Valkyrien Space War

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Valkyrien Space War

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A comprehensive mod designed to bring a hardcore sci-fi and authentic space travel experience to Minecraft.

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GregTech
Redstone Improvements
Space Exploration
Custom Weapons
Player Transport
Realism & Immersion
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Mod
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valkyrien_space_war-0.6.18.jar
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Description

A comprehensive mod designed to bring a hardcore sci-fi and authentic space travel experience to Minecraft.

This mod's core goal is to retain the sandbox feel of Minecraft while introducing realistic physics simulation based on the Valkyrie physics engine, complex aerospace engineering concepts, and the grand conception of an interstellar society. From a small shuttle to a massive interstellar cargo ship, from planetary surface mining to beyond-visual-range galactic combat, everything is possible.

  • Flight Control Computer - The "brains" of the ship. It provides an interface for customizing flight control parameters, allowing players to fine-tune the ship's handling characteristics.
  • Thruster Control System - An aerospace-grade control distribution system that automatically calculates the optimal angle and thrust for all vector thrusters to precisely implement player control commands (built into the survival mode flight control computer).This is a cascade-structured, multi-input, multi-output (MIMO) constrained optimization control system.
  • Vector Thrusters - Customizable nozzle mounting angles, subject to physically defined angle and maximum thrust constraints. These can be connected to the flight control computer for automatic control or manually overridden.
  • Collision Cache - A highly optimized collision detection system. Utilizing efficient compression algorithms, it uses minimal memory, providing a performance foundation for beyond-visual-range projectile systems and future AI ship pathfinding algorithms.
  • Beyond Visual Range Projectile System - A revolutionary system designed specifically for space combat. It allows projectiles to maintain sustained flight and accurately register impacts in unloaded blocks, enabling true beyond-visual-range strikes with high performance.
  • Turrets - A wide range of ship-borne weapon platforms, from single-block to multi-block structures, all based on the Beyond Visual Range Projectile System.
  • Missiles - (Under Construction)
  • Energy Shield - Consumes energy to block threats such as projectiles or missiles, with different voltage levels (under construction)
  • Touchscreen - A functional and decorative interface for displaying ship status, star maps, or controlling various systems.
  • Servo Motors - Execute a variety of sequenced commands, with no limit on the number of commands.
  • Blueprint System - Saves both physical structures and their associated constraints.
  • Space and Planetary Systems - Construction has not yet begun
  • Trade System - Construction has not yet begun

Ultimate Vision
The long-term goal of this mod is to create a complete space simulation experience.

  • Realistic Space Travel: Travel between planets, moons, and even asteroid belts.
  • Interstellar Economy and Trade: Mine unique extraterrestrial resources and establish trade routes between different space stations or colonies.
  • Extensive Industrial System: Leverage GregTech's extensive chemical and power systems to build complex industrial chains from fuel refining to weapons manufacturing.
  • Diverse Ships and Equipment: Provides a wide range of thruster levels, weapon types, and ship components for players to design and build unique starships.

 

 

一个旨在为《我的世界》带来硬核科幻与真实太空旅行体验的综合性模组

本模组的核心目标是在保留《我的世界》沙盒乐趣的基础上,引入基于瓦尔基里物理引擎的真实物理模拟、复杂的航空航天工程概念和宏大的星际社会构想。从一艘小型穿梭机到庞大的星际货舰,从行星地表开采到超视距星系战斗,一切皆有可能。

