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VECTOR HOLOGRAM ITEMS
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Transparent monitors, floor and wall holograms, a drafting mat and a servo arm — every screen drawn as vector geometry at runtime.
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A workshop that answers back.
Transparent monitors you can see straight through. Projectors that lay a hologram over your floor. A drafting mat that draws the recipe you are halfway through. Glass that tells you what is stored in the room behind it.
Every screen in this mod is drawn as vector geometry at runtime — no baked screen images, no video textures, no film assets. A handful of small textures cover the physical casings; everything that lights up is drawn in code.


Transparent monitors — three sizes
Glass Monitor is the standard desk unit on an articulated arm. Signage is the small one for corridors and shopfronts. Wide is the control surface for the middle of a command room. Place two next to each other and they link into one continuous readout rather than repeating themselves. Each one comes in four arm styles — LINK-L, LINK-R, BRACKET-L and BRACKET-R — and you switch between them in a stonecutter.
Each screen picks what to show from what is actually around it: nearby storage and its contents, the state of your furnaces, hostiles in range, time and weather, your own gear.
Displays without an arm
Large Display — a black plinth two blocks wide with the glass standing directly on it. Holo Pillar Display — two blocks tall, for the corner of a room. Holo Wall Panel — thin, sits flush in a wall. Holo Ceiling Banner — hangs from above and reads from both sides.
Projectors
Holo-Emitter — the power unit. Floor, wall or ceiling. Holo-Table — a volumetric projection you walk around, not a flat panel. Room Projector — surveys the room it is standing in and lays a grid, ripples and light columns over the real floor. Holo Map Projector — the terrain around you, floating on an inverted cone of light. Comes in three sizes: standard, Large and Grand. Terrain fills in from chunks already saved on disk, not only the ones loaded around you.
Holo Scene Projector — right-click it with a map in hand, pick an area on the terrain map, set the top and bottom height, choose a scale (1:1, 1:4, 1:8 or 1:16) and project a model of that ground. Mount it on a floor, a wall or a ceiling; the model always stays upright. 1:1 MODE rebuilds the area full-size, on site.
Holo Console — two forms
Holo Console is the low plinth, Holo Console B the pedestal; swap one for the other in a crafting table. The board opens and closes with an animation, folds away when you are not looking at it, and its STORAGE and SMELTING panels read the real contents of your chests and furnaces from the server.
Storage tags and armor gauges
Chests and barrels show a tag on their front with how full they are and what is inside. Armor stands show armor points, toughness, an estimate of damage reduction, durability and enchantments. They appear when a powered Holo Console is within 24 blocks, when VECTOR HUD is on, or when you wear Scan Goggles. Works in multiplayer, and chests whose loot has not been generated yet are left untouched.
Workbenches
Holo Workbench — a crafting table where the thing you are making floats above the top in three dimensions. Holo Mat — a white light-drafting mat that you lay on a desk. Also crafts. Line-art in blue on white.
Info Glass — 17 colours, plus panes
Ordinary glass in every respect: same hardness, same sound, same transparency. Step close and the surface writes what it knows onto itself. Build a wall of it and you get a readable board without a single machine block.
Machines
Servo Arm — a six-jointed work arm with four modes and its own config screen. Every one of its forty parts is drawn in code; it has no baked model at all.
Sentry Turret — engages hostiles within 16 m, but only when the line of fire is actually clear. It pulls ammunition from the container next to it, so it does not shoot forever.
Solarpunk Holo Sign
A small emitter that reads whatever it is standing next to and changes accordingly: crop maturity over a field, depth over water, contents over storage, heat over a furnace, headcount over a pen.
Vector Orb
An amber orrery that simply sits there and turns. It does nothing. It looks like the room is thinking.

Bug reports, build previews and the live known-issues list live on the Discord:
#bug-reports— a template that asks for the four things I always end up asking for anyway (version, loader, other mods, what you were doing).#known-issues— confirmed bugs and workarounds, so you can check before writing one up.#releases— every published build, newest first.#roadmap— what is actually being built, in order.
If you would rather not use Discord, the CurseForge comment thread is read and answered too — Discord is just faster for back-and-forth.

- No HUD, no overlay, no keybinds. If you have not placed a block or put on Scan Goggles, this mod draws nothing on your screen. That is deliberate — the HUD lives in a separate mod.
- Needed on both sides. These are blocks, so the server needs the jar too.
- The scan that fills the storage panels only runs while a screen is actually asking for it, and it reads inventories — it never writes to them.
- Works with or without VECTOR HUD. Neither mod depends on the other.

Free, and always will be. Modpacks are welcome with credit and a link back. Please do not reupload the jar elsewhere — link here instead.
NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.
More from VECTOR MODS
The mod is free and stays free. These are separate downloads for anyone who wants the same design outside the game. You do not need either one to use VECTOR HOLOGRAM ITEMS, and nothing in the mod checks for them.
- VECTOR FUI Pack: the VECTOR HUD as transparent 4K PNG and alpha video, for video editors and streamers.
- VECTOR UI Kit: the same design as HTML/CSS for dashboards and game UIs.
Support VECTOR MODS on Patreon.
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