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Witheredwastes
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A datapack aiming to give players more of a challenge and more variety in order to fuel teamplay
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Description
The witheredwastes datapack adds 5 distinct features that were designed in order to improve teamplay through creating a challenge and allowing more diversity.
Following features have been implemented:
- The Wasteland
- Enhanced Mobs
- The Contribution System
- Respawn Delay
- The Progression System
The Wasteland
Creates a new challenge by restricting players to certain safezones. Begins with only one, but gives players the opportunity to create their own ones, which ideally should be accomplished by gathering Wither Pearls together in a group.
Wither Pearls can be acquired by killing endermen in the overworld. They can be used to call the Wither Doctor and, using him, to buy additional Safezones.
Enhanced Mobs
As the name suggests, this enhances mobs. It does so relative to the biggest absolute X or Z value. The aim here was to create an additional challenge for players, making combat groups when venturing out further more appetising.
The Contribution System
With the Contribution System, players are given the opportunity to give individuals who emerged as big team players something back (with the additional incentive of receiving benefits themselves).
Every Contribution Cycle, every player has one Contribution Token at their disposal which they can gift to any other player but themselves. Ideally that would be one of the big teamplayers or other leader figure.
Those players then accumulate these points, and at certain numbers, they unlock up to 4 tiers of effects:
- Tier 1: Jump Boost
- Tier 2: Strength & Haste
- Tier 3: Regeneration
- Tier 4: Resistance & Saturation
These effects will be given to every player in a 16 block radius EXCEPT for the player who causes them. (This is in order to prevent certain individuals from making a trade out of them.)
Respawn Delay
Upon dying, players will now accumulate Deathpoints. For every Deathpoint, they will be held in place in spectator mode for 2 seconds (This can be changed). Of course this is not intended to make playing an ordeal for players, but to let them think twice about going out on their own.
Every time a player dies, they will leave behind their "soul". Other players can then collect said "soul", which immediately respawns the parted soul, and simultaneously reduces their deathscore by 8 (This can be changed). So no worries about having to wait half an hour after dying a lot of times. Maybe just rely on your mates when attempting something risky.
The Progression System
This feature adds a fully functioning stat system to the game! Players can now earn a seperate kind of XP by performing common tasks (also non-combat related!). Using this XP they can gain levels and gain free stat points for each level-up. Said stat points can then be assigned to a set of 9 stats, all of which have their very own effects on the player:
- Strength - Attack Damage
- Agility - Movement Speed
- Dexterity - Attack Speed
- Vitality - Max HP
- Charisma - Trading Discounts
- Magic - Improving Enchantments
- Foresight - Luck
- Intelligence - Improving Potions
- Wisdom - Gaining Minecraft XP
All of this can be done through a "console". You can create a console by putting a book with the title "System Access" into a lectern and opening the GUI.
For a more detailed guide visit https://github.com/lagsip/witheredwastes/wiki
Additionally you can check out my Tutorial Playlist on the pack: https://www.youtube.com/playlist?list=PLO5iFP83OkM25qO5K7N8BOD3aWchoBzC6
Some features of this pack can be modified via inbuilt settings. To change anything simply run "/function witheredwastes:_settings" and click on the buttons next to the modifyable values.
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