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Voxygen
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Generates missing vanilla chunks into Voxy using per-server seeds and client-side commands.
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Voxygen
A client-side Fabric mod that generates vanilla terrain locally and submits it to Voxy. It fills distant Voxy terrain without asking the server to load or generate every source chunk.
[!IMPORTANT] Multiplayer generation requires the exact world seed. A wrong seed produces terrain that does not match the server. Due to MC-55596, generated features such as trees may be inconsistent with the server even when the seed is correct.
Commands
| Command | Description |
|---|---|
/voxygen on |
Enable Voxygen. |
/voxygen off |
Disable Voxygen and stop the active session. |
/voxygen toggle |
Toggle Voxygen. |
/voxygen status |
Show the world, seed, radius, progress, thread usage, and result counters. |
/voxygen radius |
Show the configured radius in vanilla chunks. |
/voxygen radius <radius> |
Set the radius. Default: 64; minimum: 1. |
/voxygen threads |
Show the worker-thread count. |
/voxygen threads <threads> |
Set worker threads from 1 to 256. Default: 32. |
/voxygen progress |
Show whether the progress boss bar is enabled. |
/voxygen progress on|off|toggle |
Control the progress boss bar. It is disabled by default. |
/voxygen seed |
Show the effective seed for the current world. |
/voxygen seed <seed> |
Set the multiplayer seed. Hidden when the integrated server provides it. |
Performance notes
- Chunk generation is CPU- and memory-intensive. Increase
threadsgradually rather than immediately using every available logical processor. - A larger radius increases the number of large regions quadratically.
Supported Versions
- Minecraft 26.3
- Fabric Loader 0.19.5+
- Fabric API 0.160.5+
- Java 25
- Voxy (Required)
License
MIT
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