Visual Health

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Visual Health

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Add visible damage to hurt mobs and players!

QoL & Tweaks
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NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Visual Health (Forge 1.20.1-2.0.3)
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Visual Health 🩸

Clientside mod adding visible damage to hurt mobs and players!

Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating.

Default Tier Summary

Tier Health % Condition
0 100% Full health (no wounds)
1 99% - 80% Minor damage
2 79% - 60% Light damage
3 59% - 40% Moderate damage
4 39% - 20% Heavy damage
5 19% - 0% Critical damage

Features

Per-Weapon Damage

Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.

Entity-Specific Damage

Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.

Emissives

On Endermen, damage will glow like their eyes in the dark! (shaders supported)

(2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health!

Resource Pack Support

This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers). This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!

Mod Support

Should work with modded mobs, as long as they use standard Minecraft rendering methods. This was also significantly improved in 2.0.0+ :)

Configuration

  • How much damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds.
  • How many damage tiers to use (defaults to 5, ranges from 2 to 10). Density will be the same at a given health level and equivalent tier
  • Configurable damage colors (red, black, white, only affects mobs without specific damage colors)
  • Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc)
  • Villager damage (defaults to false, only can be enabled if passive mob damage is true)
  • Custom player and entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the config screen (also has EMISSVE and DISABLED options)
  • And more! (check out the "Extras" screen in the config menu!)

Mod Menu is required on Fabric to change settings in-game.

Contact

For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)

Visual Health 🩸

Clientside mod adding visible damage to hurt mobs and players!

Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating.

Default Tier Summary
Tier Health % Condition
0 100% Full health (no wounds)
1 99% - 80% Minor damage
2 79% - 60% Light damage
3 59% - 40% Moderate damage
4 39% - 20% Heavy damage
5 19% - 0% Critical damage

Features

Per-Weapon Damage

Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.

Entity-Specific Damage

Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.

Emissives

On Endermen, damage will glow like their eyes in the dark! (shaders supported)

(2.0.0+) Similarly, the Enderdragon will have glowing damage as it gets lower in health!

Resource Pack Support

This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers). This improved drastically with the 2.0.0 update, so if something didn't work before, it might work now!

Mod Support

Should work with modded mobs, as long as they use standard Minecraft rendering methods. This was also significantly improved in 2.0.0+ :)

Configuration

  • How much damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds.
  • How many damage tiers to use (defaults to 5, ranges from 2 to 10). Density will be the same at a given health level and equivalent tier
  • Configurable damage colors (red, black, white, only affects mobs without specific damage colors)
  • Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc)
  • Villager damage (defaults to false, only can be enabled if passive mob damage is true)
  • Custom player and entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the config screen (also has EMISSVE and DISABLED options)
  • And more! (check out the "Extras" screen in the config menu!)

Mod Menu is required on Fabric to change settings in-game.

Contact

For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)

Screenshots

Gallery

  • 2026-05-25_15.20.43.png
    2026-05-25_15.20.43.png Enderdragon!
  • Screenshot_20260425_214938.png
    Screenshot_20260425_214938.png Damaged skeleton (Physics Mod ragdoll)
  • Screenshot_20260403_154953.png
    Screenshot_20260403_154953.png Pig with custom EMISSIVE damage color override!
  • Screenshot_20260207_194204b.png
    Screenshot_20260207_194204b.png FA: Extensions rock creeper
  • Screenshot_20260227_121019.png
    Screenshot_20260227_121019.png Emissive enderman (BSL shaders)
  • Screenshot_20260227_121007.png
    Screenshot_20260227_121007.png Emissive enderman (no shaders)
  • Screenshot_20260227_120911.png
    Screenshot_20260227_120911.png Damaged creepers grazing
  • Screenshot_20260227_121319.png
    Screenshot_20260227_121319.png Damaged cow
  • Enderdragon!
    Enderdragon!
  • Emmisive Enderman without Shaders
    Emmisive Enderman without Shaders
  • Pig with custom EMISSIVE color override!
    Pig with custom EMISSIVE color override! Custom color override in config settings!
  • FA: Extensions Rock Creeper
    FA: Extensions Rock Creeper Lightly damaged rock creeper
  • Damaged creepers grazing
    Damaged creepers grazing
  • Emissive Enderman with BSL shaders
    Emissive Enderman with BSL shaders
  • Damaged Skeleton (Physics Mod ragdoll)
    Damaged Skeleton (Physics Mod ragdoll)
  • Damaged FA cow
    Damaged FA cow

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~410,000
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CurseForge
~350,000
Modrinth
~55,000
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CurseForge
Modrinth
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Modrinth
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