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# Universal Talent Editor — Visual In-Game Talent Editor
Universal Talent Editor is a standalone, server-authoritative, and data-driven visual talent system editor for Minecraft 1.20.1 Forge.
It provides an in-game GUI that allows modpack creators and server administrators to visually create, configure, validate, and manage RPG-style talent systems. Most supported definitions and effects can be configured without manually editing JSON or writing scripts.
## Features
- Visual in-game editors for talents, rarities, draw pools, counters, talent-book layouts, and configured items.
- Searchable GUI selectors for registered attributes and other configurable resources.
- Static and dynamic attribute modifiers, maintained status effects, effect immunities, and event-driven effects.
- Visual configuration of trigger conditions, chance, cooldowns, activation limits, damage, healing, retaliation, status effects, messages, sounds, and targeted draw searches.
- Configurable 1–5 choice draws, refresh counts, talent limits, and luck weighting.
- Automatic or manual talent synthesis.
- Customizable talent-book pages, slots, backgrounds, icons, sounds, and acquisition presentation.
- In-game validation and previews before definitions are saved and enabled.
- Persistent player talents, draw tokens, counters and trigger state.
- Server-side validation, revision conflict protection, transaction history, backups, undo, and rollback on failure.
- Safe import and export of definitions and managed resource packs.
## Requirements
- Minecraft 1.20.1
- Forge 47.3.22 or later in the Forge 47.x series
- Java 17
- The same mod version must be installed on both the client and server
No additional mod dependencies are required.
## Getting Started
Administrators can press `F8` or run:
`/talent_editor open`
Players can press `J`, use the Talent Book item, or run:
`/talent_editor book`
Editing functions and modifying commands require permission level 2. Key bindings can be changed in Minecraft's Controls menu.
## Resource Note
Locally imported textures and sounds are not automatically sent to remote clients. Every client must install or import the same resource files. Audio imports must use valid OGG files.
## License
Universal Talent Editor is released under the MIT License.
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