WeaponCraft

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WeaponCraft

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Craft the Weapon of your dreams, block by block.

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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
Z2SIX Mod License
Latest Version
weaponcraft-neoforge-1.21-1.0.0-alpha.jar
Authors
CurseForge
Modrinth

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About

Description

WeaponCraft-Title

Welcome to WeaponCraft.

Minecraft... the game where a dirt house gives you +50 efficiency and a stone brick house +25 nostalgia.
Yet, crafting a sword takes no more than a few hand gestures and 0.5 seconds of your life.
But for what?
WeaponCraft aims to fill that gap.

Currently in testing. Core logic is implemented.
I need your feedback. Go and craft your weapon!

Support me on Ko-fi Join our Discord


Features banner

Already implemented:

  • Draw your perfect weapon on a blueprint with the voxel-based system
  • Design with up to 3 blueprint layers for a single weapon
  • Set the thickness of each layer separately
  • Each voxel defines the final result (e.g. weight increases Damage but decreases Speed)
  • 6 stats to influence: Damage/Speed, Knockback/Crit, Reach/Durability
  • Each weapon is 100% unique: voxels will vary slightly in texture darkness
  • Preview system: see the 3D preview model before creating it

Planned (Test Phase 2):

Blacksmithing profession: gain experience as you craft to allow for larger blueprints with an impactful crafting process where you will smelt your ores, pour them into your mold, hammer away and reforge.
Higher level blacksmiths also have a chance to craft a "greater" or "perfect" weapon, further increasing its stats.

Quick guide:

Press B — open the Blueprint GUI
Select a material — then LMB to draw, RMB to erase, and use the Scroll Wheel to zoom in / out
Preview window: LMB drag to rotate, RMB drag to move
Click Forge — create your weapon

Minting isn’t active yet; materials are not consumed in this Alpha.

WeaponCraft-Title

Welcome to WeaponCraft.

Minecraft... the game where a dirt house gives you +50 efficiency and a stone brick house +25 nostalgia.
Yet, crafting a sword takes no more than a few hand gestures and 0.5 seconds of your life. But for what?
WeaponCraft aims to fill that gap.

Currently in testing. Core logic is implemented.
I need your feedback. Go and craft your weapon!

Support me on Ko-fi Join our Discord


Features banner

Already implemented:

  • Draw your perfect weapon on a blueprint with the voxel-based system
  • Design with up to 3 blueprint layers for a single weapon
  • Set the thickness of each layer separately
  • Each voxel defines the final result (e.g. weight increases Damage but decreases Speed)
  • 6 stats to influence: Damage/Speed, Knockback/Crit, Reach/Durability
  • Each weapon is 100% unique: voxels will vary slightly in texture darkness
  • Preview system: see the 3D preview model before creating it

Planned (Test phase 2):

Blacksmithing profession: gain experience as you craft to allow for larger blueprints with an impactful crafting process where you will smelt your ores, pour them into your mold, hammer away and reforge.
Higher level blacksmiths also have a chance to craft a "greater" or "perfect" weapon, further increasing its stats.

Ideas for later

Gemcrafting: craft gems (lapis, amethyst, etc) and socket them into your weapon post-forging for even more unique stat boosts and abilities.

Quick start Guide

Forge your first weapon in a few steps:

Action Description
Press B Opens the Blueprint GUI — your creative forge.
Select a Material Choose your base material for each layer.
LMB (Draw) Paint voxels onto the blueprint to add material.
RMB (Erase) Remove unwanted voxels to refine your design.
Scroll Wheel Zoom in/out to adjust your view of the grid.
LMB Drag (Preview Window) Rotate the 3D weapon render for better angles.
RMB Drag (Preview Window) Move/Pan the 3D weapon render.
Click Forge Finalize and create your weapon.
(Minting is not yet active — materials are not consumed in this Alpha build.)
License: MIT (code) + All Rights Reserved 2025 Z2SIX (assets)

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  • alpha1.png
    alpha1.png alpha1.png
  • Alpha1
    Alpha1 Blueprinting core logic

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