Community listing page, reviews may not be monitored by the author.
Waterworks - Sable
No reviews yet
The Sable Port of VS Waterworks
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Waterworks
Waterworks is a maritime expansion for Sable that gives your ships a proper reason to exist, beyond looking pretty and immediately becoming someone else’s problem at sea.
Build sailing vessels with working masts, booms, sails, helms, wind controls, anchors, mooring lines, ballast tanks, floaters, and all the nautical bits you could reasonably need before discovering that yes, physics does in fact have opinions.
Now the mod can be rather complex so I've tried my hand at ponders, however please do reachout to our discord for more tutorials and help! I ideally want to have a proper Wiki done soon just like the mods of 1.7.10! Arcade Mode is far easier to manage for new sailors.
Features (as of 1.2.0)
- Waves and ocean mechanics!
- Water occlusion (which started the mod)
- Functional sailing with wind! (Arcade mode is advised)
- Custom sails including; Triangular, Lateen, Square and Foresails
- Sail decoration with banner patterns and colours!
- Ballast tanks and dive controls for submarines and very questionable engineering projects.
- Proper sinking and capsizing!
- Water displacement, weighted ballasts, and sealed air pocket buoyancy.
- Mooring lines, cleats, bollards, and anchors!
- Consoles for modern ships and tools like a sextant for older ships!
- Tides, coastal behaviours and VFX
- Fishing Trawler parts and such!
- Sea mines, because apparently the ocean was not already hostile enough!
- Wearables including life jackets, flamingos, and captain hats for maximum dignity!
- Oars for small ships and lifeboats!
- Drydocks and lock multiblocks for canals and ship building/repair!
Planned Additions
For 1.3.0 I want to further expand coastal mechanics and VFX. I also want to have more blocks for decoration and utility such as portholes. We also want to look into various engines, safety equipment and other bits and bobs! As well as all this fun stuff, I'll continue to polish and refine existing work, especially as now more modelers are cropping up willing to give a hand!
Community
Feel free to join us in The Dockyard, where all the Waterworks magic happens!
Credits
Massive thanks to all of our modellers and texturers for making Waterworks look the part. The code may make the boats move, but the artists are the reason they do not look like floating filing cabinets. (Long live the Iron Dev Block!)
I also want to thank all who have supported the mod in various ways! As many of you know, we match download per pound to the MS Society Charity as it's close to my heart, so thank you all for your kind words and continued patience as we sail this rough sea that is modding.
Here is the original project that was also made by myself (as curseforge needs it)
Waterworks
Waterworks is a maritime expansion for Sable that gives your ships a proper reason to exist, beyond looking pretty and immediately becoming someone else’s problem at sea.
Build sailing vessels with working masts, booms, sails, helms, wind controls, anchors, mooring lines, ballast tanks, floaters, and all the nautical bits you could reasonably need before discovering that yes, physics does in fact have opinions.
Now the mod can be rather complex so I've tried my hand at ponders, however please do reachout to our discord for more tutorials and help! I ideally want to have a proper Wiki done soon just like the mods of 1.7.10! Arcade Mode is far easier to manage for new sailors.
Features (as of 1.2.0)
- Waves and ocean mechanics!
- Water occlusion (which started the mod)
- Functional sailing with wind! (Arcade mode is advised)
- Custom sails including; Triangular, Lateen, Square and Foresails
- Sail decoration with banner patterns and colours!
- Ballast tanks and dive controls for submarines and very questionable engineering projects.
- Proper sinking and capsizing!
- Water displacement, weighted ballasts, and sealed air pocket buoyancy.
- Mooring lines, cleats, bollards, and anchors!
- Consoles for modern ships and tools like a sextant for older ships!
- Tides, coastal behaviours and VFX
- Fishing Trawler parts and such!
- Sea mines, because apparently the ocean was not already hostile enough!
- Wearables including life jackets, flamingos, and captain hats for maximum dignity!
- Oars for small ships and lifeboats!
- Drydocks and lock multiblocks for canals and ship building/repair!
Planned Additions
For 1.3.0 I want to further expand coastal mechanics and VFX. I also want to have more blocks for decoration and utility such as portholes. We also want to look into various engines, safety equipment and other bits and bobs! As well as all this fun stuff, I'll continue to polish and refine existing work, especially as now more modelers are cropping up willing to give a hand!
Community
Feel free to join us in The Dockyard, where all the Waterworks magic happens!
Credits
Massive thanks to all of our modellers and texturers for making Waterworks look the part. The code may make the boats move, but the artists are the reason they do not look like floating filing cabinets. (Long live the Iron Dev Block!)
I also want to thank all who have supported the mod in various ways! As many of you know, we match download per pound to the MS Society Charity as it's close to my heart, so thank you all for your kind words and continued patience as we sail this rough sea that is modding.
Here is the original project that was also made by myself (as curseforge needs it)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources