Vital
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A mod which adds clean, minimal, but readable SHADER COMPATIBLE health bars to each mob in the game (optionally replacing boss bars with colour coded bars per active boss too).
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Vital
Small, clean health bars above every mob, and unlike most health bar mods, they don't break the moment you turn on a shaderpack.
Vital stays minimal and readable while still telling you what matters in a fight: how much HP something has, how hard you're hitting it, and which enemies are the scary ones. It's client-side, so it runs fine on any server.
Features
- A tidy bar above each mob showing its current and max HP
- Tougher mobs get a wider, differently coloured bar (four tiers), so a boss looks nothing like a chicken
- A white "ghost" trail shows the health a mob just lost, so you can watch your hits land
- A green trail shows the health a mob just gained/healed
- Floating damage numbers that shift from white to red the harder you hit
- Alternatively can be set to floating damage indicators with two modes (Float up vs Fling out)
- Bars show up when you hit or look at a mob, fade out with distance, and hide with F1
- They dim in the dark instead of glowing in caves
- Bars show absoprtion in gold (configurable)
Want clean boss bars too? Vital can optionally swap the vanilla boss bar for colour-coded ones, one per boss. Off by default.
Nearly everything is adjustable in-game: which mobs show bars, when they appear, the tier colours, scale, dimming, boss bars, and so on.
Works with
- Fabric, NeoForge, and Forge (1.20.1)
- Minecraft 1.20.1 and 1.21 through 1.21.11
- Client-side only.
- On Fabric, grab Fabric API and Cloth Config (plus Mod Menu for the settings button)
- On both Fabric and (Neo)Forge, grab Architectury API
Vital
Small, clean health bars above every mob, and unlike most health bar mods, they don't break the moment you turn on a shaderpack.
Vital stays minimal and readable while still telling you what matters in a fight: how much HP something has, how hard you're hitting it, and which enemies are the scary ones. It's client-side, so it runs fine on any server.
- A tidy bar above each mob showing its current and max HP
- Tougher mobs get a wider, differently coloured bar (four tiers), so a boss looks nothing like a chicken
- A white "ghost" trail shows the health a mob just lost, so you can watch your hits land
- A green trail shows the health a mob just gained/healed
- Floating damage numbers that shift from white to red the harder you hit
- Alternatively can be set to floating damage indicators with two modes (Float up vs Fling out)
- Bars show up when you hit or look at a mob, fade out with distance, and hide with F1
- They dim in the dark instead of glowing in caves
- Bars show absoprtion in gold (configurable)
Want clean boss bars too? Vital can optionally swap the vanilla boss bar for colour-coded ones, one per boss. Off by default.
Nearly everything is adjustable in-game: which mobs show bars, when they appear, the tier colours, scale, dimming, boss bars, and so on.
Works with
- Fabric, NeoForge, and Forge (1.20.1)
- Minecraft 1.20.1 and 1.21 through 1.21.11
- Client-side only.
- On Fabric, grab Fabric API and Cloth Config (plus Mod Menu for the settings button)
- On both Fabric and (Neo)Forge, grab Architectury API
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