows you to gain back health upon killing set target(s).
  • maxRegenned: The amount of max health the player can get from killing the target(s).
  • regennedHealthMessage: When set to true it notifies the player about their new max health when they respawn.
  • regenTargets: Adding lines / removing lines specifies which mobs will cause the players to regen max health. Syntax: modid:mobname,healthRegenned,amount, For wildcards use *. For instance [*:*,1,20] would mean every 20 kills regain half a heart", While [minecraft:*,1,10] would mean every 10 kills of vanilla mobs regains half a heart

You can use the following command to manually set the health of a player. ``` /unhealthydying sethearts [player] ```
This mod was made thanks to an idea from a MinecraftForum user by the name of rubisnosetti.

Akliz Partner

Need a server? Get 20% off your first month by using promo code "mrbysco"

For questions feel free to join my Discord.

Want to support us?

Patreon  -Mrbysco

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~120,000
Total Downloads
CurseForge
~110,000
Modrinth
~5,000
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CurseForge
Modrinth
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CurseForge
Modrinth
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