WaveWater
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Transforms Minecraft water with clear underwater
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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# WaveWater
WaveWater is a client-side Fabric mod for Minecraft 1.20.1 that transforms oceans, rivers, and underwater exploration with clearer water, animated waves, and brighter aquatic effects.
## Features
- Clearer long-distance underwater visibility with brighter, more natural lighting
- Bright aqua-blue and emerald water colors that still preserve biome variation
- Increased surface transparency with smooth, depth-based blending
- Animated multi-directional waves with calmer clear-weather motion and waves up to approximately three blocks high during thunderstorms
- Brighter white wave crests near shore, shoreline wash, splash particles, and wave sounds
- Visual wave-synchronized bobbing for players and boats
- Slowly moving caustic light patterns on the seafloor
- Configurable underwater bubbles, light motes, and surface light shafts
- Improved visibility and brightness while submerged in lava or powder snow
- In-game settings opened with the `B` key
- Configurable wave render distance from 4 to 32 chunks (16 chunks by default)
## Requirements
- Minecraft 1.20.1
- Fabric Loader 0.16.10 or newer
- Fabric API 0.92.0 or newer
- Java 17 or newer
## Installation
1. Install Fabric Loader for Minecraft 1.20.1.
2. Install Fabric API.
3. Place the WaveWater JAR in your Minecraft `mods` folder.
4. Launch the Fabric profile.
WaveWater is a client-side visual mod. Its waves, shoreline wash, and buoyancy are visual effects; it does not replace server-side water blocks or Minecraft's normal collision rules. The visible wave range is also limited by the chunks currently loaded and rendered by Minecraft.
## Configuration
Press `B` in game to open the BetterWater settings. The key can be changed from Minecraft's Controls menu. You can adjust the particle amount, toggle individual underwater particle effects, and choose a wave render distance from 4 to 32 chunks.
## License
Wave is distributed under the MIT License.
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