Mod

TravelersCrossroads

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TravelersCrossroads

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Small Mod that adds randomly generated paths to your minecraft world. Paths automatically generate connected to nearby structures. Structure list, biomes list, and path styles are all extensible via datapacks.

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World Gen Improvements
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
Travelers Crossroads v0.9.1-1.21.1
Authors
CurseForge
Modrinth

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Modrinth ID

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A simple worldgen mod that adds randomly generated pathss to your minecraft world as features!

The goal of this mod is to make your minecraft world feel more lived-in by adding sparse non-instrusive paths that often lead to structures (Even underground ones).

The mod is fully customizable via datapacks. 

There are 4 path sizes - 

Name Path Width Node Distance
Mini 1 5
Small 2 6
Medium 3 9
Large 4 12

The Node Distance represent the length of each placed path section for the given size.

Each path starts from a crossroad with 1-2 connections that extend 7-13x the Node Distance of a path. Each crossroad will automatically search for nearby structures and generate a path to the structure.

There are several already defined path styles, but you can add your own path styles to the mod via datapacks. 
Each path style can be constrained to specific biomes using biome tags.

Each path also only extends to structures up to a predefined offset (which can be added/adjusted via datapacks) the default offset is 10 blocks away from the center of a structure. 

See the github wiki here for examples and tutorials on datapack extension.

A simple worldgen mod that adds randomly generated paths to your minecraft world as features!

The goal of this mod is to make your minecraft world feel more lived-in by adding sparse non-instrusive paths that often lead to structures (Even underground ones).

The mod is fully customizable via datapacks. 

There are 4 path sizes - 

Name Path Width Node Distance
Mini 1 2
Small 2 6
Medium 3 9
Large 4 12

The Node Distance represent the length of each placed path section for the given size.

Each path starts from a crossroad with 1-2 connections that extend 7-13x the Node Distance of a path. Each crossroad will automatically search for nearby structures and generate a path to the structure.

There are several already defined path styles, but you can add your own path styles to the mod via datapacks.  Each path style can be constrained to specific biomes using biome tags.

Each path also only extends to structures up to a predefined offset (which can be added/adjusted via datapacks) the default offset is 10 blocks away from the center of a structure. 

See the github wiki here for examples and tutorials on datapack extension.

Screenshots

Gallery

  • Birds Eye View
    Birds Eye View Overhead view of a path snaking through a Forest Biome
  • Rustic Path
    Rustic Path Rustic path style in forest
  • Badlands
    Badlands Stone bricks path in a Badlands biome
  • Forest
    Forest Default Style in Forest
  • Savanna
    Savanna Default Path Style in Savanna Biome
  • Birds Eye View
    Birds Eye View Overhead view of a path snaking through a Forest Biome
  • Forest
    Forest Default Style in Forest
  • Rustic Path
    Rustic Path Rustic path style in forest
  • Savanna
    Savanna Default Path Style in Savanna Biome
  • Badlands
    Badlands Stone bricks path in a Badlands biome

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~2,000
Total Downloads
CurseForge
~1,000
Modrinth
<1,000
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CurseForge
Modrinth
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CurseForge
Modrinth
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