Vanilla Enchantment Tweak│香草附魔調整

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Vanilla Enchantment Tweak│香草附魔調整

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Removed repellency from many enchantments, some enchantments no longer consume durability when triggering, and more│移除了許多附魔的排斥性、某些附魔的效果觸發時不會消耗耐久度、以及更多

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MIT License
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1.0.7+1.21.11+mod
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Modified Enchantments│調整後的附魔

  1. Impaling: Increases damage to creatures in water or rain, but does not increase damage to aquatic creatures.│穿刺:增加對水中或雨中生物的傷害,但不會對水生生物增傷。
  2. Breach: It can also be enchanted on axes.│破甲:它也可以附魔在斧頭上。
  3. Mending: The max level is increased to ⅠⅠ, does not exclusive with infinite enchantment.│修補:最大等級提升至ⅠⅠ,與無限附魔不衝突。
  4. Damage enchantments: Not mutually exclusive.│傷害類附魔:互相不排斥。
  5. Protection enchantments: Not mutually exclusive.│保護類附魔:互相不排斥。
  6. Thorns and Soul speed: The item durability is not consumed when the effect is triggered.│棘刺與靈魂疾行:效果觸發時不消耗物品耐久。
  7. Unbreaking: The max level is increased to Ⅳ.│耐久:最大等級提升至IV。
  8. Power: It can also be enchanted on crossbows.│力量:它也可以附魔在弩上。
  9. Piercing and Multishot: Not mutually exclusive.│貫穿與多重射擊:互相不排斥。
  10. Frost Walker: You must hold a water bucket, ice, packed ice or blue ice to freeze the water surface, does not exclusive with Depth Strider enchantment.│冰霜行者:必須手持水桶、冰塊、浮冰或藍冰才能凍結水面,與深海探索者附魔不排斥。
  11. Density: Each enchantment level increases the "Attack Damage, Gravity, Fall Damage Multiplier" attributes by 10%, and reduces the "Speed" attribute by 10%.│緻密:每一附魔等級增加10%"攻擊傷害、重力、摔落傷害倍率"屬性,減少10%"速度"屬性。

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