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Villager Names
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๐งโ๐พ Gives all villager entities a default or custom name to liven up the world.
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Villager Names gives all unnamed villagers a pre-defined name. This will name old and new spawns in the world. The mod contains a list of 5000+ names, one of which will be randomly chosen whenever an unnamed villager is detected. The profession of the villager is also visible on the trade screen. You can also use your own custom name lists, see below. There are various config options available to determine what should and shouldn't be shown on the villager trade screen. Professions will be localized in the game language.
The mod can also name modded villagers! Let me know if you've found a villager-like entity that's not named so I can add it to the list.
ย ย ย All available config options:
useCustomNamesย ย default true
Use the custom name list, editable in ./mods/villagernames/customnames.txt, separated by a comma. If custom names are found, the default name list is ignored.
useDefaultFemaleNamesย ย default true
Use the list of pre-defined female names when naming villagers.
useDefaultMaleNamesย ย default true
Use the list of pre-defined male names when naming villagers.
useBothCustomAndDefaultNamesย ย default false
Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
nameModdedVillagersย ย default true
If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
showProfessionOnTradeScreenย ย default true
Whether the profession should be added to the villager's trade screen next to their name.
switchNameAndProfessionTradeScreenย ย default false
If enabled, switches the name and profession on the villager trading screen. Result: - .
hideMerchantLevelTradeScreenย ย default false
Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
shouldCapitalizeNamesย ย default true
If enabled, the mod capitalizes each word in the custom name list.
/villagernames unname - Removes the names of all loaded villagers.
/villagernames name - Gives all unnamed loaded villagers a name.
/villagernames rename - Gives all loaded villagers a new random name.
Version 2.0 adds custom name lists:
When first loading the mod, it'll create a file in your .minecraft folder in /config/villagernames/ called "customnames.txt".
You can add as many names as you want to this list. Just make sure they're separated by a comma (the new line is not necessary).ย Make sure that "useCustomNames" in the config is enabled.
Because it's difficult to determine the profession of a named villager:
The mod also adds the profession on the trade screen:
There are various commands available to unname, name and rename loaded villagers:

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!
Requires the library modย Collective (Fabric) and the Fabric API.
ย ย ย This mod is part of The Vanilla Experience.
Villager Names is a minimalistic configurable mod which gives all unnamed villagers a pre-defined name. This will name old and new spawns in the world. The mod contains a list of 5000+ names, one of which will be randomly chosen whenever an unnamed villager is detected. The profession of the villager is also visible on the trade screen. You can also use your own custom name lists, see below.
By default all preset names and custom names will be used. If you'd like to just use custom names, disable the _useFemaleNames and _useMaleNames config options. Non-Latin alphabets are also supported.
Configurable: (ย how do I configure?ย )
_useCustomNamesย (default = true): Use the custom name list, editable in ./config/villagernames/customnames.txt, seperated by a comma.
_useFemaleNamesย (default = true):ย Use the list of female names when naming villagers.
_useMaleNamesย (default = true):ย Use the list of male names when naming villagers.
nameModdedVillagersย (default = true): If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
The mod can also name modded villagers. Let me know if you've found a villager-like entity that's not named so I can add it to the list.
Mods currently supported:
ย Guard Villagers byย tallestegg_ย
ย The Farlanders byย ModdingLegacy
ย All other mods which extend the Villager class.
Version 2.0 adds custom name lists:
When first loading the mod, it'll create a file in your .minecraft folder in /config/villagernames/ called "customnames.txt".
You can add as many names as you want to this list. Just make sure they're separated by a comma (the new line is not necessary).ย Make sure that "_useCustomNames" in the config is enabled, and if you want disable the other pre-defined list of names the mod contains.
Because it's difficult to determine the profession of a named villager:
The mod also adds the profession on the trade screen:
------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!
Villager Names gives all unnamed villagers a pre-defined name. This will name old and new spawns in the world. The mod contains a list of 5000+ names, one of which will be randomly chosen whenever an unnamed villager is detected. The profession of the villager is also visible on the trade screen. You can also use your own custom name lists, see below. There are various config options available to determine what should and shouldn't be shown on the villager trade screen. Professions will be localized in the game language.
The mod can also name modded villagers! Let me know if you've found a villager-like entity that's not named so I can add it to the list.
ย ย ย All available config options:
Show Spoiler
useCustomNamesย ย default true
Use the custom name list, editable in ./mods/villagernames/customnames.txt, separated by a comma. If custom names are found, the default name list is ignored.
useDefaultFemaleNamesย ย default true
Use the list of pre-defined female names when naming villagers.
useDefaultMaleNamesย ย default true
Use the list of pre-defined male names when naming villagers.
useBothCustomAndDefaultNamesย ย default false
Disabled by default. Whether both custom and default names should be used to name villagers. Custom names will probably not be chosen often due to the amount of default names.
nameModdedVillagersย ย default true
If enabled, also gives modded villagers a name. If you've found a 'villager'-entity that isn't named let me know by opening an issue so I can add it in.
showProfessionOnTradeScreenย ย default true
Whether the profession should be added to the villager's trade screen next to their name.
switchNameAndProfessionTradeScreenย ย default false
If enabled, switches the name and profession on the villager trading screen. Result: - .
hideMerchantLevelTradeScreenย ย default false
Whether the merchant level (novice, apprentice etc.) should be hidden on the trade screen.
shouldCapitalizeNamesย ย default true
If enabled, the mod capitalizes each word in the custom name list.
/villagernames unname - Removes the names of all loaded villagers.
/villagernames name - Gives all unnamed loaded villagers a name.
/villagernames rename - Gives all loaded villagers a new random name.
Version 2.0 adds custom name lists:
When first loading the mod, it'll create a file in your .minecraft folder in /config/villagernames/ called "customnames.txt".
You can add as many names as you want to this list. Just make sure they're separated by a comma (the new line is not necessary).ย Make sure that "useCustomNames" in the config is enabled.
Because it's difficult to determine the profession of a named villager:
The mod also adds the profession on the trade screen:
There are various commands available to unname, name and rename loaded villagers:
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!
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