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Vital Edge
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Screen-edge armor durability gradient — ambient, HUD-free, client-side.
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Runs entirely on the client. Works on vanilla servers.
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Description
Vital Edge
Vital Edge renders a subtle 4-edge screen gradient that reflects your armor's durability — no HUD text, no icons, no new items. Just ambient color at the edges of your screen.
How it works
The overlay color shifts based on your equipped armor's aggregate durability:
| Durability | Color |
|---|---|
| 70–100% | Green |
| 40–69% | Amber |
| 15–39% | Orange |
| 5–14% | Red |
| <5% | Pulsing red (shore wave) |
- No armor equipped → overlay off entirely
- Partial armor → calculated from equipped slots only
- Damage surge → heartbeat pulse on taking damage
- Biome blend → subtle hue shift based on your current biome
- Y-height modifier → brightens above Y=0, darkens below
Configuration (Mod Menu)
| Setting | Description |
|---|---|
| Overlay | Toggle on/off |
| Edge Thickness | How far the gradient bleeds inward (3–8%) |
| Steps | Number of gradient bands (8–20) |
| Gradient Style | Stepped (blocky) or Smooth (exponential fade) |
| Opacity | Master transparency (0–50%) |
| Damage Surge | Toggle heartbeat pulse on damage |
| Biome Blend | Toggle biome hue tinting |
| Blend Strength | Biome tint intensity (0–100%) |
Settings persist across sessions.
Requirements
- Minecraft 1.21.1
- Fabric Loader ≥ 0.16.0
- Fabric API
- Mod Menu (optional, for configuration)
Compatibility
- Client-side only — no server install required
- Compatible with Iris + Sodium
- Compatible with other HUD mods
Roadmap
v1.1 will extend compatibility to Minecraft 1.21.1–1.21.11 with no new features.
Vital Edge
Vital Edge renders a subtle 4-edge screen gradient that reflects your armor's durability — no HUD text, no icons, no new items. Just ambient color at the edges of your screen.
How it works
The overlay color shifts based on your equipped armor's aggregate durability:
| Durability | Color |
|---|---|
| 70–100% | Green |
| 40–69% | Amber |
| 15–39% | Orange |
| 5–14% | Red |
| <5% | Pulsing red (shore wave) |
- No armor equipped → overlay off entirely
- Partial armor → calculated from equipped slots only
- Damage surge → heartbeat pulse on taking damage
- Biome blend → subtle hue shift based on your current biome
- Y-height modifier → brightens above Y=0, darkens below
Configuration (Mod Menu)
| Setting | Description |
|---|---|
| Overlay | Toggle on/off |
| Edge Thickness | How far the gradient bleeds inward (3–8%) |
| Steps | Number of gradient bands (8–20) |
| Gradient Style | Stepped (blocky) or Smooth (exponential fade) |
| Opacity | Master transparency (0–50%) |
| Damage Surge | Toggle heartbeat pulse on damage |
| Biome Blend | Toggle biome hue tinting |
| Blend Strength | Biome tint intensity (0–100%) |
Settings persist across sessions.
Requirements
- Minecraft 1.21.1
- Fabric Loader ≥ 0.16.0
- Fabric API
- Mod Menu (optional, for configuration)
Compatibility
- Client-side only — no server install required
- Compatible with Iris + Sodium
- Compatible with other HUD mods
Roadmap
v1.1 will extend compatibility to Minecraft 1.21.1–1.21.11 with no new features.
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