Mod

Time Feeds: Villager

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Time Feeds: Villager

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Add more behaviors to villager

No Theme
Village & Farm Life
Adventure/Exploration
Survival
Village Improvements
Hunger & Stamina
NPCs
QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

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About

Project Details

Type
Mod
License
GNU Affero General Public License v3.0 or later
Latest Version
time_feeds_villager v1.0.1
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Abstract

This mod adds more highly-configurable behaviors to villagers. Villagers can getting old and finally die for aging, which can be avoided by feeding them golden apples (configurable). And also villagers can feel hungry and searching for foods in their hunger.

Features

Death

Villagers will die 2 hours (in real time) after they become adults (configurable).

Hunger

Villagers will enter a hungry state every 10 minutes (in real time) and actively look for food (configurable). Villagers in a hungry state cannot trade.

Villagers hold food directly in their hands when eating, which is different from the original breeding mechanism.

Players cannot trade with villagers in a hungry state, but villagers in a trade will not enter a hungry state.

Golden Apples

Right-clicking a villager with a golden apple or an enchanted golden apple will prevent the villager from dying of aging (configurable).

Skin

Villagers have more skins (configurable, default only vanilla skin). Players can set villager skins through the UI.

Skins should be put in resource packs with a given resource location (for example, time_feeds_villager:textures/entity/villager/dummy_villager.png), which should also be added to VILLAGER_SKINS key in server-side and client-side common config. [Example]

A name of a skin is not required but recommended in your resourcepack. [Example]

Breeding

Both villagers must be in "stay mode" to breed.

Extra Inventory

Crouching and right-clicking a villager will open the its extra inventory, which consists of eight slots. Players can place and take items from it.

When a villager is hungry, it will first try to consume the items in his inventory. If there is no food in its inventory, it will start looking for food.

Players can set the behavior mode of the villagers, including "work mode" and "stay mode". Villagers in stay mode will never try to work or go for a meeting.

Abstract

This mod adds more highly-configurable behaviors to villagers. Villagers can getting old and finally die for aging, which can be avoided by feeding them golden apples (configurable). And also villagers can feel hungry and searching for foods in their hunger.

Features

Death

Villagers will die 2 hours (in real time) after they become adults (configurable).

Hunger

Villagers will enter a hungry state every 10 minutes (in real time) and actively look for food (configurable). Villagers in a hungry state cannot trade.

Villagers hold food directly in their hands when eating, which is different from the original breeding mechanism.

Players cannot trade with villagers in a hungry state, but villagers in a trade will not enter a hungry state.

Golden Apples

Right-clicking a villager with a golden apple or an enchanted golden apple will prevent the villager from dying of aging (configurable).

Skin

Villagers have more skins (configurable, default only vanilla skin). Players can set villager skins through the UI.

Skins should be put in resource packs with a given resource location (for example, time_feeds_villager:textures/entity/villager/dummy_villager.png), which should also be added to VILLAGER_SKINS key in server-side and client-side common config. [Example]

A name of a skin is not required but recommended in your resourcepack. [Example]

Breeding

Both villagers must be in "stay mode" to breed.

Extra Inventory

Crouching and right-clicking a villager will open the its extra inventory, which consists of eight slots. Players can place and take items from it.

When a villager is hungry, it will first try to consume the items in his inventory. If there is no food in its inventory, it will start looking for food.

Players can set the behavior mode of the villagers, including "work mode" and "stay mode". Villagers in stay mode will never try to work or go for a meeting.

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~1,000
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Modrinth
<1,000
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CurseForge
Modrinth
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