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Wall Climb
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Wall Climb is a small quality-of-life mod for Minecraft. Face a wall and hold the jump key: your character sticks to the wall, slides straight up, and steps onto the top. No items, no durability, no server-side installation. Features ✨
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Wall Climb
A lightweight, client-side mod that turns annoying one-block ledges and two-block steps into climbable terrain — while leaving real walls completely untouched.
Wall Climb is a small quality-of-life mod for Minecraft. Face a wall and hold the jump key: your character sticks to the wall, slides straight up, and steps onto the top. No items, no durability, no server-side installation.
Features ✨
- Hold jump to climb — Face a wall and hold the jump key; you cling to the wall and climb straight up to its top.
- Configurable height — The maximum climbable wall height is configurable (default 2 blocks), so real walls, cliffs, and buildings remain unaffected unless you raise the limit.
- Smooth dismount — A brief mounting animation plays as you reach the top, letting you step naturally onto the edge.
- No item required — Climb with empty hands. Nothing is consumed, and no durability is lost.
- Identical in survival and creative — Behavior is the same in both game modes.
- Pure client-side logic — Singleplayer, LAN, and servers all behave identically; the server needs nothing installed.
Configuration ⚙️
All options are stored in config/wallclimb-client.toml and support hot reload. A configuration screen is also available from the mod list.
| Option | Key | Default | Range | Description |
|---|---|---|---|---|
| Maximum Height | maxHeight |
2 |
0 – 1000 |
Tallest wall, in blocks, that can still be climbed; set to 0 to disable the mod. |
| Climb Speed | climbSpeed |
3.0 |
1.0 – 8.0 |
Climbing speed in blocks per second; a vanilla ladder is about 4. |
Technical Details 🔧
- Wall detection only runs while the player is standing on the ground, so jumping, parkour, and combat are never interfered with.
- Climbing is suppressed while flying, fall-flying, riding, swimming, or hanging on ladders/vines.
- Fall distance is reset during climbing and mounting, preventing fall damage when you reach the top.
贴墙攀爬(Wall Climb)
一个轻量级纯客户端模组,把恼人的一格台阶和两格方块堆变成可以翻越的地形——而真正的墙壁则完全不受影响。
贴墙攀爬是一个小型生活质量模组。面对墙壁按住跳跃键,角色会贴住墙面,沿墙直线向上滑动,然后站上墙顶。无需任何物品、不消耗耐久,服务端也不需要安装任何东西。
功能特性 ✨
- 按住跳跃即可攀爬 — 面对墙壁按住跳跃键,角色会贴着墙面向上爬,直到站上墙顶。
- 可配置攀爬高度 — 最大可爬墙高可通过配置调整(默认 2 格),真正的墙、悬崖和建筑默认不受影响。
- 平滑的翻越动作 — 到达顶部时会触发一段短暂的攀上动画,让你自然地站上边缘。
- 空手即可,无需物品 — 空手即可攀爬,不消耗任何物品,也不损失耐久。
- 生存与创造表现一致 — 两种游戏模式下的行为完全相同。
- 纯客户端逻辑 — 单人、局域网和服务器行为完全一致,服务器无需安装任何内容。
配置项 ⚙️
所有选项保存在 config/wallclimb-client.toml 中,支持热重载;同时也可以在模组列表中打开配置界面进行修改。
| 选项 | 键名 | 默认值 | 范围 | 说明 |
|---|---|---|---|---|
| 最大可爬高度 | maxHeight |
2 |
0 – 1000 |
仍然爬得上去的最高墙高(格);填 0 关闭此功能。 |
| 攀爬速度 | climbSpeed |
3.0 |
1.0 – 8.0 |
攀爬速度(格/秒),原版梯子约为 4。 |
技术细节 🔧
- 只有玩家站在地面上时才会进行墙壁检测,因此跳跃、跑酷和战斗完全不受影响。
- 飞行、鞘翅滑翔、骑乘、游泳以及攀附梯子/藤蔓时,攀爬会被禁用。
- 攀爬与翻越期间会持续重置摔落距离,到达墙顶时不会受到摔落伤害。
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