  • 飞控计算机 - 飞船的“大脑”。提供自定义飞控参数接口,允许玩家精细调校飞船的操控特性
  • 推进器控制系统 - 航空航天级的控制分配系统,自动计算所有矢量推进器的最佳角度与推力,以精确达成玩家的操控指令 (内置于生存模式飞控计算机)。这是一个基于串级结构的、多输入多输出(MIMO)的、带约束的优化控制系统。
  • 矢量推进器 - 可自定义喷口安装角度,受物理上的角度约束和最大推力约束。可连接至飞控计算机,由其自动控制,亦可手动覆盖
  • 碰撞缓存 -  高度优化的碰撞检测系统。采用高效压缩算法,内存占用极低,为超视距弹丸系统和未来 AI 飞船的寻路算法提供性能基础。
  • 超视距弹丸系统 - 专为太空战设计的革命性系统。允许弹丸在未加载的区块中持续飞行并正确判定命中,实现真正的超视距打击,且性能高效。
  • 炮塔 - 涵盖从单方块到多方块结构的各种舰载武器平台,全部基于超视距弹丸系统。
  • 导弹 - (建设中)
  • 能量护盾 - 消耗能量抵挡投掷物或导弹等威胁,拥有不同的电压等级(建设中)
  • 触摸显示器 - 集功能性与装饰性于一体的交互界面,用于显示飞船状态、星图或控制各种系统。
  • 伺服电机 - 执行各种序列化命令,没有命令数量限制
  • 蓝图系统 - 同时保存物理结构和它相关联的约束对象
  • 太空和星球系统 - 暂未开始建设
  • 贸易系统 - 暂未开始建设

终极愿景

模组的长期目标是构建一个完整的太空模拟体验

  • 真实的太空旅行: 在不同行星、卫星甚至小行星带之间穿梭。
  • 星际经济与贸易: 开采独特的地外资源,并在不同的空间站或殖民地之间建立贸易路线。
  • 庞大的工业体系: 依托于 GregTech 的深度化工与电力系统,建造从燃料精炼到武器制造的复杂产业链。
  • 多样的舰船与装备: 提供丰富的推进器等级、武器类型和舰船组件,供玩家设计和建造独一无二的星际飞船。

Cover

A comprehensive mod designed to bring a hardcore sci-fi and authentic space travel experience to Minecraft.

This mod's core goal is to retain the sandbox feel of Minecraft while introducing realistic physics simulation based on the Valkyrie physics engine, complex aerospace engineering concepts, and the grand conception of an interstellar society. From a small shuttle to a massive interstellar cargo ship, from planetary surface mining to beyond-visual-range galactic combat, everything is possible.

  • Flight Control Computer - The "brains" of the ship. It provides an interface for customizing flight control parameters, allowing players to fine-tune the ship's handling characteristics.

  • Thruster Control System - An aerospace-grade control distribution system that automatically calculates the optimal angle and thrust for all vector thrusters to precisely implement player control commands (built into the survival mode flight control computer).This is a cascade-structured, multi-input, multi-output (MIMO) constrained optimization control system.

  • Vector Thrusters - Customizable nozzle mounting angles, subject to physically defined angle and maximum thrust constraints. These can be connected to the flight control computer for automatic control or manually overridden.

  • Collision Cache - A highly optimized collision detection system. Utilizing efficient compression algorithms, it uses minimal memory, providing a performance foundation for beyond-visual-range projectile systems and future AI ship pathfinding algorithms.

  • Beyond Visual Range Projectile System - A revolutionary system designed specifically for space combat. It allows projectiles to maintain sustained flight and accurately register impacts in unloaded blocks, enabling true beyond-visual-range strikes with high performance.

  • Turrets - A wide range of ship-borne weapon platforms, from single-block to multi-block structures, all based on the Beyond Visual Range Projectile System.

  • Missiles - (Under Construction)

  • Energy Shield - Consumes energy to block threats such as projectiles or missiles, with different voltage levels (under construction)

  • Touchscreen - A functional and decorative interface for displaying ship status, star maps, or controlling various systems.

  • Servo Motors - Execute a variety of sequenced commands, with no limit on the number of commands.

  • Blueprint System - Saves both physical structures and their associated constraints.

  • Space and Planetary Systems - Construction has not yet begun

  • Trade System - Construction has not yet begun

Ultimate Vision

The long-term goal of this mod is to create a complete space simulation experience.

  • Realistic Space Travel: Travel between planets, moons, and even asteroid belts.

