Utility Jujutsu

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Utility Jujutsu

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A Mod with utilities for JujutsuCraft mod By Orca.

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Utility Jujutsu Mod 8.1.0
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Description

A simple Mod that adds some utilities that I wanted in the mod.

NEW VERSION 5.0.0, is likely incompatible with versions prior to 40. If you want to play with versions earlier than 40, use version 4.1.0, which does not work with Jujutsu Craft 40 or later.


Game rule that allows sukuna players to attack other sukuna players (enableSukunaPlayerPvp).
Game rule that allowed sukuna players to obtain achievements and fame (sukunaCanEarnAchievements).
Game rule that allows mahoraga to maintain its adaptation after the end of mastery or when canceling the technique (mahoragaPermanentAdaptation).

Game rule when killing Satoru Gojo (adult from the JujutsuCraft mod) he will be able to drop the six eyes just set the chance with the gamerule gojoDropSixEyesChance valid values ​​range from 0 to 1000 (1000 is 100% obviously)
Game rule sorcerers other than itadori and megumi can survive and gain Sukuna's abilities just set the chance with the sukunaFingerConsumptionSurvivalRate command, valid number from 0 to 1000 

timeToResurrectShadows: A gamerule that allows you to set a value in seconds for the resurrection time of shikigami from the Ten Shadows Technique.
When this rule is active and a player's shikigami dies, the shikigami will resurrect after the set amount of time. By default, this rule is disabled (with a value of 0), meaning shikigami will die permanently. If a shikigami dies while the rule is disabled, activating or changing this rule later will not bring that shikigami back; the new timer will only apply to shikigami that die after the rule is set. Additionally, if you change the timer after a shikigami has already died, the new time will not affect the resurrection of that shikigami—it will only apply to shikigami that die moving forward.

stevensonNotDespawn: This gamerule prevents Stevensons from despawning naturally.

kenjakuCanAbsorbMahoraga: This gamerule only exists if you have JJKU installed. It allows Kenjaku users to acquire Mahoraga's technique.

mahoragaBreakDomainInStalemate: In JujutsuCraft, Mahoraga players with domain expansions (e.g., Sukuna's expansion) cannot break the enemy's domain if they are in a domain battle, even if they are already adapted. This means a Mahoraga player must wait for the enemy to summon their domain first to break it or try to win the clash. This rule allows Mahoraga to destroy the enemy's domain even in a stalemate, as long as the player is adapted.

sukunaFingerCanKill: You can now choose whether consuming Sukuna's fingers will kill you if the consumption fails.

dontForceSimpleDomain: This rule prevents entities or other players from forcing entities/players to use Simple Domain.

fixSukunaStoryLine: That fixes the bug in Sukuna's mission line, allowing you to complete it with any technique as long as you have Sukuna's technique.

getoAbsorbSpiritsWhenDie: That allows Geto to automatically absorb the curses he kills.


The adaptation will still restart if the mahoraga or the player dies, this is on purpose, if you want any rules so that the mahoraga always maintains the adaptation leave it in the comments.

A new utiljjk command allows you to define the specific chance of a player being able to survive and acquire Sukuna's skills. This overlays the world rules; valid values are from -1 to 1000.

-1 means that this player follows the world rule, so their chance is defined by the sukunaFingerConsumptionSurvivalRate rule.

0 means that this player will never be able to survive consuming Sukuna's fingers.

The rest are common percentages; 100 means 10%, 500 means 50%, etc.

This command or the world rule does not affect Itadori/Megumi players; they will consume Sukuna's fingers normally regardless of the world rule or command.

You can also use

/utiljjk player checkchancetovessel

to check what the specific chance of that player is.

Stuff from version 5.0.0 or later

In version 5.1.0, I fixed a crash that occurred when Yorozu invoked its sphere while JJKU was installed. Essentially, JJKU's last update was released in June or July and attempted to make changes to the Yorozu sphere that would only work with version 38 or 39 of JujutsuCraft. However, we now have version 40 of JujutsuCraft, and due to changes in the mod, when JJKU tries to modify the Yorozu sphere, it results in a crash. For more details, check the update logs.

Note that this update only makes a difference if you play with JJKU. If you don’t use it, there is no need to download this update, but including it will not change anything in your game. It is simply a fix for JJKU 7.7 and JujutsuCraft 40.

For now, this was the only crash I found when using these two mods together. If I find more, I plan to fix them and release new updates. I do not plan to explain each change and fix made with every new version of the mod here, so always check the logs if you want to know more, or simply download the latest version.

Tip: If you don't want JujutsuCraft to prevent world generation below block 0, you can open the JujutsuCraft mod file using WinRAR, 7zip, etc., navigate to data/minecraft/worldgen/noise_settings, open overworld.json, and in the noise block at the top of the file, change min_y from 0 to -64.

don´t wait for updates.

report bugs you find

only needs installed in server side

orca´s jujusu craft mod -> https://www.curseforge.com/minecraft/mc-mods/sorceryfight

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