Waypoint Warp
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A next-generation waypoint teleport system that replaces slow, repetitive command block chains with a single ultra-optimized server-side engine. Designed to maximize MSPT efficiency, reduce lag, and simplify teleport automation.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
🚀 Waypoint Warp
- Ultra Optimized Teleportation System
Waypoint Warp is a next-generation server-side teleportation engine that replaces slow, repetitive vanilla command-block systems with an ultra-efficient global waypoint framework.
Designed for Fabric 1.20.1, this mod drastically reduces MSPT cost and provides a clean, scalable teleport solution without requiring any client installation.
🌩️ Why Replace Command Blocks?
Traditional vanilla teleport systems rely on:
- repeating command blocks
- complex
/executedistance checks - scoreboard conditions
- datapack tick functions
- long command chains
- command dispatcher spam
- rooms full of ticking command blocks
A typical vanilla teleporter looks like this:
execute as @a at @s if entity @s[x=..,y=..,z=..,distance=..] run tp @s <destination>
This runs every tick × every player × every waypoint, quickly becoming expensive as servers grow.
❌ Problems with Vanilla Teleport Systems
- Constant tick load
- Cost scales with players × waypoints
- Heavy command dispatcher overhead
- Datapack tick performance drop
- Lag spikes from long command chains
- Hard to manage in large adventure or RPG maps
✅ What Waypoint Warp Does Better
Waypoint Warp replaces all of that with a single optimized engine:
- Global
PersistentStatestorage - Zero tile entities
- Teleport checks only when players are nearby
- No command block spam
- No datapack tick spam
- Built-in summon system
- Built-in particle effects
- Cooldown system
- Pure server-side (no client mod required)
📊 Performance Comparison (MSPT)
Image is not real 100%, generate by AI. on server schedule tick 0.0012 > 0.0016

Summary
- Vanilla command blocks scale linearly and often reach 3–6ms per tick
- Waypoint Warp stays around 0.01–0.03ms, even with 50+ waypoints
🧭 Features
- Global waypoint system
- Trigger radius detection
- Arrival summon (any entity)
- Particle effects
- Cooldown system
- Activation-radius optimization
- Debug commands
- Server-only mod (no client installation)
🔧 Commands
Create Waypoint
waypoint set <name> <from_pos> <to_pos>
waypoint set <name> <from_pos> <to_pos> summon <entity> <dy>
waypoint set <name> <from_pos> <to_pos> particle <id>
waypoint set <name> <from_pos> <from_dimension> <to_pos> <to_dimension> <summon|particle> <dy|id> sound <mcsound_id> <volume> <pitch>
Example Using
/waypoint set test1 1 10 0 minecraft:overworld 10 50 10 minecraft:the_end summon minecraft:lightning_bolt 0 sound minecraft:entity.experience_orb.pickup 1 1
Edit Waypoint
waypoint edit <name> from <pos>
waypoint edit <name> to <pos>
waypoint edit <name> radius <value>
waypoint edit <name> particle <id>
waypoint edit <name> summon <entity> <dy>
Utility
waypoint distance <name> <radius>
waypoint list
waypoint remove <name>
Debug
waypoint debug mspt
waypoint debug active
🧩 Perfect For
- Adventure maps
- RPG servers
- Dungeon systems
- Hub teleporters
- Cutscenes
- Minigames
- Event automation
- Any project replacing command-block spam
🔗 Links
- Website: https://ppekkungz.in.th
- Documentation: https://docs.ppekkungz.in.th
- GitHub: https://github.com/PPekKunGz
- Author: @PPekKunGzDev
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