Warring Nations
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Player-run nations, factions & kingdoms with FTB Teams/Chunks-backed claims, diplomacy, alliances, and 5+ war modes (chunk capture, siege, conquest & more). Custom banners, tags, roles, leaderboards. Seamless FTB integration. NeoForge 1.21.1 Cient+Serv Mod
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Warring Nations (NeoForge 1.21.1)
Adds player-run nations, diplomacy, and live wars, built directly into FTB Teams and FTB Chunks. Nations are FTB party teams; claims are FTB Chunks claims. No second membership list, no second claim map, no extra screens to learn.
- Custom roles with per-permission toggles.
- Nation tag and color shown everywhere: chat, tab list, banners, map. Rank-provider mods (LuckPerms) add your rank next to the tag; TAB can pull the tag into your own nametag/tablist setup.
- 174 premade banners, plus a full in-game painter to design your own.
- One tabbed screen to browse, create, or manage invites/applications.
- Open, application, or invite-only join policies.
- Optional staff approval for new nations, banners, and war declarations.
- Level rises automatically from claimed territory (an all-time peak, so unclaim/reclaim can't farm it) and raises your claim cap.
- Tier (Province to Superpower) is staff-assigned based on real progress. Sets troop cap and decides Conquest war outcomes.
- Claim caps scale with members and level, plus staff-grantable bonus slots.
- Solo players cap at one claim, with a nudge to found or join a nation.
- Protects against explosions, pistons, mob griefing, and crop trampling, factoring in allies, enemies, and active wars, not just "claimed or not."
War Models
- Chunk Capture: stand in enemy chunks to capture them; first to the score limit wins.
- Attrition: score by killing enemies in war zones; no territory changes hands.
- Siege: hold the defender's home chunk to win; defender wins by surviving the timer.
- Objectives: capture all of the enemy's banner objectives.
- Negotiated: war score sets negotiating power; ends by treaty or timeout.
- Conquest: decided by Tier, not numbers. A Superpower can crush a Province in a few captures; the reverse is nearly impossible.
Diplomacy
- Ally, neutral, and enemy relations; alliances are mutual-consent, not a unilateral flag.
- Peace treaties and a diplomacy history log.
- Relation-colored territory on the map.
- War history and a server-wide leaderboard.
- Full
/wn admincommand set: moderation, approval queues, claims, diplomacy, player lookup, server stats. /wn admin nation adopt <party>turns a pre-existing FTB party into a nation in place.- wn-discord unlocks staff approve/deny buttons and full audit-log channels.
- Public read API (
WarringNationsAPI) and event API (WnEvents) for other mods.
- wn-siege: lets Create/TaCZ weapons breach enemy claim protection once at war; harmless otherwise.
- wn-bluemap: live territory, wars, and alliances on your BlueMap web map.
- wn-discord: Discord bridge with staff approval buttons and audit logs.
Due to deep mixin integration, these exact versions are required. A different build will fail to load rather than misbehave.
| Mod | Version |
|---|---|
| FTB Library | 2101.1.32 |
| FTB Teams | 2101.1.10 |
| FTB Chunks | 2101.1.20 |
| Architectury API | 13.0.8+ |
| NeoForge | 21.1.225+ |
| Minecraft | 1.21.1 |
All Rights Reserved. See LICENSE for the full agreement; the summary below is not a substitute for it.
✔ Free to include in any modpack that's free to access/download (a server showing ads or accepting donations is fine).
✘ Not permitted in a modpack that requires payment to access or download.
✘ Not permitted on servers with gambling mechanics, as defined under EU law.
✘ Do not redistribute, decompile, or re-upload this mod elsewhere without permission.
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