Mod

Weeping Angels - Flesh and Stone

Quick rating

Weeping Angels - Flesh and Stone

No reviews yet

Adds Weeping Angel statues and entities from the Dr. Who universe

Anime & Pop Culture
Adventure/Exploration
Survival
Dungeons & Strongholds
Hostile Mobs
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Weeping Angels 1.01
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Available for Minecraft 1.7.10!

Do you feel too safe around predictable monsters? Are you a Whovian who needs more enemies besides Daleks? Do you want to freak out your friends by letting them find out how important it is to NOT BLINK?

 

You're in luck (mostly)! The Weeping Angels mod adds stone-blooded killers to your world, allowing you to be very, very scared.

 

There are three ways to find Angels:

1) They may spawn naturally underground (disable/enable in config)

2) They appear in multitudes in randomly designed Catacombs.

3) The command /summon w_angels.EntityWeepingAngel

 

The Catacombs are dungeon-like, maze-like, deadly-like structures where both Weeping Angels and Weeping Angel statues are found. The loot is great, but is it worth running into one of the Lonely Assassins?

Just one room in a twisty underground maze.

Notes about Catacombs:

- The entrance (shown in screenshots) spawns at any flat area above Y=30 in most biomes

- From the entrance, there are two stairways spiraling down. At the bottom of each, there is a small mess of corners, turns, and rooms. Each Catacombs has a total of 5 - 9 rooms.

- There are 4 types of rooms, including the one pictured. One type contains a double-chest with chain-mail, gold, eyes of ender, and other loot.

- Each statue has a 1 in 6 chance of hiding a treasure chest nearby with more loot. That's really the only reason to risk getting close.

Tips and Unique Features:

- NEVER LOOK AWAY. Angels revert to stone when they are being observed, but they are deadly fast if you aren't watching them.

- AN ANGEL'S EYES ARE THE WORST PLACE TO LOOK.

What did I just tell you?

What did I just tell you?

The eyes, rather than being the window to the soul, are the door. If you let an angel into your eyes, it will slowly overpower you. This usually ends badly.

- STATUES ARE NO SAFER THAN ANGELS. That which contains the image of an angel becomes itself an angel . . . Don't turn your back.

Configuration options:

Booleans:

- - Toggle whether angels can break doors (true by default)

- - Toggle whether angels can spawn naturally (true by default)

- - Toggle whether all angel-induced deaths spawn a new angel (false by default)

Lists:

- - Blacklist of dimensions in which angels should never spawn

- - Whitelist of dimensions in which to generate Catacombs

Integers:

- - Percent chance a statue can become a real angel

- - Maximum health for Weeping Angels

- - Minimum spawn height (if natural spawning is enabled)

- - Maximum spawn height (if natural spawning is enabled)

- - How many ticks an angel waits to make sure the player is not looking (increase for slow server connections)

- - How many ticks a player can look an angel in the eyes before becoming "infected"

- - How many ticks an infection lasts before it kills the player

- - Potion ID of the "infected" PotionEffect

As you might have noticed, more features are implemented from the episode "Flesh and Stone" than from "Blink."

1.8 version soon!

Built and tested with Forge release 10.13.4.1492 (1.7.10).

Should be compatible with all Forge-based mods, but let me know if there are problems!

Screenshots

Gallery

  • Catacombs3
    Catacombs3
  • Catacombs2
    Catacombs2
  • Catacombs1
    Catacombs1
  • Very Very Close
    Very Very Close
  • Uncomfortably Close
    Uncomfortably Close
  • Not Very Close
    Not Very Close

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~13,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync