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An easy way to make Forge mods for both 1.8-1.12 and 1.13+
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Install on the client or the server; either alone gives full functionality.
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Description
An easy way for mod developers to make Forge mods for both 1.8-1.12 and 1.13+.
Players:
This mod does NOTHING on either the client or server. You do not need to install it. It is for developers only.
Developers:
This mod defines a net.minecraftforge.fml.common.Mod annotation that contains both the legacy (1.8-1.12) and modern (1.13+) fields. This allows you to load one entrypoint in both legacy and modern forge, without having to make a split buildscript or deal with projects like Stonecutter.
Why?
I wanted to mixin into other mods (namely Essential) on 1.8 through 1.20.
Fabric/Neo?
Fabric uses fabric.mod.json to load entrypoints, which is intentionally kept backwards-compatible.
Neoforge uses net.neoforged.fml.common.Mod, which you should be able to add (to a seperate class) and load with no issue.
Usage
Short answer: @Mod(value = "mymodid", modid = "mymodid", useMetadata = true), then put all of your metadata into mcmod.info and mods.toml.
Long answer: see the GitHub.
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