WindLink - PlunderEngine

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WindLink - PlunderEngine

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WindLink is a complete wind engine that creates realistic wind behavior that responds to the world around you.

Mod Loaders
Minecraft
26.2

About

Description

Embed Removed: https://www.youtube-nocookie.com/embed/PFStkQTQV0s

WindLink

A real, shared wind that everything breathes.

Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.

Compatible Shaders:
Euphoria Patches  1.10.0+

Compatible Mods

These are mods that can function with WindLink's wind field.

Mod What WindLink does with it
Better Smoke Their smoke follows our wind.
Physics Mod Cloth movement, debris, rain and snow all take our field instead of their own when installed.
Grassier Grass Their blade wind is taken over with our wind. Unsupported by dev, may break on their update.
Fancy World Animations Lanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build.
Serene Seasons Drives our seasons when installed, more leaves fall during the fall and autumn season.
Particle Rain Our wind drives their rain.

Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is the whole reason these exist: one wind, one direction, whoever is drawing it.


Wind

WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.

  • Building gusts that come and go naturally instead of a constant breeze
  • Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
  • Presets from calm to storm, or auto (natural wind)
  • Wind character, natural or cinematic
  • Turbulence, swirl and wave size as separate dials
  • Wind sheltering, your builds interact with the wind in real time
  • Blown debris from leaves and grass flecks that ride the wind and deflect off walls
  • Trees move as one, so a canopy sways together
  • Falling leaves, smoke, flames, embers and campfire smoke all take the same wind

Seasons

  • Foliage color follows the year (default: off)
  • Days per season, or race through a whole year in seconds to see it move
  • Forceable season overrides

Dust

  • Sand grains lifted off loose ground when the wind is up
  • Wind thresholds, spawn rate, radius and how high it lofts

Heat

  • Heat field over fire and lava

Water

  • Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
  • Tuning for range, sea height, depth and what counts as a river
  • Shore distance data

On-screen

  • Wind compass showing heading and strength, unintrusive
  • Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain

Commands

/windlink with:

info what the wind is doing right now
season set, preview, set length, or race the year
freeze hold the wind still for a screenshot
windviz wind lines on or off
auto-storm natural wind at auto and incremental wind

Thank you…

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!

WindLink

A real, shared wind that everything breathes.

Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.

Compatible Shaders:
Euphoria Patches  1.10.0+

Compatible Mods

These are mods that can function with WindLink's wind field.

Mod What WindLink does with it
Better Smoke Their smoke follows our wind.
Physics Mod Cloth movement, debris, rain and snow all take our field instead of their own when installed.
Grassier Grass Their blade wind is taken over with our wind. Unsupported by dev, may break on their update.
Fancy World Animations Lanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build.
Serene Seasons Drives our seasons when installed, more leaves fall during the fall and autumn season.
Particle Rain Our wind drives their rain.

Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is the whole reason these exist: one wind, one direction, whoever is drawing it.


Wind

WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.

  • Building gusts that come and go naturally instead of a constant breeze
  • Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
  • Presets from calm to storm, or auto (natural wind)
  • Wind character, natural or cinematic
  • Turbulence, swirl and wave size as separate dials
  • Wind sheltering, your builds interact with the wind in real time
  • Blown debris from leaves and grass flecks that ride the wind and deflect off walls
  • Trees move as one, so a canopy sways together
  • Falling leaves, smoke, flames, embers and campfire smoke all take the same wind

Seasons

  • Foliage color follows the year (default: off)
  • Days per season, or race through a whole year in seconds to see it move
  • Forceable season overrides

Dust

  • Sand grains lifted off loose ground when the wind is up
  • Wind thresholds, spawn rate, radius and how high it lofts

Heat

  • Heat field over fire and lava

Water

  • Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
  • Tuning for range, sea height, depth and what counts as a river
  • Shore distance data

On-screen

  • Wind compass showing heading and strength, unintrusive
  • Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain

Commands

/windlink with:

info what the wind is doing right now
season set, preview, set length, or race the year
freeze hold the wind still for a screenshot
windviz wind lines on or off
auto-storm natural wind at auto and incremental wind

Modpack Permission

Feel free to use this mod in your mod packs so long as they are downloaded from here.

Thank you...

I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!