Warring Nations

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Warring Nations

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Player-run nations, factions & kingdoms with FTB Teams/Chunks-backed claims, diplomacy, alliances, and 5+ war modes (chunk capture, siege, conquest & more). Custom banners, tags, roles, leaderboards. Seamless FTB integration. NeoForge 1.21.1 Cient+Serv Mod

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Latest Version
warring-nations-neoforge-2.6.5.jar
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Description

Warring Nations (NeoForge 1.21.1)

Nations Wars Diplomacy Territory API

Adds player-run nations, diplomacy, and live wars, built directly into FTB Teams and FTB Chunks. Nations are FTB party teams; claims are FTB Chunks claims. No second membership list, no second claim map, no extra screens to learn.


Nations

  • Custom roles with per-permission toggles.
  • Nation tag and color shown everywhere: chat, tab list, banners, map. Rank-provider mods (LuckPerms) add your rank next to the tag; TAB can pull the tag into your own nametag/tablist setup.
  • 174 premade banners, plus a full in-game painter to design your own.
  • One tabbed screen to browse, create, or manage invites/applications.
  • Open, application, or invite-only join policies.
  • Optional staff approval for new nations, banners, and war declarations.

Progression

Level Tier

  • Level rises automatically from claimed territory (an all-time peak, so unclaim/reclaim can't farm it) and raises your claim cap.
  • Tier (Province to Superpower) is staff-assigned based on real progress. Sets troop cap and decides Conquest war outcomes.

Territory

Claims

  • Claim caps scale with members and level, plus staff-grantable bonus slots.
  • Solo players cap at one claim, with a nudge to found or join a nation.
  • Protects against explosions, pistons, mob griefing, and crop trampling, factoring in allies, enemies, and active wars, not just "claimed or not."

Wars and Diplomacy

War Relations

War Models

  • Chunk Capture: stand in enemy chunks to capture them; first to the score limit wins.
  • Attrition: score by killing enemies in war zones; no territory changes hands.
  • Siege: hold the defender's home chunk to win; defender wins by surviving the timer.
  • Objectives: capture all of the enemy's banner objectives.
  • Negotiated: war score sets negotiating power; ends by treaty or timeout.
  • Conquest: decided by Tier, not numbers. A Superpower can crush a Province in a few captures; the reverse is nearly impossible.

Diplomacy

  • Ally, neutral, and enemy relations; alliances are mutual-consent, not a unilateral flag.
  • Peace treaties and a diplomacy history log.
  • Relation-colored territory on the map.
  • War history and a server-wide leaderboard.

Admin and API

Discord API

  • Full /wn admin command set: moderation, approval queues, claims, diplomacy, player lookup, server stats.
  • /wn admin nation adopt <party> turns a pre-existing FTB party into a nation in place.
  • wn-discord unlocks staff approve/deny buttons and full audit-log channels.
  • Public read API (WarringNationsAPI) and event API (WnEvents) for other mods.

Works Well With

  • wn-siege: lets Create/TaCZ weapons breach enemy claim protection once at war; harmless otherwise.
  • wn-bluemap: live territory, wars, and alliances on your BlueMap web map.
  • wn-discord: Discord bridge with staff approval buttons and audit logs.

Required Dependencies

Due to deep mixin integration, these exact versions are required. A different build will fail to load rather than misbehave.

Mod Version
FTB Library 2101.1.32
FTB Teams 2101.1.10
FTB Chunks 2101.1.20
Architectury API 13.0.8+
NeoForge 21.1.225+
Minecraft 1.21.1

License

All Rights Reserved. See LICENSE for the full agreement; the summary below is not a substitute for it.

Free to include in any modpack that's free to access/download (a server showing ads or accepting donations is fine).

Not permitted in a modpack that requires payment to access or download.

Not permitted on servers with gambling mechanics, as defined under EU law.

Do not redistribute, decompile, or re-upload this mod elsewhere without permission.

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