Wired Redstone
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Adds redstone wires and stuff
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
A reimagined or remade version of an existing mod or modpack.
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Wired Redstone
Adds redstone wires and stuff
Beta
This project is currently in beta. Expect bugs, missing items, and sometimes needing to use a command to fix things. Please make regular backups.
Wired Redstone & RSWires
Wired Redstone is based on RSWires by 2xsaiko, and is essentially a rewrite. However, Wired Redstone incorporates some rather large changes:
- Uses LibMultiPart for multi-part wires instead of doing the multi-part logic itself, like RSWires does.
- This means improved compatibility with other mods and the ability to do more complex things like having multiple kinds of wire in one block, but also carries the weight of a full multi-part system like LibMultiPart.
- Has support for analog signals.
- This means you can send more complicated signals, but it also means the mod spends more time calculating them.
- Adds support for wires being cut off by things (i.e. not going through blocks when going around corners, being able to be blocked by facades, etc.).
- This can be handy to keep red-alloy-wires from connecting, but it does mean more calculations, checking for things in the way of wires.
- Makes some rather large optimizations to RSWires's wire-net engine that hopefully out-weigh the cost imposed by the other features added.
- Adds gates.
- These probably could be added to RSWires too, fairly easily, I just haven't gotten around to adding them and no one else has either.
Please go checkout RSWires if you haven't already.
Screenshots
Here is a picture of one of my dev worlds:

Recipes
As of version 0.3.0, survival-based recipes have been added. Most circuit components are crafted using a machine called the Redstone Assembler. Redstone assembler recipes are visible in REI and EMI.
The Redstone Assembler can be crafted in a normal crafting table like such:

Redstone Alloy Ingots can be crafted in the Redstone Assembler:

Red Alloy Wire can then be crafted:

Or Insulated Wire can be crafted:

Mod Integrations
Wired Redstone has integrations support for CC: Restitched, EMI, REI, and WTHIT.
CC: Restitched
Wired Redstone Bundled Cables can connect to CC: Restitched computers, allowing those computers to send and receive bundled signals.
EMI & REI
Wired Redstone machines have recipe support in both EMI and REI.
WTHIT
Many Wired Redstone gates and wires will show extra information in the WTHIT HUD.
Known Issues
LibMultiPart blocks (meaning all wires, gates, etc.) will crash when moved by Create contraptions (#15).Fixed inv0.3.9+1.18.2andv0.4.11+1.19.2.Under certain circumstances Not Enough Crashes can get Wired Redstone's rendering system into an invalid state while generating a crash report, causing an actual crash (#12).Fixed inv0.3.10+1.18.2andv0.4.13+1.19.2.- Completely incompatible with Immersive Portals (#23).
- Server crashes can cause wires to stop working correctly and appear disconnected or refuse to connect when placed in specific areas. This is caused by the server crash preventing information about changes to wires' connections from being saved to the world. This can be fixed by breaking and replacing the wires until they start behaving properly or by running the
/graphlib updateblocks <from-x> <from-y> <from-z> <to-x> <to-y> <to-z>command over an affected area as a server operator.
Powered by GraphLib
Wired Redstone uses GraphLib for managing its wires connections. Sometimes you might encounter a strange mod interaction or corruption caused by a crash that causes wires to stop behaving correctly. If something doesn't seem right, GraphLib has some commands that can help. These commands can be accessed via:
/graphlib <sub-command>
License
This mod is licensed under the MIT license. This means you can redistribute it, make derivatives of it, and include it in modpacks.
![]()
Wired Redstone
Adds redstone wires and stuff
Beta
This project is currently in beta. Expect bugs, missing items, and sometimes needing to use a command to fix things. Please make regular backups.
Wired Redstone & RSWires
Wired Redstone is based on RSWires by 2xsaiko, and is essentially a rewrite. However, Wired Redstone incorporates some rather large changes:
- Uses LibMultiPart for multi-part wires instead of doing the multi-part logic itself, like RSWires does.
- This means improved compatibility with other mods and the ability to do more complex things like having multiple kinds of wire in one block, but also carries the weight of a full multi-part system like LibMultiPart.
- Has support for analog signals.
- This means you can send more complicated signals, but it also means the mod spends more time calculating them.
- Adds support for wires being cut off by things (i.e. not going through blocks when going around corners, being able to
be blocked by facades, etc.).
- This can be handy to keep red-alloy-wires from connecting, but it does mean more calculations, checking for things in the way of wires.
- Makes some rather large optimizations to RSWires's wire-net engine that hopefully out-weigh the cost imposed by the other features added.
- Adds gates.
- These probably could be added to RSWires too, fairly easily, I just haven't gotten around to adding them and no one else has either.
Please go checkout RSWires if you haven't already.
Screenshots
Here is a picture of one of my dev worlds:

Recipes
As of version 0.3.0, survival-based recipes have been added. Most circuit components are crafted using a machine called the Redstone Assembler. Redstone assembler recipes are visible in REI and EMI.
The Redstone Assembler can be crafted in a normal crafting table like such:

Redstone Alloy Ingots can be crafted in the Redstone Assembler:

Red Alloy Wire can then be crafted:

Or Insulated Wire can be crafted:

Mod Integrations
Wired Redstone has integrations support for CC: Restitched, EMI, REI, and WTHIT.
CC: Restitched
Wired Redstone Bundled Cables can connect to CC: Restitched computers, allowing those computers to send and receive bundled signals.
EMI & REI
Wired Redstone machines have recipe support in both EMI and REI.
WTHIT
Many Wired Redstone gates and wires will show extra information in the WTHIT HUD.
Known Issues
LibMultiPart blocks (meaning all wires, gates, etc.) will crash when moved by Create contraptions (#15).Fixed inv0.4.11+1.19.2andv0.3.9+1.18.2.Under certain circumstances Not Enough Crashes can get Wired Redstone's rendering system into an invalid state while generating a crash report, causing an actual crash (#12).Fixed inv0.4.13+1.19.2andv0.3.10+1.18.2.- Completely incompatible with Immersive Portals (#23).
- Server crashes can cause wires to stop working correctly and appear disconnected or refuse to connect when placed in
specific areas. This is caused by the server crash preventing information about changes to wires' connections from
being saved to the world. This can be fixed by breaking and replacing the wires until they start behaving properly or
by running the
/graphlib updateblocks <from-x> <from-y> <from-z> <to-x> <to-y> <to-z>command over an affected area as a server operator.
Powered by GraphLib
Wired Redstone uses GraphLib for managing its wires connections. Sometimes you might encounter a strange mod interaction or corruption caused by a crash that causes wires to stop behaving correctly. If something doesn't seem right, GraphLib has some commands that can help. These commands can be accessed via:
/graphlib <sub-command>
License
This mod is licensed under the MIT license. This means you can redistribute it, make derivatives of it, and include it in modpacks.
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