Mod
Time Feeds: Villager
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Add more behaviors to villager
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features a central focus of farming and villages/ homesteading.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Introduces new non-player characters with various roles and behaviors.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Abstract
This mod adds more highly-configurable behaviors to villagers. Villagers can getting old and finally die for aging, which can be avoided by feeding them golden apples (configurable). And also villagers can feel hungry and searching for foods in their hunger.
Features
Death
Villagers will die 2 hours (in real time) after they become adults (configurable).
Hunger
Villagers will enter a hungry state every 10 minutes (in real time) and actively look for food (configurable). Villagers in a hungry state cannot trade.
Villagers hold food directly in their hands when eating, which is different from the original breeding mechanism.
Players cannot trade with villagers in a hungry state, but villagers in a trade will not enter a hungry state.
Golden Apples
Right-clicking a villager with a golden apple or an enchanted golden apple will prevent the villager from dying of aging (configurable).
Skin
Villagers have more skins (configurable, default only vanilla skin). Players can set villager skins through the UI.
Skins should be put in resource packs with a given resource location (for example, time_feeds_villager:textures/entity/villager/dummy_villager.png), which should also be added to VILLAGER_SKINS key in server-side and client-side common config. [Example]
A name of a skin is not required but recommended in your resourcepack. [Example]
Breeding
Both villagers must be in "stay mode" to breed.
Extra Inventory
Crouching and right-clicking a villager will open the its extra inventory, which consists of eight slots. Players can place and take items from it.
When a villager is hungry, it will first try to consume the items in his inventory. If there is no food in its inventory, it will start looking for food.
Players can set the behavior mode of the villagers, including "work mode" and "stay mode". Villagers in stay mode will never try to work or go for a meeting.
Abstract
This mod adds more highly-configurable behaviors to villagers. Villagers can getting old and finally die for aging, which can be avoided by feeding them golden apples (configurable). And also villagers can feel hungry and searching for foods in their hunger.
Features
Death
Villagers will die 2 hours (in real time) after they become adults (configurable).
Hunger
Villagers will enter a hungry state every 10 minutes (in real time) and actively look for food (configurable). Villagers in a hungry state cannot trade.
Villagers hold food directly in their hands when eating, which is different from the original breeding mechanism.
Players cannot trade with villagers in a hungry state, but villagers in a trade will not enter a hungry state.
Golden Apples
Right-clicking a villager with a golden apple or an enchanted golden apple will prevent the villager from dying of aging (configurable).
Skin
Villagers have more skins (configurable, default only vanilla skin). Players can set villager skins through the UI.
Skins should be put in resource packs with a given resource location (for example, time_feeds_villager:textures/entity/villager/dummy_villager.png), which should also be added to VILLAGER_SKINS key in server-side and client-side common config. [Example]
A name of a skin is not required but recommended in your resourcepack. [Example]
Breeding
Both villagers must be in "stay mode" to breed.
Extra Inventory
Crouching and right-clicking a villager will open the its extra inventory, which consists of eight slots. Players can place and take items from it.
When a villager is hungry, it will first try to consume the items in his inventory. If there is no food in its inventory, it will start looking for food.
Players can set the behavior mode of the villagers, including "work mode" and "stay mode". Villagers in stay mode will never try to work or go for a meeting.
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