UtilityPlus

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UtilityPlus

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This mod adds utility features for PvP.

QoL & Tweaks
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Fabric
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
UtilsPlus-26.1_1.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

⭐ Key Features

Auto-Sprint (Not a Toggle — Fully Automatic)

Automatically activates sprinting whenever possible.
This feature works entirely on the client side and does not modify server behavior.
It respects vanilla restrictions such as hunger, water, and sneaking, and includes stability improvements for more consistent activation.

Auto-Respawn

Instantly respawns the player without requiring any button press.
This is handled 100% client-side and does not interact with server logic, reducing downtime in fast-paced gameplay.

Fog Removal Options

Allows enabling or disabling five types of fog individually:

  • Terrain Fog
  • Lava Fog
  • Water Fog
  • Powder Snow Fog
  • Status Effect Fog

All fog options are purely visual and client-side, with full per-type control via Cloth Config.


⭐ Additional Features

Input Latency Reduction

Improves how quickly player inputs reach Minecraft’s internal systems, resulting in more responsive movement and combat.

Math Library & Animation Optimizations

Optimizes parts of Minecraft’s math functions and animation routines.
These changes reduce CPU overhead and improve frame stability without altering visuals.

Status Effect Duration Timer

Displays a clear timer for each active status effect, improving awareness during PvP and potion-based gameplay.

Armor Durability Display

Shows remaining armor durability using both numeric values and color indicators, allowing quick checks without opening the inventory.

Networking Optimizations (Netty, etc.)

Applies lightweight optimizations to Netty and related networking components, reducing minor overhead and improving online smoothness.

Block Entity Processing Optimization

Skips unnecessary block entity operations to reduce CPU usage.
This optimization does not change visuals or gameplay behavior — only performance.

Visible Held Items While in Boats

Allows held items to remain visible while riding a boat.
Purely visual and client-side.

Per-Particle Rendering Control

Enables toggling each particle type individually.
Players can disable distracting or performance-heavy particles while keeping others visible.

Disable Background Debug Features

Removes unnecessary background debug processes that normally run even when not visible, improving performance.

This does not affect:

  • F3+B
  • F3+G
  • Coordinate systems
  • Debug pie chart

All essential debug tools remain fully functional.

⭐ Key Features

Utility

  • Full Bright
  • Small Totem
  • Small Spear
  • Low Shield
  • Low Fire

Auto-Sprint (Not a Toggle — Fully Automatic)

Automatically activates sprinting whenever possible.
This feature works entirely on the client side and does not modify server behavior.
It respects vanilla restrictions such as hunger, water, and sneaking, and includes stability improvements for more consistent activation.

Auto-Respawn

Instantly respawns the player without requiring any button press.
This is handled 100% client-side and does not interact with server logic, reducing downtime in fast-paced gameplay.

Fog Removal Options

Allows enabling or disabling five types of fog individually:

  • Terrain Fog
  • Lava Fog
  • Water Fog
  • Powder Snow Fog
  • Status Effect Fog

All fog options are purely visual and client-side, with full per-type control via Cloth Config.

Input Latency Reduction

Improves how quickly player inputs reach Minecraft’s internal systems, resulting in more responsive movement and combat.

Status Effect Duration Timer

Displays a clear timer for each active status effect, improving awareness during PvP and potion-based gameplay.

Armor Durability Display

Shows remaining armor durability using both numeric values and color indicators, allowing quick checks without opening the inventory.

Visible Held Items While in Boats

Allows held items to remain visible while riding a boat.
Purely visual and client-side.

Per-Particle Rendering Control

Enables toggling each particle type individually.
Players can disable distracting or performance-heavy particles while keeping others visible.

Jumping Optimize

optimized jump timing.

All essential debug tools remain fully functional.

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<1,000
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CurseForge
<1,000
Modrinth
<1,000
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CurseForge
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CurseForge
Modrinth
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