Mod
Wheel of Wacky
No reviews yet
A mod that adds a carnival prize wheel that has the chance to either fabulously reward or horrifically punish players!
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Wheel of Wacky
A mod that adds a carnival prize wheel that - when spun - has the chance to either fabulously reward or horrifically punish the player that spun the wheel in a hilarious fashion!

Obtaining a Wheel of Wacky
In order to get a Wheel of Wacky for yourself, you'll have to find a "basement" structure in your world. Inside Wheel Boy's dungeon prison the basement you'll find a Wheel of Wacky that you can break and collect using a diamond or better pickaxe.


Wheel of Wacky
A mod that adds a carnival prize wheel that - when spun - has the chance to either fabulously reward or horrifically punish the player that spun the wheel in a hilarious fashion!
You do not need Sinytra Connector and Forgified Fabric API if you are playing on Fabric.

Obtaining a Wheel of Wacky
In order to get a Wheel of Wacky for yourself, you'll have to find a "basement" structure in your world. Inside Wheel Boy's dungeon prison the basement you'll find a Wheel of Wacky that you can break and collect using a diamond or better pickaxe.


Creating spells
To start creating your own custom spells, you'll first have to create a data pack folder. If you don't know how to make a data pack, here is a link to a tutorial to help you get started: Creating a data pack.
If you haven't already, you'll want to create a data folder in your data pack folder. Then you'll want to a create a folder named wacky_wheel within your data folder. After which you will have to create a folder called spell_type in the wacky_wheel folder.
Your file path should look like this: <your data pack folder>/data/wacky_wheel/spell_type.
Now you'll want to create a JSON file in <your data pack folder>/data/wacky_wheel/spell_type. For the purpose of this example, we'll call it free_diamond.json.
The first thing we'll want to do is give a spell a name that will be displayed to the player when they roll that spell on the wheel.
{
"name": "Free Diamond!",
}
We can also optionally set a specific color for the name text and add some flavor text to be displayed underneath it:
{
"name": "Free Diamond!",
"titleColor": "#ADD8E6",
"flavorText": "Enjoy your free diamond :)",
}
Next, we have to provide our spell with an item id that corresponds to an in-game item. This item will be used to represent the spell on wheel slices.
{
"name": "Free Diamond!",
"titleColor": "#ADD8E6",
"flavorText": "Enjoy your free diamond :)",
"itemID": "minecraft:diamond",
}
The next field we have to define is castingTime, which represents the amount of time (in ticks) that it will take to cast the spell after the wheel lands on it:
{
"name": "Free Diamond!",
"titleColor": "#ADD8E6",
"flavorText": "Enjoy your free diamond :)",
"itemID": "minecraft:diamond",
"castingTime": 60,
}
The last step is the provide the name of .mcfunction file that will be used to provide the actual spell effect.
{
"name": "Free Diamond!",
"titleColor": "#ADD8E6",
"flavorText": "Enjoy your free diamond :)",
"itemID": "minecraft:diamond",
"castingTime": 60,
"onCastFunction": "give_diamond"
}
Of course, we'll actually have a create a .mcfunction file named give_diamond.mcfunction in <your data pack folder>/data/wacky_wheel/functions.
give @s diamond
Keep in mind that the onCastFunction by default will target the player who initially spun the wheel.
To test our new command, enter the /wheel free_diamond command into chat and receive your free diamond.
Spell JSON Properties
name: The name of the spell.
titleColor (Optional) : Color of the name text/title.
flavorText (Optional): Additional information that appears underneath the spell's name.
flavorTextColor (Optional): Color of the flavor text subtitle.
itemID: ID of the item used to represent the spell on the wacky wheel.
castingTime: Time in ticks that it takes to cast the spell.
onCastFunction: Name of the .mcfunction file that executes to create the spell effect.
executeOnCastFunctionAtPlayer (Optional): Set to true to execute onCastFunction AT player instead of AS player.
duration (Optional): Time in ticks that the spell lasts.
onTickFunction (Optional): Name of the .mcfunction that executes every tick that the spell lasts.
executeOnTickFunctionAtPlayer (Optional): Set to true to execute onTickFunction AT player instead of as player.
onEndFunction (Optional) : Name of the .mcfunction file that executes when the spell ends.
executeOnEndFunctionAtPlayer (Optional): Set to true to execute onEndFunction AT player instead of AS player.
Credits
https://github.com/HyperPigeon
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources