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Universal Enchants
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Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone?
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Universal Enchants expands Minecraft's enchantment system by letting enchantments work on more items, removing unnecessary compatibility restrictions, and improving several vanilla enchantments along the way. ✨
Why should swords have all the fun? Apply Looting to tridents 🔱, Infinity to crossbows 🏹, Sharpness to axes 🪓, or protection enchantments to animal armor 🛡️. This mod opens up countless new combinations while staying true to vanilla gameplay. ⚔️
In addition to expanded compatibility, several enchantments receive practical quality of life improvements. Infinity truly becomes infinite ♾️, Looting and Fortune reward additional experience 💎, Multishot becomes more effective 🎯, and more. Every change can be configured individually ⚙️, allowing you to create the enchantment system that best fits your world. ✨
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- ⚔️ More Enchantments for More Weapons: Axes, tridents, maces, bows, crossbows, shields, and other equipment can receive many existing enchantments that were previously unavailable.
- 🎯 Expanded Ranged Combat: Use Multishot, Piercing, Quick Charge, and Looting on bows, or Power, Punch, Infinity, Flame, and Looting on crossbows.
- 🔱 Enhanced Tridents and Maces: Apply enchantments such as Looting, Knockback, Sharpness, Smite, Bane of Arthropods, Impaling, Breach, and more to create powerful new weapon combinations.
- 🛡️ Enchanted Animal Armor: Horse armor, wolf armor, and nautilus armor can benefit from many armor enchantments, including Protection, Feather Falling, Frost Walker, Soul Speed, Thorns, and more.
- 🔓 Fewer Enchantment Restrictions: Popular combinations such as Infinity + Mending and Multishot + Piercing are compatible by default.
- 💥 Optional Damage Enchantment Stacking: Configure Sharpness to work together with Smite, Bane of Arthropods, Impaling, or Breach instead of being mutually exclusive.
- 🛡️ Optional Protection Enchantment Stacking: Allow Protection to be combined on the same equipment with Fire Protection, Blast Protection, or Projectile Protection.
- ✨ Improved Vanilla Enchantments: Infinity no longer requires a spare arrow, Looting and Fortune boost experience drops, Feather Falling prevents farmland trampling, and Multishot benefits from removed projectile immunity.
- ⚙️ Fully Configurable: Every compatibility change and enchantment adjustment can be individually enabled, disabled, or fully customized via data packs.
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⏩ INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
⏩ REQUIRES FABRIC API TO BE INSTALLED (FABRIC)
⏩ REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)
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If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric).
For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.
This mod ships with several optional data packs that expand which items existing enchantments can be applied to and enable new enchantment combinations. Each pack focuses on a specific item group or enchantment group and can be controlled independently.
The packs can be enabled or disabled from the Data Packs screen when creating a world, or via the /datapack command in existing worlds and multiplayer servers.
Detailed documentation, a complete reference of all included data packs, and information about the additional data pack features provided by this mod can be found in the README.md on GitHub.
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© 2026 @heyitsfuzs. All rights reserved. This page was last edited on 11 September 2026, at 06:44 (UTC).
Download for 1.19+: https://www.curseforge.com/minecraft/mc-mods/universal-enchants

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📖 About:
Universal Enchants allows you to put any enchantment you like on your preferred weapon or tool of choice. No longer will you have to give tridents a pass just because they can't accept looting.
Also some enchantments have received much needed buffs, and a few compatibility restrictions between enchantments can be removed, such as between infinity and mending.
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📚 Contents:
Item Compatibility for many vanilla enchantments is much expanded upon, meaning you can now apply a lot more enchantments to a lot more items. This offers a number of new compatibilities.
- Sword: Impaling
- Axe: Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Impaling
- Trident: Sharpness, Smite, Bane of Arthropods, Knockback, Fire Aspect, Looting, Sweeping Edge, Quick Charge, Piercing
- Bow: Piercing, Multishot, Quick Charge, Looting
- Crossbow: Flame, Punch, Power, Infinity, Looting
Additionally with some Enchantment Improvements infinity no longer requires even a single arrow to be present, and projectiles grant no more temporary damage immunity, making multishot a lot more useful. Any level of feather falling prevents trampling farmland, and last but not least looting boosts xp drops in addition to item drops.
