Valkyrien Skies 2 - RenXin Custom Fork

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Valkyrien Skies 2 - RenXin Custom Fork

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An unofficial customized Valkyrien Skies 2 branch for Minecraft 1.20.1 Fabric with stability, rendering, Create compatibility, and performance fixes.

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Type
Mod
Latest Version
[Fabric 1.20.1] v2.4.11.1 Custom
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Description

Valkyrien Skies 2 - RenXin Custom Fork

UNOFFICIAL CUSTOM BRANCH

This is an independent, unofficial modified build based on Valkyrien Skies 2.4.11. It is not an official release and is not affiliated with or endorsed by the Valkyrien Skies team.

Compatibility

Minecraft: 1.20.1
Mod loader: Fabric only
Requires: Fabric API
Includes/embeds: Cloth Config and Fabric Language Kotlin
Optional: Mod Menu

Custom changes

- Adds staged physics assembly with render quarantine to reduce empty-hull flashes and transform-settling artifacts.
- Improves Sodium/Flywheel handling by prebuilding suppressed ship meshes and re-registering Create block-entity visuals after reveal.
- Improves ship-world lighting updates and moves the light-storage mixin to the client-only mixin list.
- Stabilizes natural ship splitting and reveals already-settled split components sooner.
- Preserves mechanically bridged Create machines, including Create: Diesel Generators huge diesel engine connections, during split checks.
- Re-fires neighbor updates after staged assembly so complex Create multiblocks and kinetic networks can reconnect.
- Limits expensive per-ship handling for abnormally large explosions to reduce server watchdog hangs.
- Enables block-edge connectivity in the custom connectivity defaults.

Credits and license

Valkyrien Skies 2 was originally created by Triode, Rubydesic, and its contributors.
Original project: https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies
Upstream source: https://github.com/ValkyrienSkies/Valkyrien-Skies-2
This modified branch is distributed under the upstream LGPL-3.0 license.

中文说明

这是基于 Valkyrien Skies 2.4.11 制作的独立非官方特制分支,与上游 Valkyrien Skies 团队无隶属或官方背书关系。

该版本仅支持 Minecraft 1.20.1 Fabric。主要改动包括分阶段物理装配与渲染隔离、Sodium/Flywheel/Create 方块实体显示修复、船体世界光照更新、自然分裂稳定性、机械跨空连接保护、装配后的邻居更新,以及大型爆炸导致服务器看门狗卡死的缓解措施。

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