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Waystones-X (Unofficial Waystones Fork)
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1.7.10 Waystones fork with facelift and bugfixes.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Improves the visual aspects of the game with better textures, models, etc.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Waystones-X (Unofficial Waystones Fork)

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)

Fixes:
- Nether portals aren't generated when teleporting to the Nether (@kuzuanpa)
- Fixed some rendering bugs (@kuzuanpa)
New features:
- New textures by DarkBum.
- Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
- If configured, Waystones show nametags with their name.
- Duplicate Waystone names are disallowed.
- If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
- GUI Configuration.
- Configurable worldgen.
- Automatic activation upon naming.
- Configurable Village Names mod compatibility.
- Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
- Configurable global teleportation cooldown. Cooldown status indicator.
- Waystone list sorting by Name and Distance.
- Waystone list filtering.
- "Undiscovering/Forgetting" Waystones.
- Waystone renaming.
- Pinned Waystones which appear at the top of the list.
- Global Waystones are stored in the save NBT, no more conflicts.
- Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
- Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones
Worldgen configuration system:
You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties:
* structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert).
* chance: Spawn probability from 0 to 1 (0 = never, 1 = always).
* type: Waystone variant override: auto, stone, sandy, or mossy. auto keeps structure/default logic.
* name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.
* forceGlobal: true/false. If true, the Waystone is forced to become global. Requires name to be set.
* autoActivateGlobal: true/false. Only relevant when forceGlobal=true. true immediately registers as global, false waits until player activation.
* dimensionWhitelist: Allowed dimension IDs, comma-separated (for example 0,-1,1) or * for all.
* biomeWhitelist: Allowed biome IDs, comma-separated (for example 2,17,21) or * for all.
Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35
Currently supported structure ids:
* village
* temple_desert
* temple_jungle
* stronghold
* fortress
* end_spike
* world_spawn
Dependencies

Building
./gradlew build.
Credits
- BlayTheNinth for the original mod.
- New textures by DarkBum.
- kuzuanpa for some bugfixes.
- Textures and ideas from BetterWaystonesMenu.
- brandyyn for some fixes.
- Omgise for Chinese translation.
- GT:NH buildscript.
License
This project is a fork of Waystones by BlayTheNinth.
- Original Waystones code: MIT License (Copyright 2016 BlayTheNinth) (archive)
- New contributions: LGPLv3 (Copyright 2025 jack)
The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.
Buy me a coffee
- ko-fi.com
- Monero:
893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ

Waystones-X (Unofficial Waystones Fork)

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)

Fixes:
- Nether portals aren't generated when teleporting to the Nether (@kuzuanpa)
- Fixed some rendering bugs (@kuzuanpa)
New features:
- New textures by DarkBum.
- Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
- If configured, Waystones show nametags with their name.
- Duplicate Waystone names are disallowed.
- If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
- GUI Configuration.
- Configurable worldgen.
- Automatic activation upon naming.
- Configurable Village Names mod compatibility.
- Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
- Configurable global teleportation cooldown. Cooldown status indicator.
- Waystone list sorting by Name and Distance.
- Waystone list filtering.
- "Undiscovering/Forgetting" Waystones.
- Waystone renaming.
- Pinned Waystones which appear at the top of the list.
- Global Waystones are stored in the save NBT, no more conflicts.
- Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
- Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones
Worldgen configuration system:
You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties:
structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert).chance: Spawn probability from0to1(0= never,1= always).type: Waystone variant override:auto,stone,sandy, ormossy.autokeeps structure/default logic.name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.forceGlobal:true/false. Iftrue, the Waystone is forced to become global. Requires name to be set.autoActivateGlobal:true/false. Only relevant whenforceGlobal=true.trueimmediately registers as global, false waits until player activation.dimensionWhitelist: Allowed dimension IDs, comma-separated (for example0,-1,1) or*for all.biomeWhitelist: Allowed biome IDs, comma-separated (for example2,17,21) or*for all.
Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35
Currently supported structure ids:
villagetemple_deserttemple_junglestrongholdfortressend_spikeworld_spawn
Dependencies

Building
./gradlew build.
Credits
- BlayTheNinth for the original mod.
- New textures by DarkBum.
- kuzuanpa for some bugfixes.
- Textures and ideas from BetterWaystonesMenu.
- brandyyn for some fixes.
- Omgise for Chinese translation.
- GT:NH buildscript.
License
This project is a fork of Waystones by BlayTheNinth.
- Original Waystones code: MIT License (Copyright 2016 BlayTheNinth) (archive)
- New contributions: LGPLv3 (Copyright 2025 jack)
The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.
Buy me a coffee
- ko-fi.com
- Monero:
893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ

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