Changes to Enchantment Compatibility make a few enchantments no longer mutually exclusive, specifically mending and infinity, piercing and multishot. This feature is disabled by default.
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📷 Media:
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| All enchants can be directly applied using enchanting tables or anvils | All newly compatible sword enchantments | |
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| All newly compatible axe enchantments | All newly compatible trident enchantments | |
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| All newly compatible bow enchantments | All newly compatible crossbow enchantments | |
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💡 FAQ:
Q: How do I configure this mod?
A: Editing configs directly in-game has not yet been implemented. Instead when in a world run the /config showfile <modid> command by choosing either CLIENT or SERVER (depending on the mod), then click the file name (ending with .toml) that appears in chat to be able to manually edit the config file in a separate editor. After saving the file, the config will automatically reload in-game after a couple of seconds, so no game restart required.
Q: Aren't all those new enchantment combinations kinda overpowered?
A: I guess that depends. Some new combinations are extremely useful and should definitely be in vanilla (e.g. infinity crossbows and looting tridents), but yeah, some others might be a bit much. But that has not have to be, since you can disable all enchantments individually in the config. The config includes everything by default for demonstrating all the enchants that are guaranteed to be compatible, fell free to remove any you think are too much.
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Universal Enchants expands Minecraft's enchantment system by letting enchantments work on more items, removing unnecessary compatibility restrictions, and improving several vanilla enchantments along the way. ✨
Why should swords have all the fun? Apply Looting to tridents 🔱, Infinity to crossbows 🏹, Sharpness to axes 🪓, or protection enchantments to animal armor 🛡️. This mod opens up countless new combinations while staying true to vanilla gameplay. ⚔️
In addition to expanded compatibility, several enchantments receive practical quality of life improvements. Infinity truly becomes infinite ♾️, Looting and Fortune reward additional experience 💎, Multishot becomes more effective 🎯, and more. Every change can be configured individually ⚙️, allowing you to create the enchantment system that best fits your world. ✨
![]()
![]()
- ⚔️ More Enchantments for More Weapons: Axes, tridents, maces, bows, crossbows, shields, and other equipment can receive many existing enchantments that were previously unavailable.
- 🎯 Expanded Ranged Combat: Use Multishot, Piercing, Quick Charge, and Looting on bows, or Power, Punch, Infinity, Flame, and Looting on crossbows.
- 🔱 Enhanced Tridents and Maces: Apply enchantments such as Looting, Knockback, Sharpness, Smite, Bane of Arthropods, Impaling, Breach, and more to create powerful new weapon combinations.
- 🛡️ Enchanted Animal Armor: Horse armor, wolf armor, and nautilus armor can benefit from many armor enchantments, including Protection, Feather Falling, Frost Walker, Soul Speed, Thorns, and more.
- 🔓 Fewer Enchantment Restrictions: Popular combinations such as Infinity + Mending and Multishot + Piercing are compatible by default.
- 💥 Optional Damage Enchantment Stacking: Configure Sharpness to work together with Smite, Bane of Arthropods, Impaling, or Breach instead of being mutually exclusive.
- 🛡️ Optional Protection Enchantment Stacking: Allow Protection to be combined on the same equipment with Fire Protection, Blast Protection, or Projectile Protection.
- ✨ Improved Vanilla Enchantments: Infinity no longer requires a spare arrow, Looting and Fortune boost experience drops, Feather Falling prevents farmland trampling, and Multishot benefits from removed projectile immunity.
- ⚙️ Fully Configurable: Every compatibility change and enchantment adjustment can be individually enabled, disabled, or fully customized via data packs.
![]()
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![]()
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⏩ INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
⏩ REQUIRES FABRIC API TO BE INSTALLED (FABRIC)
⏩ REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)
![]()
![]()
If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric).
For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.
This mod ships with several optional data packs that expand which items existing enchantments can be applied to and enable new enchantment combinations. Each pack focuses on a specific item group or enchantment group and can be controlled independently.
The packs can be enabled or disabled from the Data Packs screen when creating a world, or via the /datapack command in existing worlds and multiplayer servers.
Detailed documentation, a complete reference of all included data packs, and information about the additional data pack features provided by this mod can be found in the README.md on GitHub.
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© 2026 @heyitsfuzs. All rights reserved. This page was last edited on 11 September 2026, at 06:44 (UTC).
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