VS: Collision damage
No reviews yet
Adds destruction to Valkyrien skies structures
Adds new methods of transportation for players.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod adds damage to Valkyrien skies construction from collisions.
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"
Dependencies:
VS 2.4+
Create big cannons (preferably)
I recommend use (/vs backend engine physx) and /vsCollision mode PhysX.
There are two modes of operation:
/vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)
/vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)
How it work? Just watch demo
Дерби от сервера Vestalis:
Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.
In the plans:
Entity damage
rebalance/improve damage
full-fledged destruction of the blocks of the world
Destruction from world block collisions
Add fire
fix the sounds
optimization
This mod adds damage to Valkyrien skies construction from collisions.
The damage depends on the speed of the collision. So far, the damage is only between ships, the damage from the blocks of the world will appear later. You can customize the settings in the config file yourself "vs_collision_damage-common.toml"
Dependencies:
-
VS 2.4+
-
Create big cannons (preferably, for the exact mass of Copycats)
I recommend use only PlysX backend (/vs backend engine physx) and /vsCollision mode PhysX.
There are two modes of operation:
-
/vsCollision mode PhysX - if you are using PhysX, it is recommended. (/vs backend engine physx)
-
/vsCollision mode Krunch - if you are using Krunch (it can also work with PhysX)
How it work? Just watch demo
Дерби от сервера Vestalis:
Warning: The mod is in alpha version, make backups of your worlds. Expect improvements in the next updates, if you find a bug or do you have any ideas for improvement, please report it in the github issue.
In the plans:
-
Entity damage
-
rebalance/improve damage
-
full-fledged destruction of the blocks of the world
-
Destruction from world block collisions
-
Add fire
-
add effects
-
fix the sounds
-
optimization
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers