VS: Collision damage

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VS: Collision damage

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Adds destruction to Valkyrien skies structures

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Type
Mod
License
MIT License
Latest Version
vs-collision-damage-1.0.7.jar
Authors
CurseForge

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Description

This mod adds damage to Valkyrien skies construction from collisions.

The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"

Dependencies:

  • VS 2.4+

  • Create big cannons (preferably)

I recommend use (/vs backend engine physx) and /vsCollision mode PhysX.

There are two modes of operation:

  • /vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)

  • /vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)

How it work? Just watch demo Embed Removed: https://www.youtube-nocookie.com/embed/2Q1Y_hKAc6I

Дерби от сервера Vestalis: Embed Removed: https://www.youtube-nocookie.com/embed/w7O4Z4CXHOo

Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.

In the plans:

  • Entity damage

  • rebalance/improve damage

  • full-fledged destruction of the blocks of the world

  • Destruction from world block collisions

  • Add fire

  • fix the sounds

  • optimization

This mod adds damage to Valkyrien skies construction from collisions.

The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"

Dependencies:

  • VS 2.4+

  • Create big cannons (preferably, for the exact mass of Copycats)

I recommend use only PlysX backend (/vs backend engine physx) and /vsCollision mode PhysX.

There are two modes of operation:

  • /vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)

  • /vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)

How it work? Just watch demo

Дерби от сервера Vestalis:

Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.

In the plans:

  • Entity damage

  • rebalance/improve damage

  • full-fledged destruction of the blocks of the world

  • Destruction from world block collisions

  • Add fire

  • add effects

  • fix the sounds

  • optimization

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  • crash cars
    crash cars

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~3,000
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CurseForge
~1,000
Modrinth
~2,000
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CurseForge
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CurseForge
Modrinth
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