Universal Cutting Recipe

Quick rating

Universal Cutting Recipe

No reviews yet

Adds planty of cutting recipes dynamically by universal matching rules.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Universal Cutting Recipe-1.20.1-Forge.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod provides universal cutting recipes for all matching items.

This mod is an util separated from another mod named Convenient Storage by Admsgenter.

FUNCTION

Adds universal cutting recipes for items missing appropriate recipes.

For example, items of wood has no recipes for cutting, we added for them. 

Wood Cutting Recipes

Completes direct recipes for items can be crafted through multiple recipes.

For example, Stone can be cut into Cobblestone, Cobblestone can be cut into Cobblestone Stairs, a cutting recipe from Stone to Cobblestone Stairs will be added if absent. 

Direct Cutting

  • Note: Cutting Recipe from Stone to Cobblestone is not present in Minecraft 1.20, it is added by this mod.

DATAPACK

The rule for this mod can be modified in datapack or kjs.

Structure

The structure of the datapack should be like:

data/<namespace>/
├ universal_ingredient/
│  └ <ingredient_file_name>.json
└ universal_recipe/
    └ <recipe_file_name>.json

JSON

Universal Ingredient

We add cutting recipes for items by matching their ids.

We use '*' as wildcard for matching.

For example, "minecraft:oak_log", "minecraft:birch_log", … matches "*_log".

The structure of the json should be like:

JSON
├ <ingredient_0>: [<rule_0>, <rule_1>, ...]
├ <ingredient_1>: [<rule_0>, <rule_1>, ...]
...

For example, part of data/universal_cutting_recipe/universal_ingredient/default.json:

{
    "boat": ["*_boat"],
    "bricks": ["*_bricks"],
    "button": ["*_button"],
    "door": ["*_door"],
    "fence": ["*_fence"],
    "fence_gate": ["*_fence_gate"],
    "log": ["*_log", "*_stem"],
    "planks": ["*_planks"],
    "stripped_log": ["stripped_*_log", "stripped_*_stem"],
    "stripped_wood": ["stripped_*_wood", "stripped_*_hyphae"],
    "trapdoor": ["*_trapdoor"],
    "wood": ["*_wood", "*_hyphae"]
}
  • Note: A standalone "*" can't be a rule.

Universal Recipe

The structure of the json should be like:

JSON
├ <input_ingredient_0>: {
│      <output_ingredient_0>: <count_0>,
│      <output_ingredient_1>: <count_1>,
│      ...
│  }
├ <input_ingredient_1>: {
│      ...
│  }
...

For example, part of data/universal_cutting_recipe/universal_recipe/default.json:

{
    "*": {
        "bricks": 1,
        "button": 1,
        "fence": 1,
        "fence_gate": 1,
        "slab": 2,
        "stairs": 1
    },
    "log": {
        "stripped_log": 1
    },
    "planks": {
        "button": 1,
        "door": 1,
        "fence": 1,
        "fence_gate": 1,
        "minecraft:ladder": 2,
        "minecraft:stick": 3,
        "sign": 1,
        "slab": 2,
        "stairs": 1,
        "trapdoor": 1
    },
    "stripped_log": {
        "boat": 1,
        "minecraft:barrel": 1,
        "minecraft:chest": 1,
        "minecraft:composter": 2,
        "minecraft:crafting_table": 1,
        "planks": 4
    },
    "stripped_wood": {
        "stripped_log": 1
    },
    "wood": {
        "log": 1,
        "stripped_wood": 1
    }
}
  • Note: A standalone "*" can be a input_ingredient.

Then recipes will be added if the * of input and output are same.

MISC

Can I use this mod in modpacks?

Yes.

This mod provides universal cutting recipes for all matching items.

This mod is an util separated from another mod named Convenient Storage (Not on Modrinth) by Admsgenter.

FUNCTION

Adds universal cutting recipes for items missing appropriate recipes.

For example, items of wood has no recipes for cutting, we added for them. Wood Cutting Recipes

Completes direct recipes for items can be crafted through multiple recipes.

For example, Stone can be cut into Cobblestone, Cobblestone can be cut into Cobblestone Stairs, a cutting recipe from Stone to Cobblestone Stairs will be added if absent. Direct Cutting

  • Note: Cutting Recipe from Stone to Cobblestone is not present in Minecraft 1.20, it is added by this mod.

DATAPACK

The rule for this mod can be modified in datapack or kjs.

Structure

The structure of the datapack should be like:

data/<namespace>/
├ universal_ingredient/
│  └ <ingredient_file_name>.json
└ universal_recipe/
    └ <recipe_file_name>.json

JSON

Universal Ingredient

We add cutting recipes for items by matching their ids.

We use '*' as wildcard for matching.

For example, "minecraft:oak_log", "minecraft:birch_log", ... matches "*_log".

The structure of the json should be like:

JSON
├ <ingredient_0>: [<rule_0>, <rule_1>, ...]
├ <ingredient_1>: [<rule_0>, <rule_1>, ...]
...

For example, part of data/universal_cutting_recipe/universal_ingredient/default.json:

{
    "boat": ["*_boat"],
    "bricks": ["*_bricks"],
    "button": ["*_button"],
    "door": ["*_door"],
    "fence": ["*_fence"],
    "fence_gate": ["*_fence_gate"],
    "log": ["*_log", "*_stem"],
    "planks": ["*_planks"],
    "stripped_log": ["stripped_*_log", "stripped_*_stem"],
    "stripped_wood": ["stripped_*_wood", "stripped_*_hyphae"],
    "trapdoor": ["*_trapdoor"],
    "wood": ["*_wood", "*_hyphae"]
}
  • Note: A standalone "*" can't be a rule.

Universal Recipe

The structure of the json should be like:

JSON
├ <input_ingredient_0>: {
│      <output_ingredient_0>: <count_0>,
│      <output_ingredient_1>: <count_1>,
│      ...
│  }
├ <input_ingredient_1>: {
│      ...
│  }
...

For example, part of data/universal_cutting_recipe/universal_recipe/default.json:

{
    "*": {
        "bricks": 1,
        "button": 1,
        "fence": 1,
        "fence_gate": 1,
        "slab": 2,
        "stairs": 1
    },
    "log": {
        "stripped_log": 1
    },
    "planks": {
        "button": 1,
        "door": 1,
        "fence": 1,
        "fence_gate": 1,
        "minecraft:ladder": 2,
        "minecraft:stick": 3,
        "sign": 1,
        "slab": 2,
        "stairs": 1,
        "trapdoor": 1
    },
    "stripped_log": {
        "boat": 1,
        "minecraft:barrel": 1,
        "minecraft:chest": 1,
        "minecraft:composter": 2,
        "minecraft:crafting_table": 1,
        "planks": 4
    },
    "stripped_wood": {
        "stripped_log": 1
    },
    "wood": {
        "log": 1,
        "stripped_wood": 1
    }
}
  • Note: A standalone "*" can be a input_ingredient.

Then recipes will be added if the * of input and output are same.

MISC

Can I use this mod in modpacks?

Yes.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works