Wearable Light

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Wearable Light

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Equip a wearable light source as an accessory, display it on the HUD, render it in 3D on the player, and optionally emit dynamic light.

Mod Loaders
Minecraft
26.3

About

Description

Wearable Light allows the vanilla Minecraft Lantern to be equipped directly in an existing accessory slot.

The Lantern does not need to be held in the main hand or offhand. Once equipped as an accessory, it is displayed on the player and can optionally act as a moving light source when Dynamic Lights is installed.

Features

  • Equip the vanilla Lantern in an existing accessory slot.
  • Does not add additional accessory slots.
  • Adds an offhand-style Lantern HUD indicator next to the Minecraft hotbar.
  • Automatically positions the Lantern HUD slot after other visible accessory indicators.
  • Renders the real vanilla Lantern block model in 3D on the player.
  • The Lantern is attached to the right leg and moves naturally with the leg while walking.
  • Configurable 3D model:
    • X position
    • Y position
    • Z position
    • X rotation
    • Y rotation
    • Z rotation
    • Scale
  • Includes English and Spanish configuration labels.

Dynamic Lights Support

When Dynamic Lights by AtomicStryker is installed, the equipped Lantern can act as a dynamic light source.

  • Emits light level 15.
  • Light follows the player while moving.
  • The Lantern does not need to be held in the player's hand.
  • Removing the Lantern from the accessory slot removes the dynamic light.
  • Dynamic Lights is completely optional.

Default 3D Model Configuration

Position

X: -0.15
Y: 0.85
Z: -0.25

Rotation

X: 0°
Y: 0°
Z: 0°

Scale

0.50

Requirements

  • Minecraft 26.3
  • NeoForge 26.3
  • Java 25

Optional Compatibility

  • Dynamic Lights

Dynamic Lights is not required. Without it, the Lantern accessory, HUD indicator, 3D model and configuration still work normally.

Credits

Dynamic Lights is created by AtomicStryker.

Minecraft and the vanilla Lantern are property of Mojang Studios.

Source

Source code may be linked through the project's source repository.