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Vyvern Teams
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Teams, chunk claims and a live in-game map — plus server-driven chunk pre-generation, all managed from the Vyvern panel.
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Must be installed on both the client and the server.
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Vyvern Teams
Summary: Teams, chunk claims and a live in-game map — plus server-driven chunk pre-generation, all managed from the Vyvern panel.
Description
A Vyvern-native take on teams and land claims, built around a live in-game map instead of scattered commands.
Teams & claims:
/vteam: create, invite, accept, kick, promote. Persistent membership, per-role permissions, and per-team budgets.- Chunk claims with grief protection, and chunk force-loading with budgets + auto-unload.
- An in-game map GUI with real rendered terrain and click-and-drag claiming.
- Team/claim/force-load telemetry over the bus, plus a REST snapshot + admin actions surfaced in the panel.
Live Map v2:
- World-space camera with 60fps client-side pan/zoom — no network round-trip per frame.
- Continuous hillshading + water-depth gradient, and player position tracking (both online and last-seen).
- Admin unclaim action straight from the map.
- Player markers with facing direction.
Chunk pre-generation:
- A spiral engine that generates chunks ahead of players — configurable max in-flight, up to 16 queued jobs, resumable across restarts, and an "only when the server is empty" mode.
- An operator-only in-game "Pre-generation" hub tab with live progress, rate, ETA and queue management.
- Completion triggers an admin broadcast.
Requires: Vyvern Bridge, NeoForge 1.21.1+, Minecraft 1.21.1 (client + server).
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