  • Interstellar Economy and Trade: Mine unique extraterrestrial resources and establish trade routes between different space stations or colonies.

  • Extensive Industrial System: Leverage GregTech's extensive chemical and power systems to build complex industrial chains from fuel refining to weapons manufacturing.

  • Diverse Ships and Equipment: Provides a wide range of thruster levels, weapon types, and ship components for players to design and build unique starships.

一个旨在为《我的世界》带来硬核科幻与真实太空旅行体验的综合性模组

本模组的核心目标是在保留《我的世界》沙盒乐趣的基础上,引入基于瓦尔基里物理引擎的真实物理模拟、复杂的航空航天工程概念和宏大的星际社会构想。从一艘小型穿梭机到庞大的星际货舰,从行星地表开采到超视距星系战斗,一切皆有可能。

  • 飞控计算机 - 飞船的“大脑”。提供自定义飞控参数接口,允许玩家精细调校飞船的操控特性
  • 推进器控制系统 - 航空航天级的控制分配系统,自动计算所有矢量推进器的最佳角度与推力,以精确达成玩家的操控指令 (内置于生存模式飞控计算机)。这是一个基于串级结构的、多输入多输出(MIMO)的、带约束的优化控制系统。
  • 矢量推进器 - 可自定义喷口安装角度,受物理上的角度约束和最大推力约束。可连接至飞控计算机,由其自动控制,亦可手动覆盖
  • 碰撞缓存 - 高度优化的碰撞检测系统。采用高效压缩算法,内存占用极低,为超视距弹丸系统和未来 AI 飞船的寻路算法提供性能基础。
  • 超视距弹丸系统 - 专为太空战设计的革命性系统。允许弹丸在未加载的区块中持续飞行并正确判定命中,实现真正的超视距打击,且性能高效。
  • 炮塔 - 涵盖从单方块到多方块结构的各种舰载武器平台,全部基于超视距弹丸系统。
  • 导弹 - (建设中)
  • 能量护盾 - 消耗能量抵挡投掷物或导弹等威胁,拥有不同的电压等级(建设中)
  • 触摸显示器 - 集功能性与装饰性于一体的交互界面,用于显示飞船状态、星图或控制各种系统。
  • 伺服电机 - 执行各种序列化命令,没有命令数量限制
  • 蓝图系统 - 同时保存物理结构和它相关联的约束对象
  • 太空和星球系统 - 暂未开始建设
  • 贸易系统 - 暂未开始建设

终极愿景

模组的长期目标是构建一个完整的太空模拟体验

  • 真实的太空旅行: 在不同行星、卫星甚至小行星带之间穿梭。
  • 星际经济与贸易: 开采独特的地外资源,并在不同的空间站或殖民地之间建立贸易路线。
  • 庞大的工业体系: 依托于 GregTech 的深度化工与电力系统,建造从燃料精炼到武器制造的复杂产业链。
  • 多样的舰船与装备: 提供丰富的推进器等级、武器类型和舰船组件,供玩家设计和建造独一无二的星际飞船。

Screenshots

Gallery

  • Flight Conrol System
    Flight Conrol System
  • F8C
    F8C
  • Vector thruster control system installed on F8C
    Vector thruster control system installed on F8C
  • Turrets
    Turrets
  • Check the thruster status through the monitor
    Check the thruster status through the monitor
  • RGB thruster flame color
    RGB thruster flame color
  • Vector thrusters
    Vector thrusters
  • Energy Shield
    Energy Shield
  • Flight Conrol System
    Flight Conrol System
  • Check the thruster status through the monitor
    Check the thruster status through the monitor
  • Turret
    Turret Model by Lemon(@我不是柠檬精-_-)
  • Vector thrusters
    Vector thrusters
  • Connector
    Connector
  • Vector thruster control system installed on F8C
    Vector thruster control system installed on F8C
  • Energy Shield
    Energy Shield
  • Lemon's F8C
    Lemon's F8C
  • RGB thruster flame color
    RGB thruster flame color

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